I think they need to get rid of Karl Magnus, his blog posts are so vague and disconnected from the consumers:
http://blogs.battlefield.com/2014/05/to-all-battlefield-fans/
To All Battlefield Fans
05.29.14 [EA] danmotoxx | 0 comments
By now, many of you have probably heard about the next title in the Battlefield series, Battlefield Hardline. The Visceral Studio team has done an amazing job of bringing in a completely new concept while staying true to the Battlefield core gameplay pillars. Ive been working with Visceral GM Steve Papoutsis and his team for several years on the cops vs. criminals concept and we think you guys are going to love it! Weve always dared to try new settings and experiences with Battlefield and seeing this new one take shape is a long lasting dream come true.
That said, I want to be sure you all understand that introducing Hardline in no way means were done working on Battlefield 4. Nothing could be further from the truth. The Visceral team is leading the development of Hardline, while the DICE team continues to drive BF4. We are committed to giving you the best BF4 experience possible.
Let me tell you about a few ways were going to continue to improve the BF4 experience.
Continued Support: There are dedicated BF4 teams in Stockholm, Uppsala and LA that will continue to address any issues that might occur. But more importantly will also look to make significant additions to the game.
Netcode Patch: We are also working on a major update to the Battlefield 4 netcode.
Community Test Environment: We launched and are planning to expand our Community Test Environment. You can see the CTE as our labs environment in which well continue testing out new additions, improvements etc. before we go live with them. Were expanding the CTE program to give more and more players the chance to test new additions.
More Features: Other features rolled out recently such as Squad Join, Rent-A-Server and Loadout Presets, many which have been directly requested by you in the community. This trend will continue.
The games we develop are services. We focus on taking care of the games post launch, delivering new content to those of you who want it and always working hard to increase quality of play. We also continue to work hard to keep investing in areas where you tell us you see opportunities for improvements and new features. Yes, were very excited to partner with Visceral on the development of Battlefield Hardline, but ongoing work to refine and enhance BF4 remains a top priority.
Best regards,
Karl Magnus Troedsson, DICE VP & Group GM
=========
What I don't get is that all of these things they're adding to BF4 should have been there day one of BF4. We're more than six months since BF4 launched and we're just now getting info that they're going to improve the netcode? Really? So what are we suppose to do in the meantime, just deal with it until its fixed? On top of that, the squad join feature is completely messed up. It automatically makes your squad private so that no one else can go into it...and for some reason you can't make the squad open. So if you've got less than five friends wanting to squad together...you're better off joining the game not using the squad join feature...but they slap that word "beta" on it so that it covers their ass on the mistakes they make.
I still to this day can't believe the path DICE have taken with the Battlefield series.
I take anything Karl Magnus says with a grain of salt.
http://blogs.battlefield.com/2014/05/to-all-battlefield-fans/
To All Battlefield Fans
05.29.14 [EA] danmotoxx | 0 comments
By now, many of you have probably heard about the next title in the Battlefield series, Battlefield Hardline. The Visceral Studio team has done an amazing job of bringing in a completely new concept while staying true to the Battlefield core gameplay pillars. Ive been working with Visceral GM Steve Papoutsis and his team for several years on the cops vs. criminals concept and we think you guys are going to love it! Weve always dared to try new settings and experiences with Battlefield and seeing this new one take shape is a long lasting dream come true.
That said, I want to be sure you all understand that introducing Hardline in no way means were done working on Battlefield 4. Nothing could be further from the truth. The Visceral team is leading the development of Hardline, while the DICE team continues to drive BF4. We are committed to giving you the best BF4 experience possible.
Let me tell you about a few ways were going to continue to improve the BF4 experience.
Continued Support: There are dedicated BF4 teams in Stockholm, Uppsala and LA that will continue to address any issues that might occur. But more importantly will also look to make significant additions to the game.
Netcode Patch: We are also working on a major update to the Battlefield 4 netcode.
Community Test Environment: We launched and are planning to expand our Community Test Environment. You can see the CTE as our labs environment in which well continue testing out new additions, improvements etc. before we go live with them. Were expanding the CTE program to give more and more players the chance to test new additions.
More Features: Other features rolled out recently such as Squad Join, Rent-A-Server and Loadout Presets, many which have been directly requested by you in the community. This trend will continue.
The games we develop are services. We focus on taking care of the games post launch, delivering new content to those of you who want it and always working hard to increase quality of play. We also continue to work hard to keep investing in areas where you tell us you see opportunities for improvements and new features. Yes, were very excited to partner with Visceral on the development of Battlefield Hardline, but ongoing work to refine and enhance BF4 remains a top priority.
Best regards,
Karl Magnus Troedsson, DICE VP & Group GM
=========
What I don't get is that all of these things they're adding to BF4 should have been there day one of BF4. We're more than six months since BF4 launched and we're just now getting info that they're going to improve the netcode? Really? So what are we suppose to do in the meantime, just deal with it until its fixed? On top of that, the squad join feature is completely messed up. It automatically makes your squad private so that no one else can go into it...and for some reason you can't make the squad open. So if you've got less than five friends wanting to squad together...you're better off joining the game not using the squad join feature...but they slap that word "beta" on it so that it covers their ass on the mistakes they make.
I still to this day can't believe the path DICE have taken with the Battlefield series.
I take anything Karl Magnus says with a grain of salt.