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A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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D'awwwww, baby's first sarcasm.

Didn't you say you were done with this thread?

You made such a big deal about NeoGAF being held to a higher standard, but here you are, back at the helm.

I packet captured my PS4. When the servers are online, no player movement data is sent to servers, either in space or planet side. It simply doesn't transmit where you are, or any world sharing information.

It does transmit your Discovers, and a diary of planets you have visited. I imagine that is for the Easter eggs.

Also, if you press 'OPTIONS' it pauses the entire game world, including AI (watch creatures and ships stop) and *time*. Planets stop moving and time stops passing when in OPTIONS. This is *not* a multiplayer game.

Goddamnit.
 
I packet captured my PS4. When the servers are online, no player movement data is sent to servers, either in space or planet side. It simply doesn't transmit where you are, or any world sharing information.

It does transmit your Discovers, and a diary of planets you have visited. I imagine that is for the Easter eggs.

Also, if you press 'OPTIONS' it pauses the entire game world, including AI (watch creatures and ships stop) and *time*. Planets stop moving and time stops passing when in OPTIONS. This is *not* a multiplayer game.

No Man's Sky multiplayer will be the new MGSV Chapter 3. It may or may not have been there at one point. But it's not now, nor will it ever be. And it will take people a long time to accept that, given the hype and the developer commentary.
 
He talked about this particular online feature many times:
What's vague about: "you'll know what you look like when you see others" "Can you meet others in the game - Yes!" and so on an so forth?

And in those tweets, again, he acknowledges it's something they wanted to happen. They even put a feature to scan for other players without which those two streamers couldn't have met. What's the point, if the feature is not there after all?

I can't in good faith believe so many people are not understanding elementary sentences from a twitter account. This is pointless, happy conversation.
It's vague and mixed messaging when then the most recent statement about it is "it's not a MP game" and about player interaction "we hope to see it happen". That it wasn't an MP game, they were clear about it, what the players interactions entailed, they were not. A one of chance meeting certainly counts as "you can see other players" but they let themselves open to interpretation on purpose.
 
I dont know much about this stuff but wouldn't the players movement data only be transmitted to the servers if they were in the same system as each other? Tracking everyones movement all the time all over the galaxy seems like a whole lot of unnecessary server load.


And how would the game know what system you're in without tracking your movement?

For me the answer should be even simpler, if a supposed "persistent" online game like this doesn't force the patch on you, it's not online. If you aren't greeted with a message telling you that if you don't update your game, some online functionality will be lost, it's not online.

It should be obvious by now that its not online. At least not in the way players were expecting.
 
So almost a year ago in the Colbert thing. My point is made: it was a pretty long time ago when he last confirmed it (there is a lot that can happen in 10 months).

Should they have been vocal about it when they canned it? Yeah, that could've saved some of the outrage and would be the nice thing to do. So some criticism is definitely waranted. But I still stand by my point people are exagerating about this stuff.

Im pretty sure he tweeted something about it being extremely unlikely (but possible) that you would run into somebody a few days ago but cant confirm (think i saw it earlier in the thread).

Edit:
But then he says:

YV6uzhu.png

https://twitter.com/NoMansSky/status/762689080245252096

"Pretty much zero" and "actually zero" are too very, very, very different things, especially when you have thousands of players at once at the power of the internet to co-ordinate meetings. They're still being unclear about it.
 

ISee

Member
And most recently he also said this:

https://mobile.twitter.com/NoMansSky/status/762688708764135425

It's pretty clear that this isn't a game where you "hook up" with other players to them go and explore together. It might have been at one stage but it's not in the game we have today. If that's a big deal to you, look elsewhere.

What they have put in the game is likely more along the lines of little nuggets left behind to give players a sense that someone else has been there before them.

I never had the feeling that I could play this game in co-op, but that's also not mine point. My point is that companies and developers shouldn't promote their game and talk about features they wish that could be in but won't once the game hits store shelves.
As you said player interaction might have been [in] at one stage but it's not in the game we have today and that's a problem after promoting player interaction on several occasions, interviews and live (important) TV shows.
And Sean did exactly that and a tweet two days before NMS lunched is hardly enough to turn the cart around.

But if you want to defend bad marketing and missleading PR (aka lying) than you're of course free to do so.
 
Why can't they just come out and be clear? "Discovering each other" implies you can see each other. Seems you can't. So just say that. This is very strange.

How is clearing up a simple feature (You can or can not meet other players) taking away from a "sense of wonder". This makes no sense.

Of course it makes sense. Meeting other players, even the chance of it, would rise this experience to a new level.

I you look objectively on NMS it is only a bunch of "simple" math formulas trying to create a vivid universe. These formulas are very limited, and after a few discoveries most players will recognize the pattern thats creates the creatures and planets. Meeting other players would have made the experience a lot more vivid.

If the NMS developers had hired a bunch of 100 designers they had probably come up with a much more vivid and varied universe. But the developers behind NMS where once a small team with the nice idea to create a "procedural" universe. After Sonys involvement and the "uprising" to a full price game everything changed. The Indie-Bonus is gone and people expect more now. I think most people are interested in this game because of the exploring (they should not be interested in NMS because of Dogfights or trading mechanics anyway because these are only rudimentary), but the game has still the same basics than before, with some added features that mean probably nothing to most players.
 

m4st4

Member
Wait until Sean updates all of this and puts this thread to shame again.

NMS is ambitious. People whining about a murky feature, why aren't you playing the game right now, is it because you can't fireteam with your buddies? When was that marketed, ever? It's going to take a while, and a whole lot of sold copies, for NMS to become a Minecraft-like phenomenon with crazy updates on a monthly basis. For now, it's a four pillar game, that's what they pushed for the public.
 

ISee

Member
Has anyone here played Pokemon Go?
Can you play with your friends? Yes
Can you see what other players look like in the gameworld? Yes
Can you grief other players? Yes

Can you see in real time other players walking around in the world in game? Nope

Has Niantic ever stated you could see other players walking around? No. Has Sean Murray made this statement: Yes.
 

Tomeru

Member
https://www.youtube.com/watch?v=PBEXSiFzOfU

No need to twist words (with regards to the bolded part): people never said he was vague in those interviews. He was pretty clear that you could see other players. The issue is: that probably was a lie and the functionality isn't in the game because he does not give a straight answer now when asked directly.

Or its a bug. Or it's instanced. Or not. Probably aint gonna cut it now, will it?
 

Bedlam

Member
Wait until Sean updates all of this and puts this thread to shame again.

NMS is ambitious. People whining about a murky feature, why aren't you playing the game right now, is it because you can't fireteam with your buddies? When was that marketed, ever? It's going to take a while, and a whole lot of sold copies, for NMS to become a Minecraft-like phenomenon with crazy updates on a monthly basis. For now, it's a four pillar game, that's what they pushed for the public.
That's what Sean wants you to believe. Especially the part with the sales.

But the reality is: except for the naming of planets, No Man's Sky is strictly a solitary experience.
Or its a bug. Or it's instanced. Or not. Probably aint gonna cut it now, will it?
Most likely: none of the above because if one of those were the case, they would've straight up said "meeting other players is not possible at the moment because of server load". But they aren't saying this. They are saying elusive crap about Easter Eggs and "moments" even when pressured for a direct statement.
 
Im pretty sure he tweeted something about it being extremely unlikely (but possible) that you would run into somebody a few days ago but cant confirm (think i saw it earlier in the thread).

Sean Murray ‏@NoMansSky 8 aug.
The chances of two players ever crossing paths in a universe this large is pretty much zero.
https://twitter.com/NoMansSky/status/762689080245252096

Well, it is zero if the feature is simply not there.

Of course it makes sense. Meeting other players, even the chance of it, would rise this experience to a new level.

I you look objectively on NMS it is only a bunch of "simple" math formulas trying to create a vivid universe. These formulas are very limited, and after a few discoveries most players will recognize the pattern thats creates the creatures and planets. Meeting other players would have made the experience a lot more vivid.

If the NMS developers had hired a bunch of 100 designers they had probably come up with a much more vivid and varied universe. But the developers behind NMS where once a small team with the nice idea to create a "procedural" universe. After Sonys involvement and the "uprising" to a full price game everything changed. The Indie-Bonus is gone and people expect more now. I think most people are interested in this game because of the exploring (they should not be interested in NMS because of Dogfights or trading mechanics anyway because these are only rudimentary), but the game has still the same basics than before, with some added features.
Stating that a game has a certain feature is not taking away a sense of wonder. Seriously, it is the same as "you can fly spaceships" and "there are trees in this game". Your whole talk here has nothing to do with why they can't confirm a simple feature.
 

Auctopus

Member
NMS is ambitious. People whining about a murky feature, why aren't you playing the game right now, is it because you can't fireteam with your buddies? When was that marketed, ever? It's going to take a while, and a whole lot of sold copies, for NMS to become a Minecraft-like phenomenon with crazy updates on a monthly basis. For now, it's a four pillar game, that's what they pushed for the public.

No you don't understand. I sold my house and left my wife for this game. It'll be fine though because No Man's Sky will be the game to end all games and because Neil DeGrasse Tyson.
 

K.Sabot

Member
I could see why this thread may be considered embarrassing.

Have there been any review meltdowns in the style of Uncharted 3 yet?

Dodged the bullet because they didn't send out review copies.

Don't worry though, they're definitely coming since people are gonna feel like they need to justify their $60 purchase this time rather than just trying to justify a pre-order.
 

hodgy100

Member
people's expectations for this game have been so stupidly high. anyone actually paying attention could tell the game didn't have the scope (feature wise) that many were expecting. as usual this is marketing (and the public) overhyping a game. Now people will be comparing the game to the game they had in their head rather than the game itself.

and I say this as someone who isn't buying the game because I't doesn't look like my kind of thing, kind of feel sorry for the devs here.
 

OuterLimits

Member
Didn't Sean say in the past that the only way you would know what you look like is if you meet another player? I believe he said you could attack the other player as well. He did say the chances were super slim, but grew slightly as you got closer to center.

So i'm confused why some are arguing that he has always said it's completely single player?
 

GHG

Gold Member
I never had the feeling that I could play this game in co-op, but that's also not mine point. My point is that companies and developers shouldn't promote their game and talk about features they wish that could be in but won't once the game hits store shelves.
As you said player interaction might have been [in] at one stage but it's not in the game we have today and that's a problem after promoting player interaction on several occasions, interviews and live (important) TV shows.
And Sean did exactly that and a tweet two days before NMS lunched is hardly enough to turn the cart around.

But if you want to defend bad marketing and missleading PR (aka lying) than you're of course free to do so.

It's software development. Shit happens (or doesn't in some cases).

You can protect yourself as a consumer by not pre ordering. It's pretty simple really.
 
Sean Murray ‏@NoMansSky 8 aug.
The chances of two players ever crossing paths in a universe this large is pretty much zero.
https://twitter.com/NoMansSky/status/762689080245252096

Well, it is zero if the feature is simply not there.

Yep.

The apologists and excuse-making in here is Iraq Ministry of War-tier bad.

Should have been more up front about it not having any multiplayer features at all. They could have at least gone the P2P instancing route the way Elite Dangerous did. They have a small team so I totally understand why it's not there...but it's unacceptable to not clean up previous commentary that suggested or implied multiplayer in some capacity.

Stop making excuses for it, GAF. People have a right to be disappointed or upset. Especially if they already dropped $60 expecting to be able to travel to planets with friends or at least see others if they happen to be on a world. It's pretty clear based on posted videos that it wasn't an unrealistic expectation. Check your emotions.

Didn't Sean say in the past that the only way you would know what you look like is if you meet another player? I believe he said you could attack the other player as well. He did say the chances were super slim, but grew slightly as you got closer to center.

So i'm confused why some are arguing that he has always said it's completely single player?

Because knights always stan for their leige. You know how it is during the honeymoon period. Anything you say bad will be met with scorn and conspiracy theory.
 

noomi

Member
can someone please bring me up to speed here since last night, any official word from NMS team or Sean about this yet?
 

SomTervo

Member
It's 1:1 exactly what Molyneux did in the past - Saying something would be in the game only for people to find out that that was all bollocks. Not being clear with your customers is a shameful thing and his tweets are completely outrageous. Just man up and be clear with people on what's in the game and what isn't. If it was a bug, come out and say so. Don't beat around the bush or just face the fact that people will call you a liar.

Murray is definitely being vague about it, and until it happens it's clear he's been misleading; but no, man. Just no.

1. This is completely incomparable to Molyneux in terms of scale of hyperbole. Molyneux would have said a thousand other things about the game which all would have turned out to be false. He would have waxed lyrical about them and got carried away. Murray hasn't. And besides this, everything else Murray said was in the game is in there - and they're adding things which they said they never planned to add - while this multiplayer debacle looks like the exception to the rule.

2. One of the players who found each other have bad network settings, so possibly wasn't matchmade with the other. Which means the whole furore could be over nothing and these guys are basically clickbaiting.

3. It's a dice roll whether you get matchmade anyway. Murray is on record saying "If you're near another player, the game might put you in the same instance as them." The game doesn't always do it. This is exactly how it worked in Journey, and Murray is on record saying Journey's multiplayer experience is exactly how they wanted NMS's to work.

4. The servers are under a lot of stress. We can't even always connect to upload text - named planets and such - so why do we expect the 'multiplayer instancing' to work? It's day one, man.
 

Tomeru

Member
That's what Sean wants you to believe. Especially the part with the sales.


Most likely: none of the above because if one of those were the case, they would've straight up said "meeting other players is not possible at the moment because of server load". But they aren't saying this. They are saying elusive crap about Easter Eggs and "moments" even when pressured for a direct statement.

So you don't know. But hey, it's easy to pick up the pitchfork. Hard to put it down. The correct course of action is to call everyone a liar and a douche. Because lying is the only possible explanation.
 

Bedlam

Member
people's expectations for this game have been so stupidly high. anyone actually paying attention could tell the game didn't have the scope (feature wise) that many were expecting. as usual this is marketing (and the public) overhyping a game. Now people will be comparing the game to the game they had in their head rather than the game itself.

and I say this as someone who isn't buying the game because I't doesn't look like my kind of thing, kind of feel sorry for the devs here.
Wow, you feel sorry for the devs? The one's who created these expectations in the first place during various interviews about the game?

I have no words...

So you don't know. But hey, it's easy to pick up the pitchfork. Hard to put it down. The correct course of action is to call everyone a liar and a douche. Because lying is the only possible explanation.
I'm calling no one a douche but right now what I'm seeing is pretty clearly a lie. But the part that's even worse is how the devs keep perpetuating the myth with vague and dodgy answers in order to not impede sales.
 

ISee

Member
Didn't Sean say in the past that the only way you would know what you look like is if you meet another player? I believe he said you could attack the other player as well. He did say the chances were super slim, but grew slightly as you got closer to center.

So i'm confused why some are arguing that he has always said it's completely single player?

Because for a very strange reason some people are very devoted to a company or a product like a certain book, movie or game. They will defend and praise that product till the bitter end and don't accept another opinion or negative critique. It's pretty common here on GAF, it's called fanboyism. I mostly like to add 'blind' to it.
 

gossi

Member
Wow, you feel sorry for the devs? The one's who created these expectations in the first place during various interviews about the game?

I have no words...

Interviews given over many years when you're a 12 person indie studio still in the early days of building the game - of course things are going to be discussed which don't make it. That's the reality. That isn't anything new or unique - it's been happening since the beginning of the gaming industry. Even big studios do it - Bethesda with Oblivion, look at the marketing for that back in ~2004 - so many major features aren't in the game which they talked about AND SHOWED.

Of course I feel sorry for Sean when people hurl abuse at him. Sean sold his house to hire the initial developers on this game, this is their first game, it's a huge gamble for all of them - and frankly, if the biggest problem is some mixed messages about multiplayer, I think that's a high class problem for 'em.
 

Carn82

Member
can someone please bring me up to speed here since last night, any official word from NMS team or Sean about this yet?

Murray:
"Two players finding each other on a stream in the first day - that has blown my mind. We added a 'scan for other players' in the Galactic Map to try to encourage this happening. We wanted it to happen - but the first day? We want people to be aware they are in a shared universe. We added online features, and some Easter Eggs to create cool moments. We hope to see those happening... but too many of you are playing right now. More than we could have predicted. It is a testament to how amazing our network coders are that Discoveries are still working at all."

But some GAF-research pointed out that at the moment, no multiplayer-related data travels between the PS4 and HG servers. Also, the gameworld pauses when you go in options. For all intends and purposes; the current version of the game does not feature any kind of MP. Some possible outcomes:

- NMS will not / never feature any kind of MP
- NMS features MP but it has been 'disabled' some way. (with the gameworld stopping during pause, pretty unlikely)
- NMS might feature some form of MP but in a way that we havent found it yet
- NMS might feature MP through updates
 

Auctopus

Member
Wow, you feel sorry for the devs? The one's who created these expectations in the first place during various interviews about the game?

I have no words...

Nope, you should've popped in to the NMS subreddit over the last year or two. The way they were talking about the game was like it was literally the day Jesus is coming back to Earth.

They were talking about and getting excited about features that a) Hadn't been announced/confirmed or anything and b) completely unreasonable expectations for a game in 2016.

People should just learn to not get so damn invested in one game and expect so much from it.
 

d9b

Banned
Wait until Sean updates all of this and puts this thread to shame again.

NMS is ambitious. People whining about a murky feature, why aren't you playing the game right now, is it because you can't fireteam with your buddies? When was that marketed, ever? It's going to take a while, and a whole lot of sold copies, for NMS to become a Minecraft-like phenomenon with crazy updates on a monthly basis. For now, it's a four pillar game, that's what they pushed for the public.
Ok.
 
Murray is definitely being vague about it, and until it happens it's clear he's been misleading; but no, man. Just no.

1. This is completely incomparable to Molyneux in terms of scale of hyperbole. Molyneux would have said a thousand other things about the game which all would have turned out to be false. He would have waxed lyrical about them and got carried away. Murray hasn't. And besides this, everything else Murray said was in the game is in there - and they're adding things which they said they never planned to add - while this multiplayer debacle looks like the exception to the rule.

2. One of the players who found each other have bad network settings, so possibly wasn't matchmade with the other. Which means the whole furore could be over nothing and these guys are basically clickbaiting.

3. It's a dice roll whether you get matchmade anyway. Murray is on record saying "If you're near another player, the game might put you in the same instance as them." The game doesn't always do it. This is exactly how it worked in Journey, and Murray is on record saying Journey's multiplayer experience is exactly how they wanted NMS's to work.

4. The servers are under a lot of stress. We can't even always connect to upload text - named planets and such - so why do we expect the 'multiplayer instancing' to work? It's day one, man.

If no player location data is being transmitted, how do you propose anyone meet up?
 

BigTnaples

Todd Howard's Secret GAF Account
Dunno how this has reached 45 pages....



I mean, this was a "feature" that was never once shown, and barely confirmed. Not only that, but was said to be so rare as to not even be worth the time.



So how are we freakikg out that it's not there?
 

Rndm

Member
But I still stand by my point people are exagerating about this stuff.

This thread shows you that, even if you think people are exaggerating, it is kind of a big deal. People do have a right to be upset if they (feel like they) were being lied to or at least deceived one way or another.

At this point, if they are smart, they should give us a very clear yes or no on the issue and explain how it all this works in detail (in case a simple yes or no wouldn't be enough). Why does he have to be so cryptic about this. People do care and people do wanna know and people clearly do get upset about it. It doesn't help either that two days ago he said no but then relativizes that statement to sound cryptic again.
 

m4st4

Member
No you don't understand. I sold my house and left my wife for this game. It'll be fine though because No Man's Sky will be the game to end all games and because Neil DeGrasse Tyson.

Da fuck. Is this Star Citizen we're talking about?

This type of overreaction is worrying. I feel sorry for everyone who's ragging about a non-feature right now. Who thought this was going to be a co-op game on launch day, raise your hand? Come on this is GAF, we supposedly know everything there is to know about games before they release.
 

Adry9

Member
Interviews given over many years when you're a 12 person indie studio still in the early days of building the game - of course things are going to be discussed which don't make it. That's the reality. That isn't anything new or unique - it's been happening since the beginning of the gaming industry. Even big studios do it - Bethesda with Oblivion, look at the marketing for that back in ~2004 - so many major features aren't in the game which they talked about AND SHOWED.

Of course I feel sorry for Sean when people hurl abuse at him. Sean sold his house to hire the initial developers on this game, this is their first game, it's a huge gamble for all of them - and frankly, if the biggest problem is some mixed messages about multiplayer, I think that's a high class problem for 'em.

It's not mixed messages, it's lying. It was wrong when Bethesda did it and it's still wrong now. No excuses.
 
Dunno how this has reached 45 pages....



I mean, this was a "feature" that was never once shown, and barely confirmed. Not only that, but was said to be so rare as to not even be worth the time.



So how are we freakikg out that it's not there?

It's more that people are freaking out that dev said it's there but it's not there. Dev in general was really vague, dodgy and slippery about the subject, with very few definitive statement burried under tons of vague statementes, and even those manage to contradict each other at time.
 

Auctopus

Member
Da fuck. Is this Star Citizen we're talking about?

This type of overreaction is worrying. I feel sorry for everyone who's ragging about a non-feature right now. Who thought this was going to be a co-op game on launch day, raise your hand? Come on this is GAF, we supposedly know everything there is to know about games before they release.

Please don't think I was serious hahah
 

Ozium

Member
I packet captured my PS4. When the servers are online, no player movement data is sent to servers, either in space or planet side. It simply doesn't transmit where you are, or any world sharing information.

It does transmit your Discovers, and a diary of planets you have visited. I imagine that is for the Easter eggs.

Also, if you press 'OPTIONS' it pauses the entire game world, including AI (watch creatures and ships stop) and *time*. Planets stop moving and time stops passing when in OPTIONS. This is *not* a multiplayer game.

Sean lied
Sony tried
Multiplayer died
Fans cried


E X P O S E D
 

Vex_

Banned
It's not mixed messages, it's lying. It was wrong when Bethesda did it and it's still wrong now. No excuses.


EXACTLY. And it is ABSOLUTELY DISGUSTING he's been stringing us along the way he has! That's naughty naughty behaviour, Sean!


NAUGHTY.
 
threads like these is why developers leave the business. he clearly says several times it would be incredibly rare to find another player.. games been out a day and people are bitching
 

SomTervo

Member
If no player location data is being transmitted, how do you propose anyone meet up?

What do you mean? Has someone officially said player location isn't transmitted? Because planets are given a 'Discovered by X' the second you arrive there, and I doubt it would be hard for the server to check what system each player is in and locate any matching strings.

I mean, if there's no multiplayer at all and it was an outright lie - then fuck, yeah, that's bullshit, and very poor practice on Murray's part.

But the game has been out two days and the only example we have is from a very dubious context. Let's wait and see before we get our pitchforks. (Too late for that already I suppose.)
 

Bedlam

Member
Interviews given over many years when you're a 12 person indie studio still in the early days of building the game - of course things are going to be discussed which don't make it. That's the reality. That isn't anything new or unique - it's been happening since the beginning of the gaming industry. Even big studios do it - Bethesda with Oblivion, look at the marketing for that back in ~2004 - so many major features aren't in the game which they talked about AND SHOWED.

Of course I feel sorry for Sean when people hurl abuse at him. Sean sold his house to hire the initial developers on this game, this is their first game, it's a huge gamble for all of them - and frankly, if the biggest problem is some mixed messages about multiplayer, I think that's a high class problem for 'em.
The problem is: they are stating these mixed messages intentionally right now and refuse to clear up the confusion with a straight answer.

Moreover, they are clearly selling this game on the promises they made over the course of its development and they never once issued a statement that some feature was cut - especially one of the most prominent feature that Sean boasted about in many interviews.

I have zero sympathy for them now facing a shitstorm. Be upfront about what you're selling.
 
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