AcademicSaucer
Member
Change the Button Label from A to "WIN" and sell it to Ubisoft!
It could be the new Kingdom Hearts controller if you pitch it to Square Enix.
Change the Button Label from A to "WIN" and sell it to Ubisoft!
Anyone who thinks that touch screen buttons (with any kind of magical vibrator feedback, or without) is good/working way to play is just so wrong and have no idea of it.
examples of benefits of physical buttons:
- playing a game requires physical "borders" of buttons, aka your fingers know where the buttons are either by resting your fingers on the buttons or
- muscle memory(good idea where the buttons are without thinking) AND when player moves his fingers he knows when his fingers are on the right spot by his skin touching button edges.
-don't remember where buttons are? just move fingers along the controller and you find them, with on screen buttons only way is to look the display. (if you would slide your finger around in touch screen to find buttons = you would activate them by accident while physical buttons wont activate)
- Ability to click button with various speeds/forces. do I click it all the way down or just click it fast&lightly. remember ps2 analog buttons, 256 different states of force etc.
- depth of click/physical movement when pressing the button, it is impossible to mimic this with any kind of magical vibrator feedback.
playing mobile games that have buttons is just purely garbage. It is not "real" gaming, some games like angry birds work, but not more complex games.
It makes me mad to read this thread while so many just talk about things that they have no idea because they have heard about some haptic feedback and now are gurus of virtual buttons and think that it makes them comparable with normal buttons.
Easy to test:
1 Play some mario clone with phone and stream image to tv and try to play it without watching your phone.
2 Then play real mario with any console, even 8-bit nintendo.
Choose one that feels, works and is better method. No haptic thing can make touch controls be even in the same ball park as old school buttons.
I have maybe 10 different consoles, from nes to ps4+wii u being newest.
This control+display thing in wii u is 90% useless(few game types use it well and then it is good, like rabbids land is fun to play with it), if NX uses display in controller, maybe it is indeed for playing portable games, but even then buying extra controllers would cost too much (if) they all are portable console too.
I bet that IF nx uses display in controller, it is something similar that dreamcast had in mind, continue your game without the console or do some micro management etc.
Great mockup. And this got me thinking, if there are shoulder buttons and clickable sticks. How many more physical inputs do you really need? Lots of buttons don't really need to be physical imo. It's just the ones you're constantly mashing really, and maybe you can fit those on the shoulder buttons instead? Would take some time to get used to but it might be okay in the end I think.
This is my mock up.
Two physical sliders act as 2 analogue sticks, the buttons are virtual. But since they are in a fixed position relative to the sliders you don't have to look at the to know where they are all the time. There is haptic feedback to let you know that you pressed them ( kinda like the new macbook )
Not at all meaning to be harsh on your idea, but I don't think buttons on the back of the controller are practical. For one, when you place the controller on the floor or shelf, the buttons could be accidentally pressed and mess up an ongoing game. But more importantly, I suspect having the buttons with their designated number or letter facing the player makes games easier and more straightforward esp. for casual players and really for all players...I think there's a direct connection between seeing the buttons and having basic mastery over using them. As users of devices we're just not accustomed to pressing buttons we can't see.
Not sure if this is NX related, but its a filing from earlier this year, seems to relate to multiple control inputs
http://www.freepatentsonline.com/y2015/0352439.html
Not sure if this is NX related, but its a filing from earlier this year, seems to relate to multiple control inputs
http://www.freepatentsonline.com/y2015/0352439.html
The Steam Controller proves otherwise, pretty much everyone agrees that the grip buttons are its best new feature, and then there's the Xbone Elite with the back paddles which everyone is salivating over...
Oh god please Nintendo just give me regular console with decent specs. Let the games be innovative, not some wonky gamepad that no 3rd party will use after the launch games.
If this is another wiiU/wii, I'm out.
Interesting that Masahiro Sakurai is listed as one of the inventors.
The game example is clearly Smash Bros. too...but with dogs.
The Steam Controller proves otherwise, pretty much everyone agrees that the grip buttons are its best new feature, and then there's the Xbone Elite with the back paddles which everyone is salivating over...
Is it not referring to the ability to use the 3DS as a controller for Smash?
Not in my experience. They are really bad, way too easy to trigger them just by gripping your controller.
The Steam Controller proves otherwise, pretty much everyone agrees that the grip buttons are its best new feature, and then there's the Xbone Elite with the back paddles which everyone is salivating over...
During the "Modernizing Super Mario" interview Bloomberg asked Tezuka about the NX and he (cryptically) answered "we feel quite strongly about creating things that are in sync with the times".
http://www.bloomberg.com/news/featu...er-mario-how-nintendo-has-reinvented-its-star
Take that as you will.
Well, you're just wrong.
They're incredibly easy to remove and put back on, for those who have issues like yours. Alternatively you can program them to do nothing and save it to one of the two layouts, and switch them on or off that way. That's what I've done.
And for those games where it's advantageous to use the camera while performing button presses, they're brilliant.
What I'm saying is that the NX will come with a 'classic' controller in the box, and still support using the hh NX as a gamepad, wiiU-style. Nintendo did hit some homeruns with the gamepad this gen, disregarding those without any chance for further iterations would be a clear loss for nintendo.I see your point. But I worry that if the NX console requires use of a GamePad device as a controller, it's the Wii U all over again. So I truly hope they don't do that because then consumers will be confused at best about how this isn't just a Wii U which they've barely heard of (still this is the case across the casual player sphere!), and disinterested at worst. I don't see the NX conse as requiring a controller with a screen. It will muddy the message far too much.
I agree that physical buttons are essential for a controller, but how about this?
http://tactustechnology.com/
http://tactustechnology.com/technology/
Wouldn't Tactus be a great match for a controller like this? Instant physical buttons whenever you need them coming from the screen itself. It gives you tactile feedback and pressure measuring.
Btw, I know someone brought up this technology somewhere in this thread, but I tought this would be a good moment to bring it up again.
Wouldn't it solve the "physical VS virtual buttons" problem?
If it works as advertised, it could be an interesting angle for them to take. You get the best layout for each game and can get rid of unused buttons.
That looks so cool and futuristic. Probably wishful thinking.
What I'm saying is that the NX will come with a 'classic' controller in the box, and still support using the hh NX as a gamepad, wiiU-style. Nintendo did hit some homeruns with the gamepad this gen, disregarding those without any chance for further iterations would be a clear loss for nintendo.
If it works as advertised, it could be an interesting angle for them to take. You get the best layout for each game and can get rid of unused buttons.
Quite likely.Absolutely. Also, although I have concern about splitting the user base, I could see an simple NX Streamer SCD that could be used to stream the HH games to the big TV. Those that actually want console power/features get the full NX Power System.
refreshment.01 said:Take the Wii U Gamepad and just leave the 2 thumbsticks and the 4 bumpers and triggers. The face will just be a touch screen capable of multi touch. The idea would be to make low cost overlays of different button layouts to put ontop of the touch screen, one for the left side and another for the right.
In the first thread about free from displays, i made the following suggestion:
http://m.neogaf.com/showpost.php?p=146842235
Nintendo could potentially conceive the device just with the two emerging circle pads (or equivalent) and have the front of the device face button free. Basically the image from the patent with the triggers been those trackpad/wheel bumpers. For the people that want traditional inputs, transparent button overlays that can be attached to grooves on the bezel could be offered.
There are some interesting benefits if they ship the device like this:
1) The PCB would be a lot cleaner.
2) The device would have smaller phycial dimensions.
3) Thematic button overlays. N64, GC, SNES, NES which would be great a for a potential relaunch of a more robust back catalogue service.
4) The Device would look closer to a cellphone and offer a similar control experience. Giving Nintendo a chance to possibly expand their busyness to this type of user.
5) The interface will look a lot simpler and less "intimidating" for potential new users.
The button overlays can come equipped with a NFC chip, so the device knows exactly what overlay is using.
Interesting concept. Certainly viable for Virtual Console games. I guess the only problem with regular game releases would be that unless these 'overlays' were free or included with games, you risk fragmenting the user base again with different input methods.
Refreshment said that the overlays are physical, not virtual. I imagine they'd be simple plastic things that the device recognizes through NFC, and touch areas under the buttons being pressed would instantly allow the screen to know which buttons are being pressed, and I doubt Nintendo would design such a system to not be very responsive. Same theory could be applied to a D-pad.
I do find the idea rather appealing, actually. Nintendo just needs to throw in as much intuitive functionality as they can on the back of the device (shoulders, scroll bumpers, grip buttons), and after that, provided that any number of simultaneous button inputs are possible (I'm pretty sure multi-touch screens have a limit to the number of touch inputs, but still), suddenly the face of the device is no longer restricted to built-in buttons. Nintendo and third parties can include all sorts of control setups, from classic control schemes to all sorts of new controller layouts. If they actually figured out to make a viable fight pad work with this idea, I'd be very impressed.
If Nintendo makes this idea work and it's responsive? I'd be all for it. There's still a good chance Nintendo might not do this, though, if they haven't even thought of it or can't make it work, but they have a habit of surprising us.
There's no risk on fragmenting the user base. If they go with a concept like this then they'll just need to include a Dpad and a 4 face button overlay. With those 2 extra inputs they can handle pretty much anything.Interesting concept. Certainly viable for Virtual Console games. I guess the only problem with regular game releases would be that unless these 'overlays' were free or included with games, you risk fragmenting the user base again with different input methods.
Like i said previously. There are some genuinely compelling reasons to design the device this way.Refreshment said that the overlays are physical, not virtual. I imagine they'd be simple plastic things that the device recognizes through NFC, and touch areas under the buttons being pressed would instantly allow the screen to know which buttons are being pressed, and I doubt Nintendo would design such a system to not be very responsive. Same theory could be applied to a D-pad.
I do find the idea rather appealing, actually. Nintendo just needs to throw in as much intuitive functionality as they can on the back of the device (shoulders, scroll bumpers, grip buttons), and after that, provided that any number of simultaneous button inputs are possible (I'm pretty sure multi-touch screens have a limit to the number of touch inputs, but still), suddenly the face of the device is no longer restricted to built-in buttons. Nintendo and third parties can include all sorts of control setups, from classic control schemes to all sorts of new controller layouts. If they actually figured out to make a viable fight pad work with this idea, I'd be very impressed.
Touchscreen shit is going to be DOA. Please Nintendo Don't come with stuff nobody is asking for. They should keep it optional. God please let it soon be E3.
Well, that only makes the idea even more compelling if you put it like that, provided that it works.
Though, some people will still inevitably complain that the device/controller isn't a dualshock carbon copy, really,
The overlays would be virtual and change depending on the game being played me thinks.
There's no risk on fragmenting the user base. If they go with a concept like this then they'll just need to include a Dpad and a 4 face button overlay. With those 2 extra inputs they can handle pretty much anything.
The other overlays would be mostly for coolness and the nostalgic factor. For example, you could use this flexibility to evoke how playing these systems felt exactly. In the case of GBC/GBA it would be pretty nice to put the Dpad and Face buttons, then have part of the NX screen render a high quality texture that imitates those system's surfaces. Imagine having a convincing frame and the purple of the GameBoy Color or GBA with similar physical inputs, when playing those retro games.
This of course makes a lot of sense and it's probably what will happen. But the concept as presented in the patent is at odds with the use of lots of "static/permanent" physical buttons.Again, though, they may not necessarily have even thought of the idea, though it's quite possible for them to come to that conclusion as an extension of using the touch-screen for virtual buttons, so who knows. Nintendo probably has some surprises up their sleeves, at least. God knows how long they've been working on this concept.
What we DO know is that Nintendo knows how important physical, tactile buttons are (which Iwata had stated, and I doubt the people he was working with on engineering it didn't feel the same way), so NX will have physical face buttons in some form. Virtual buttons will likely instead be secondary functions.
"Virtualizing" buttons and having dynamic UI is making things more inviting and intuitive. It's one of the main interface aspects of the DS family and this would be an expantion of that concept. To explain:I don't. If the aim is to make the control scheme more inviting, then clicking down on an analog stick to access additional controls is less simple and intuitive than having sticks, a d-pad and face buttons clearly defined and visible all the time on a standard setup. Also, having little help bubbles popping up next to the buttons is only gonna make things marginally easier for a casual player.
To me this seems like more of an expansion on the traditional controller with modern technology than a play for the casual audience.
maybe you can pop the screen and make the gel leak out. I don't think it's ideal anyway, can't do multiple layouts so might as well be permanent for a handheld.I remember reading that there was a flaw with that tactus tecnology, hence the absence in today's mobile products.
odd bump
Idk about csticks, can they really be evolved?maybe you can pop the screen and make the gel leak out.
Nvm I am happy to see it bumped! I agree a smaller, lower stick works best with the concept.
The thing that interests me most is the way the console version will work in relation to the handheld, I find it hard to imagine they would go for two completely different schemes, but controller with a screen might not be an option this time, and would change the dynamic if you had to look back and forth on console compared to a single screen handheld. (an ironic reversal of the situation with DS)
I think one possibility is a circular ring on the surface of the screen about 20mm around each stick, so you have a tactile sense of where your thumb is relative to the stick. Console could just have circular touch pads with sticks in the middle.
One thing this and other patents show is an interest in vibrating the screen for feedback, which is something,I expect them to do, possibly by mounting it on piezo actuators, together with pressure sensors that can determine whether you're touching, clicking (or even 'force touching') and give you a,realistic click feedback like the Macbook touchpad.