Wat?I hope to god the campaign is 1080p. If they can't hit a 60fps target at that resolution, then aim for a 30fps target.
I hope to god the campaign is 1080p. If they can't hit a 60fps target at that resolution, then aim for a 30fps target.
It seems people have gotten used to "betas" that are only weeks away from the final release...
So you never played a console game prior to the current generation? You must also not watch cable TV since that comes in at 720. Hell, what did you do before HDTV?
Or are you just being highly over-dramatic? I'm guessing that's the case.
I can't not compare this to Uncharted 4 and think that MIcrosofts First Party Studios best can't quite compare to Sony's. That being Naughty Dog of course. Will wait for further judgement till actual release, however.
I can't not compare this to Uncharted 4 and think that MIcrosofts First Party Studios best can't quite compare to Sony's. That being Naughty Dog of course. Will wait for further judgement till actual release, however.
I can't not compare this to Uncharted 4 and think that MIcrosofts First Party Studios best can't quite compare to Sony's. That being Naughty Dog of course. Will wait for further judgement till actual release, however.
keep in mind they lost Corinne Yu [among others?] to Naughty Dog.
i'm sure she wasn't solely responsible for the technical wizardry of Halo 4, but she was a key force behind that game's technology.
edit: like many others, i'll be happy with a dynamic 900p or dynamic vertical 1080 resolution in the final game.
Meh, so long as they don't go full Ubisoft and say that we won't be able to tell the difference, or that it would enhance the cinematic experience.GAF meltdown in 3...2...1..
720p is fine for the beta. Would be very disappointing for the final release however.
Nope they all ran at 30 FPS, with occasional dips.Hey were 3, ODST, Reach, and 4 all 60fps on the 360? I've never really paid attention.
I can't not compare this to Uncharted 4 and think that MIcrosofts First Party Studios best can't quite compare to Sony's. That being Naughty Dog of course. Will wait for further judgement till actual release, however.
I know for various reasons it not an either/or choice, but what would you prefer: 1080p30 or 900p60? Just curious.
There are hundreds , maybe thousands of native 900p displays. They are just not TV's.
Might want to elaborate on your point there.
Doesn't matter if downscaled on a 900p monitor.Xbone can't output 900p natively. Choices are either 720p or 1080p, so an internal 900p render is always scaled.
Doesn't matter if downscaled on a 900p monitor.
Not even remotely. All of them target 30, with emphasis on "target."Hey were 3, ODST, Reach, and 4 all 60fps on the 360? I've never really paid attention.
Not even remotely. All of them target 30, with emphasis on "target."
Halo 3 and ODST do a pretty good job of keeping up with 30fps through crazy gameplay scenarios, and they don't take that terrible of a hit from split-screen, but they have some frame-pacing issues.
Reach is ambitious across the board, and regularly pushes itself over its limit. Some areas run more or less fine, some see pretty significant spikes. Split-screen is more visually compromised than in Halo 3 and has dubious performance.
CEA is stutter hell.
Halo 4 runs surprisingly well in single-screen play, although some BTB maps have problematic locations. Where Halo 4 stumbles badly is split-screen, which is basically a slideshow featuring images of dithered clay blobs.
Information is lost with the upscale from 900p to 1080p. The resulting picture then downscaled on a 900p monitor will not be accurate. So yes, it very much does matter.
They could use something like 1280x1080 or 1380x1080. At least the vertical resolution would be native.
Part of being a good game is being technically competent, or impressive. Immersion is key to the medium.
Immersion being tied to visual fidelity is a huge fallacy. There is countless examples of games that create immersion with 8-16bit graphics, its about a compelling narrative and good game design.
They are clearly going for e-sports with H4, frame rate should be priority.
Nah. It's really not.
S.T.A.L.K.E.R, Bioshock, Doom, Killzone 2, Half-Life, F.E.A.R, Metro, Alien: Isolation etc. all have AMAZING atmosphere and immersion, and visual fidelity is a HUGE part of that.
I hope to god the campaign is 1080p. If they can't hit a 60fps target at that resolution, then aim for a 30fps target.
We would always target fps over resolution. 60 is baked in at this point.
Fidelity and IQ optimization, as you must know, will happen later in the development process.
You can't separate framerate and resolution, they both come together in terms of sharpness on your TV. 1080p/30fps might look sharper while not moving, but that's almost never the case. While you are moving the higher framerate leads also to more motion-resolution.
1280x1080 @60fps gives you a better "IQ" than 1920x1080 @30fps in most scenarios.
You can't separate framerate and resolution, they both come together in terms of sharpness on your TV. 1080p/30fps might look sharper while not moving, but that's almost never the case. While you are moving the higher framerate leads also to more motion-resolution.
1280x1080 @60fps gives you a better "IQ" than 1920x1080 @30fps in most scenarios.