The more I think about it, the more I think Nintendo really missed the boat on indies. They cannot compete with Sony and MS on big budget blockbusters. They can't spend $50 million for Titanfall. They cannot spend however many millions Sony spends on TLoU or Uncharted. But you don't need all of those millions to find the next Super Meat boy or Minecraft. That has become an incredibly lucrative segment of the market. And the thing is, a lot of these indie devs seem to hold Nintendo in high regard and really use a lot of old Nintendo action and platform games as inspirations and probably would have been ecstatic to work with Nintendo directly. Unfortunately it's too late for this now. Sony and MS have leapfrogged them in this regard. They really needed to cultivate this environment 2 or 3 years ago.
They were never going to get Titanfall, but some good attainable franchises that appeal to western gamers became available this past year, and they sat on their hands. Look at the THQ auction. Those IP's would have gone a long way towards fixing their branding problems. They just aren't willing under current management to compete for the core market.