Yoshichan
And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
I don't know why this single image already has me super hyped.
STATS
SLICK UI
I don't know why this single image already has me super hyped.
I don't know why this single image already has me super hyped.
Must resist watching it. How's the music in the video?
I realise that I am and will be in the minority here, but the more I see of this game, the more I'm conflicted about it.
One the one hand it does in most ways look like a Souls game, with stronger ties to Demon's and Dark Souls 1 going by the sounds and animations, and that by itself should be enough to get pumped for it.
On the other hand, I'm not getting pumped yet because this game has made me realise something: for me, the past Souls games were so enjoyable because of how the semi-realistic medieval dark fantasy setting framed the tactical combat and exploration. This new Victorian setting for some reason isn't as appealing to me, at least not in a Souls-type game where one needs to feel as if the world is harbouring secrets and lore everywhere.
I am also not a big fan of the weapons showns so far. I tend to like simple, realistic looking weapons like swords and daggers (not counting the larger, over-the-top looking ones in the Souls games, which I never used either) and don't really know what to make of the mechanical, crude looking ones used here. Having the guns as defensive weapons that do little damage also don't make much sense I feel, and I had preferred the return of shields or some kind of more logical long distance, lower damage weapon like a whip or crossbow to stun enemies (speaking of the enemies: is it just me or are others also feeliing mixed about the basic enemies now being mostly human looking and sounding hunters instead of lumbering zombies? It feels a bit weird going around and killing them, though I suppose that will be explained in the story to some degree).
Both the environments, character outfits and weapons now have a - for lack of a better term - over-designed look to them, almost as if Miyazaki and his team this time are consciously trying to give us cool looking stuff (to kills things with) instead of just doing their thing creating more or less subtle designs that end up being cool and impressive.
Sigh, quite a conundrum for me, this game. I do feel it is important for the team to try and go beyond the Souls (and King's Field) games, but maybe they've lost some key parts of that unique atmosphere and experience along the way at this point by going to a more modern setting with more mechanical designs? I'll remain hopeful that everything will click for me eventually when I actually get to play it though.
'Dream Refuge' is also a great name for a location. There's no telling what you may encounter in there.that looks like a painting. holy shit
While I'm sure a lot of us can appreciate your concerns, I couldnt' disagree more with every single thing that you've said. Everything about the setting is a complete breath of fresh air and I hope we don't go back to a DeS/Dark style setting for a while. Heck, I hope we don't come back to BBs setting for a while either, I think DeS to Dark to BB to...something different, is a much better and more interesting path.
Find it incredibly weird that there are no npcs at the starting hub doing repairs etc, my guess would be that this is either not the final game or this isnt the hub the whole game
Can't do it guys. I must resist. Enjoy
Because DkS1 is clearly, unambiguously different in that regard from both Demon's Souls and Dark Souls 2? You can do Tower of Latria or the the fourth zone first if you want. You can do Heide's first if you want. Dark Souls 1 stands out as having the most gating that is not skill-based, unlike the rest of the "series".
It is really goddamn condescending and arrogant to say "anyone capable of critical thought", especially in a case where it defies the logic and flow of other games in the same series.
is it because it's youtube quality or has the graphics been downscaled a bit?
is it because it's youtube quality or has the graphics been downscaled a bit?
is it because it's youtube quality or has the graphics been downscaled a bit?
What specifically looks downscaled? This build takes place at a different time of day compared to the demos and alpha. So, it's going to look different.
That looked good!
does this game have classes like the other souls games?
is it because it's youtube quality or has the graphics been downscaled a bit?
The aliasing is terrible but I'm assuming IGN's player is at least partly responsible for that. The other differences might just be attributable to time of day.
That's not to say I will be surprised if it doesn't end up looking as good as previous trailers or the alpha, but for now I'm withholding judgment.
I need a direct footage of this game. It looks less "wet" even the Cleric Beasts felt like it lost some animations. Do we know if this is the final build?
How the hell do you know where to go? That's the one thing that puts me off about it, and Dark Souls. What's the point?
This is the best birthday gift ever!
This game is pretty damn beautifulthat looks like a painting. holy shit
As others have said, it's one big interconnected world with a separate area (for lore reasons) that's probably for leveling up, etc.
Also that art design/style is in-fucking-credible. This game looks like its fixing pretty much all the gripes I had with Dark Souls. Stats have been cut down and renamed to what looks like more self explanatory titles, gameplay has been sped up significantly and looks to play like an action game that emphasizes directional dodging, (something I havenst seen since Darksiders 2), environments look interesting, and its in a new setting free from Tolkien-esque fantasy tropes. Really hoping that Bloodborne bundle is coming stateside. Picking up The Order and Bloodborne at the same time would be great.