Why would Pete Hines even know something about the quest design? He's the PR guy.
But yeah, that would be one hell of a coincidence. :lol:
Hines is full of it. Water is wet.
As far as I know Obsidian asked for permission from the mod makers. I know for a fact that they asked the creator of the Weapon Modification mod of Fallout 3 for permission to use the same idea in New Vegas.
Everything built with the Creation Kit belongs to Bethesda per EULA of the CK and before it of the CS.
It is just that nobody paid any heed to those:
"You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit."
This was in place since the release of Morrowind's CS - and nobody seemed to care, at all.
Caleb8980
To believe the accusation of plagiarism, you have to believe:
- employees of Bethsoft are still playing F:NV
- and they played this one obscure mod
- and someone decided that it was cheaper to go through the effort and expense of editing the script, changing details, recording VA, than to just use the actual mod wholesale.
The EULA for F:NV mods is broad enough that they could just use the mod and give a credit, and minimize expenses to testing, asset upgrades, and VA, which would be vastly less expensive than what they did.
To believe the accusation of plagiarism, you have to believe:
- employees of Bethsoft are still playing F:NV
- and they played this one obscure mod
- and someone decided that it was cheaper to go through the effort and expense of editing the script, changing details, recording VA, than to just use the actual mod wholesale.
The EULA for F:NV mods is broad enough that they could just use the mod and give a credit, and minimize expenses to testing, asset upgrades, and VA, which would be vastly less expensive than what they did.
Occam's razor applies here: it's a coincidence (most likely, both mods drew from similar inspiration) and this is nothing more than cheap controversy to get more eyes on an obscure F:NV mod.
No one actually thinks the modder should start a fight with Zenimax's legal counsel, not even the modder himself.
What is lame however is Bethesda essentially copied an amateur's work and charged $20 for it.
Yeah, kids. Forget the world where game creators aspire to originality. In the real world, no matter how much love you pour into your RPG, the guys who make formulaic giant sandbox murder simulators and populate it with quests "borrowed" from mods will get all the money.
Damn, that's about Skyrim, right?
God damn, stop making games and just play the publisher role Bethesda. It's embarrasing at this point
I'm not sure why you think any of this. Particularly that they'd even want to use a mod wholesale as a quest.
I think you missed the point I was trying to make--which is that, to call this plagiarism, you have to basically ignore the fact that there is zero motivation for Bethesda to willfully and intentionally do so.
This seems so stupid.
They could've shot the guy a mail, asked if it was okay, he'd have said YES and bragged about it, and have included a special thanks credit, and maybe even get some feelgood coverage from the media.
Instead, a shitstorm.
Of course there's motivation. Same as game artists tracing art on the Internet. It's easier to copy than it is to create. Even with all the work of rebuilding the quest for F4, it's much easier to do that than to make it entirely from scratch. These are people on a deadline. They have to produce content to meet the preset rollout date, and maybe an original idea just didn't come to them in time.I think you missed the point I was trying to make--which is that, to call this plagiarism, you have to basically ignore the fact that there is zero motivation for Bethesda to willfully and intentionally do so.
They could put a clause in their eula for their next game that by playing their game they own my penis in perpetuity, doesn't much mean they could come down to my house and tear my dick off any time they want.People using the word steal is odd. Bethesda tells you they own everything in their ecosystem. Modding in their world is a bit like open source and they own the end result.
It's entirely possible that only a single person used the mod as an influence and didn't inform anyone else on the team about it. It's easier for me to think of Bethesda as slightly negligent and a bit careless as opposed to a team of competent villains that carry out complicated conspiracies with low payoffs. If anything, the state of their games should point to the former option being far more likely.
The problem is that even if Bethesda realizes one of its employees fucked up, I don't think they can admit to it or remedy it somehow without setting an unfavorable precedent if further coincidences happen in the future ("intentionally" or not). "Fuck you we own you" might end up being the only response they can reasonably take with this.
See that mountain? It's from a fan-made mod.
Wait a second... thatcardname...
!
just ended up making One Punch Man in mods instead
They could put a clause in their eula for their next game that by playing their game they own my penis in perpetuity, doesn't much mean they could come down to my house and tear my dick off any time they want.
Idk how many times people have to say Eula's aren't legally binding documents before people actually "get it" that just because a corporation tells you something in a bunch of arbitrary legalese doesn't make it so.
Wait, they are denying they did this!? Are you kidding me!?
It's entirely possible that only a single person used the mod as an influence and didn't inform anyone else on the team about it. It's easier for me to think of Bethesda as slightly negligent and a bit careless as opposed to a team of competent villains that carry out complicated conspiracies with low payoffs. If anything, the state of their games should point to the former option being far more likely.
The problem is that even if Bethesda realizes one of its employees fucked up, I don't think they can admit to it or remedy it somehow without setting an unfavorable precedent if further coincidences happen in the future ("intentionally" or not). "Fuck you we own you" might end up being the only response they can reasonably take with this.
They could put a clause in their eula for their next game that by playing their game they own my penis in perpetuity, doesn't much mean they could come down to my house and tear my dick off any time they want.
Idk how many times people have to say Eula's aren't legally binding documents before people actually "get it" that just because a corporation tells you something in a bunch of arbitrary legalese doesn't make it so.
Did Todd Howard and Notch ever hang out together? If they did they must have exchanged some good ideas on how to use the community to their advantage.
IANAL but the thing is that without Bethesda's consent a derivative work of Fallout isn't allowed to begin with.
...what do Todd Howard and Notch have to do with anything here?
Doubtful it goes that far up, as Bethesda's QA is notoriously quite shit.
The lead designer of the quest probably played the mod, liked/plagiarized it and was dumb enough to think no one would notice.
Here's my hot take on this:
- It's not an asset or mechanical copy so much as a questline with a similar overall structure and story concept
- Entirely possibly that one or more persons on the quest design team played the mod, liked it, and tried to make a version of it
- Said people may or may not have disclosed this inspiration to anyone else in the team
- The idea of a murder mystery featuring robots set in a Vault is not really -that- uniquely odd to be considered a smoking gun in a setting like Fallout
- Whatever the EULA for the mod creation tools say is irrelevant because from an ethical standpoint if you're going to copy something you should give the original creator a heads up even if you are legally entitled to do so
So in the end, I think the only people who really know the truth will be the people who made this quest. If they can sleep well at night knowing they did nothing wrong, that's all good.
As someone who's a bit of a lore-junkie, this was painful.Wait a second... thatcardname...
!
Most egregiously, you don't even have to know a lot about the lore. That's one of the most important story bits of the second game.As someone who's a bit of a lore-junkie, this was painful.
Ok after going through all the pictures and posts, this is no mere coincidence.
Bethesda really just needs to say "We loved that quest and decided to make a homage to it!"
But I guess they aren't?