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Call of Duty: Ghosts online multiplayer discussion thread

Pachimari

Member
You guys are killing my excitement for this game. Just bought it today and it just looks so much fun to me if I want some casual firefights.

The last Call of Duty I were really into were Call of Duty 2. A little bit of Modern Warfare 1 but I preferred CoD2.
 

Gunstar77

GAF Madden 2006 Season 1 NFC Champ
I know alot of people are saying the maps are too big but I don't think that is the big problem with the maps. Looking back, Overgrown from COD 4 was a big map but I never felt like it was a problem then. I think the main problem is the maps have way too many levels and builds to shoot out of, which is causing us to get killed from behind so much. Plus, it is very hard to run and with a SMG in Ghosts which i love to do in Black Ops 2. This COD is such a step backwards in so many ways in terms of game play but I do believe that the actually online performance has improved. I am hoping that Treyarch can continue with the online performance but with their Black Ops 2 style gameplay and level design.
 
Skilttles: Taste the Rainbow

That's a lot of good tips there. You're especially right about CQB. I always play rushing style and that's why I'm struggling with this CoD. It simply isn't designed to be played like that. I run a marathon and SoH set up. I need to switch it up. Gonna try playing right now with all your tips in mind. Hopefully, I'll finally do good tonight.
 

antitrop

Member
The last Call of Duty I were really into were Call of Duty 2. A little bit of Modern Warfare 1 but I preferred CoD2.
I never really got too much into the CoD2 multiplayer (busy time in my life), but Call of Duty: United Offensive MP was the shiiiiiiiiiiiiiiit. I was hoping WaW would remind me of that, but I didn't really dig that game's MP all that much, either. Just played a lot of Nazi Zombies.

I'll be interested to hear your thoughts on Ghosts.
 

damiserableman

Neo Member
the spawns in this game are reaallly starting to get to me. i should not have to worry about an enemy spawning in an area i just passed through and shoot me in the back.
 

Ogimachi

Member
Spawns and maps in general are really bad in this game, but I'm fond of the changes in gameplay. It's almost the complete opposite to MW2, where most people were bringing hell on earth using killstreaks. This game feels to me like it's much more about the gunplay itself.
I'm probably a minority in this thread, though. I'm a big WaW fan, after all lol.
 
D

Deleted member 325805

Unconfirmed Member
Loving Clan Wars, my clan got put into Platinum and we currently control Domination, S&R, Cranked, Kill Confirmed, Hunted and Blitz. I just got 70+ kills (plus a K.E.M) in a game of Domination and the Clan Wars Bonus XP was 2666, not too shabby.
 

DMeisterJ

Banned
You guys are killing my excitement for this game. Just bought it today and it just looks so much fun to me if I want some casual firefights.

You've already bought it, so try it out for yourself. I'm personally having as much fun with it as I've had with MW3 and I liked that almost as much as I liked MW2.
 
I know alot of people are saying the maps are too big but I don't think that is the big problem with the maps. Looking back, Overgrown from COD 4 was a big map but I never felt like it was a problem then. I think the main problem is the maps have way too many levels and builds to shoot out of, which is causing us to get killed from behind so much. Plus, it is very hard to run and with a SMG in Ghosts which i love to do in Black Ops 2. This COD is such a step backwards in so many ways in terms of game play but I do believe that the actually online performance has improved. I am hoping that Treyarch can continue with the online performance but with their Black Ops 2 style gameplay and level design.

I can jive with that. I was going to say something about overgrown, but as someone post earlier in here, it's like there's too many paths.. too many buildings. There's no choke points to bring in the action.

Bah..
 

Hip Hop

Member
So the Fur and Physx update are up for the PC?

Seriously, I thought it was going to be crazy particle effects, instead it only affects the smoke. disappointing.

The fur on the dog looks nice, but not worth it for the performance hit it takes.
 

Fantasmo

Member
Not what he means - you can buy ANY perk with squad points at ANY level.

The only thing leveling does for you is unlock certain perks for 'free'. Otherwise you can use squad points to unlock every single thing in the game at level 1 (indeed, I do just this when I hit a new soldier after prestiging).

You can earn squad points by earning xp, leveling, completing field orders, and completing operations. There might be some others, not sure, but I know those all work.

If you cycle through easy operations, complete them, then reset operations, you can earn a lot of SP easily, enough to unlock everything you care about fast. If you don't give a shit about prestiging, you can unlock everything on one soldier pretty easily.
You get squad points for fully capturing enemy Dom points, sometimes. Maybe its every 2. I seem to get squad points a lot when I'm playing super aggressive and capping flags, like 5-7 squad points a game with 10+ captures. Although my KD always takes a big hit. I should do a riot shield video.
 

Argonomic

Member
How much of the CoD4:MW and MW2 team now works for Respawn?

It was originally 40 people (more than half the team). Most of IW's designers, programmers, animators, and modelers. About 7-10 of those people have gone their separate ways over the years. After working together for ~10 years or so, it was a good time for them to change things up.

The team has been filled out by talented members of the God of War III team, the audio muscle from Medal of Honor, and a couple hires here and there from other companies such as id, or out of Digipen and other schools.
 

JAYSIMPLE

Banned
As someone who grew up playing soldier of Fortune 2 online. Counter strike and battlefield. I am loving this game. There's a few maps I don't like but it's always been like that on online shooters. I'm not a big call of duty fan. This one is awesome for me
 

NameGenerated

Who paid you to grab Dr. Pavel?
Been playing a bit on PS4. Maybe it's because I don't know the maps that well, but I'm fucking terrified to just move around the map. Every time I get shot from behind or by some guy in a random nook or cranny. Really frustrating, but I haven't really liked a CoD since MW2, even though that game was fucked, I still had a lot of fun. Barely played any MW3 or Blops2 for the same reasons as this.
 

Portugeezer

Gold Member
Your first question has a long and complex answer, but it boils down to this: You're playing a game where 2-4 bullets are lethal, fired from guns that shoot 600-900+rpm (that's 10-15 shots per second!) Some guns will kill in one trigger pull.

Killcams are not, were not, and will not ever be an exact representation of what occured because what is happening for each player is always subject to the lag monsters. You'll note that there are barely any (are there any?) other fps games out there that show killcams. They just say X kiled you with Y and maybe show you the person who shot you.

Treat killcams as tools to see where a person was moving, how they ambushed you, or what they were using, don't use them as tools to determine why you lost a heads up firefight, that's just going to piss you off.

When you're standing stationary around a corner and someone comes blazing around the corner firing at you, on their end, their client says 'this dude is at position X' and they come around the corner, see you, shoot you, and you die. On your end, your client is still waiting for the position + firing update of the guy that came around the corner. He comes around, you fire and kill him! Then you fall flat on your face dead. wtf?! To quote a great man: "You are already dead". You just didn't know it yet.

While the specifics of how the net code has been handled have varied from cod to cod over the years (getting progressively shittier in every one after mw2 imo), the basics are the same: If you're in a situation where you're going into a coin flip face to face firefight, it's a coin flip firefight. The trick has always been to avoid getting into those situations as much as possible.

That's part one.

To answer the second part.

If you are going to get into face to face firefights frequently, you need perk muscle to survive them, and a weapon with a low enough ttk to beat whatever your opponent is using. Milliseconds matter in close range cod fights.

Relevant gunplay perks: Ready Up, Quickdraw, Focus. Faster gun up after sprint, faster ads, better stability from flinching when hit with enemy fire.

Stalker is also on that list, though it doesn't directly affect speed, it lets you stay fully mobile while ads, which can be stronger than Ready Up and Quickdraw together if used well (if you're already ads and moving around a corner, you are all but guaranteed to be faster than someone who is mid sprint, even if they have ready up and quickdraw both on an smg).

The gun you are using determines mobility and ads times. SMGs and Shotguns are fastest, ARs are in the middle, MRs and LMGs are next, Snipers are the slowest (ads wise, though there's a bunch of variance for both ads time and mobility in that class).

Ultra bad habits that will get you killed 24/7:

Sprinting constantly (Marathon is dangerous)

Reloading after a single kill (push X to spawn enemy). Sleight of Hand and On the Go both can reinforce this bad habit.

Not prepping for the second (or third) enemy as soon as you down the first. There is always another enemy around the corner. They saw you, heard you, saw their teammate die, heard your gunfire, saw the tracers, saw the skull marker on the ui, were in party chat, saw you on the minimap, saw you with an oracle, tagged you with recon, heard you with amplify, whatever. They know you're there when you kill someone nearby. Be ready for it.

And then there's stealth. The combat perks are critical in general, and if you are using a build without some combination of quickdraw/stalker/ready up/focus, you need to know what you're doing, but stealth is equally important.

A silencer on your gun, Off the Grid, Dead Silence, and to a lesser extent, Incog and Takedown are all important for protecting you from the minimap, SATCOMs, and headphones/amplify. Incog and Takedown have more subtle effects, but both are useful. Incog is notably effective at longer ranges by preventing your name from popping up from a casual ads sweep, but it can even save you in cqb if someone hesitates for even a second because they didn't see a red name. I've died a few times myself because I mistook a friendly name behind an enemy as their own!

In terms of enemy positional knowledge, Amplify is the single most important perk to take, because it alerts you instantly to nearby enemies without Dead Silence, and gives you a chance to hear enemies with Dead Silence, something you have almost no prayer of without.

Sitrep is quite useful, particularly in modes like TDM where kids like to camp in buildings with IEDs guarding them. Sitrep protects you from all types of equipment and gives away enemy positions.

Wiretap is potentially strong, but as a 3 point perk and the number of people running Off the Grid, I'm not super fond of it. That said, a build using Wiretap and Hardline with Assault SATCOM (and nothing else!) is kind of hilarious. You'll have near perfect locational info on anyone not using Off the Grid.

Also fwiw, every single one of my srs bzness builds (or even semi serious) are 1 gun, 11 perk points. Equipment is pretty crap in this game with no way to resupply it short of completing a field order, I'd rather have the 2 extra perk points. A secondary weapon does have some value on certain setups (e.g., I'll use a pistol on an lmg build for mobility), but you can often get away without one.

You'll note that in all that, I didn't make any mention at all about your personal aim or the sweet cod skillz needed to survive a close range firefight. That's because they're secondary to everything else. My k/d has been going up over the years I've played CoD, and I'm getting older, slower, and blinder every year. I'm not doing well because I can out 360 noscope the 14 year old kids that make up the cod audience, I'm (usually) doing well because I'm flanking them, shooting them in the ass, killing them with a faster weapon, or killing them at close or long range with a close or long range specialist weapon.

A big chunk of that comes down to map knowledge, mode knowledge, and whether or not you're playing with a party.

Playing cod solo is way, way harder than playing in even a small group, and similarly, certain modes are much more difficult when solo.

Domination is a really good example - in a fully organized team, you cap two points, and have players covering all possible approaches to your two points. You never push into their spawn. As a result, the spawns are stable, you don't get shot in the ass, and it's fairly easy to lock down an area. Worst case they break out and back cap you, you rotate and resume facing the other direction.

Contrast that with public game Domination where players run all over the fucking place, and move across the map in a straight line from their spawn point until they hit the far enemy flag and then do a 180 like some sort of mindless rifle armed pong ball.

In that case, enemies spawn all over the goddamn place, you get shot in the ass constantly, control points flip constantly, and the game is generally a mess. The worst of these matches on some maps just make you want to hide in a corner and not move at all.

Unfortunately I don't have any great advice for that last part. The only way to improve in that respect is to play more, learn the maps cold, and figure out where people move in each game mode, and where people like to camp. This is how you develop the sixth sense that protects you even in the absence of a uav sweep/amplify/etc, and lets you hunt enemies as they spawn instead of being hunted or spawn killed.

And on your last query, the damage is the same as its ever been. ARs kill in 3 bullets, 4 or more at long range. SMGs kill in 3 bullets up close, 4-6 very quickly at longer ranges. Same with LMGs, just a longer distances. MRs can kill in 2 bullets or 1 headshot at shorter ranges. Snipers and Shotguns can kill in one shot. Pistols can kill in two up close, one with an accurate upper chest/head magnum shot.

It feels super fast partly because the netcode isn't garbage in this game, and partly because the way that damage is 'delivered' can make it feel instant - ie in your screen you fire a bunch of rounds into a dude and you know you missed some and hit him 3-4 times, then he died. On his screen he saw you and then exploded instantly. It's just the way lag works.

If you're trying to analyze how they're killing you so fast but you're not, or how you're losing those face to face firefights, you're sort of looking in the wrong direction - you need to back up and look at your perk setup, your weapon, your streaks, and most importantly, your movement and your map knowledge.

Unless your build is intentionally designed to get up into peoples faces and win the fight (shotguns, some smg setups), in most cases you don't want to get into those fights in the first place. This isn't Halo or Quake. You don't get into 10-15 second duels with people. You spot someone, you open fire, they die nearly instantly. It's hide and go seek writ large.

Anyway, that's a lot of words. Cod's a tough game to play well, and every year we get a new cod with new maps and a new of gun/perk/streak balance and people suffer as they have to relearn the map flow and what sorts of builds are effective.

Best advice, play with friends and relax doing stupid shit. If you want to improve your game otherwise, look for some quality streams on twitch and see how the solid players play. Don't look up cherry picked youtube videos, a handful of amazing games can come from hours of mediocre footage (e.g., I have a back to back double loki video clipped that came from a night of play where I'm sure I had plenty of 20-20 rounds and lots of dying around it). See how they play moment to moment - what builds they use, where they move on any given map in any given game mode, etcetc.

edit: And turn your sens down. Only time high sens is a good idea is if you're using kontrol freex or your aim is stellar. High sens lets you spin fast up close, but it harms your mid to long range accuracy, which you need to do well. Aiming up close is easy either way, and spinning 180 will save you/get you some kills occasionally, but not as many as the kills you'll lose from poor aim at a distance, imo anyway!

What he said.
 
Your first question has a long and complex answer, but it boils down to this: You're playing a game where 2-4 bullets are lethal, fired from guns that shoot 600-900+rpm (that's 10-15 shots per second!) Some guns will kill in one trigger pull.
<snip>
edit: And turn your sens down. Only time high sens is a good idea is if you're using kontrol freex or your aim is stellar. High sens lets you spin fast up close, but it harms your mid to long range accuracy, which you need to do well. Aiming up close is easy either way, and spinning 180 will save you/get you some kills occasionally, but not as many as the kills you'll lose from poor aim at a distance, imo anyway!

This should really be in the OP. The map design in ghosts pushes towards different builds than the run and gun style that was super prevalent in BO2.
 
This should really be in the OP. The map design in ghosts pushes towards different builds than the run and gun style that was super prevalent in BO2.

Victrix's post has convinced me to give this game one more try.

I'm 6-7 hours in with multiplayer and so far I just hate it. The game feels like it's punishing you for killing someone EVERY SINGLE time. My best kill streak is 4 or 5 enemies vs regularly quadrupling that in previous titles.

It just feels like I'm getting killed in the following three ways:

  1. From a location I couldn't possibly have seen, usually by someone camping ADS
  2. From a thermal scope
  3. Because I just killed someone. And you know, can't have that.
 
Victrix's advice definitely helped... and it should definitely be in the OP :O.

My amount of kills have increased, but my amount of deaths has remained the same. But I usually die by more experienced players and those who know the maps like they know their house. Or I'm just being silly. But I enjoy playing hardcore domination since it's good for kills and score.
 
The other day I popped in every Modern Warfare and Blops to see how they played. Amazed at how fast I got into matches even back to the first Modern Warfare.

But holy-shooting-lanes. Talk about open space and gun-play. This obsession to overfill every map with some much junk needs to stop. We die so much in Ghosts because (well the spawns are bad) but there are so many disconnected places that you can spawn that are so far from where the action is, and dying during "travel" while you are trying to get somewhere is the worst.

My favorite COD is Modern Warfare 2. And my favorite maps on there are Favela, Estate, High Rise, and Terminal. Think about the layout of those maps and how you can accomplish what you want to in very little time when you spawn. There are main battle sections where even if you wanted to camp, it wouldn't take long for action to come to you. In Ghosts you can camp for a very long time in places and not see anything happen.
 
Yeah, the spawns are the worst. Actually, a lot of my deaths are from spawning beside someone who is just outside the "zone" of spawning, or I spawn in front of someone. Personally, I don't think IW gives a crap.
 

Nori Chan

Member
I played for an hour last night and I'm enjoying it so far. I played with a friend who's decent at the game and that definitely softened the blow when you start off. All we did was play TDM and we won 10/14 which was great. I played a majority of the maps and they didn't seem that bad even if there were a few bad spawns thrown in. Lag was hardly an issue except once last night so that was great.

I only used two weapons the whole time (honey badger and bulldog) so I'm excited to try more out. Also I went on like a 7 kill streak with the maniac on sovereign. Probably the most fun I had in COD for a long time. Now to experience the rage soon!

Also how do I unlock the bo2 and mw3 backgrounds? I'm on the X1
 

Ambient80

Member
Man, I can't wait for more Extinction stuff. Such a fun game type. Anyone using relics yet? I've been running Engineer with the relic that earns you less cash/makes you carry less cash. Fully ranked up I can still only hold $4k, but it's easier than some of the others. Now if only I could find a competent team to play with... :)
 
Man, I can't wait for more Extinction stuff. Such a fun game type. Anyone using relics yet? I've been running Engineer with the relic that earns you less cash/makes you carry less cash. Fully ranked up I can still only hold $4k, but it's easier than some of the others. Now if only I could find a competent team to play with... :)

If you're on 360, I've escaped multiple times so we should party up!
 

DR3AM

Dreams of a world where inflated review scores save studios
any news on when the pc patch will hit next gen systems?
 
D

Deleted member 325805

Unconfirmed Member
Just ran into my first aimbot, I've seen all perks + wallhack before but aimbot, not so much.

PSA: You can leave the game and still report a cheater, just go to friends (F1 in-game), hit the right arrow until recent players and then just click on them and report for cheating. Might seem obvious but at first I didn't release you could do it this way, and actually sat in a game just to report the guy.
 
You guys are killing my excitement for this game. Just bought it today and it just looks so much fun to me if I want some casual firefights.

The last Call of Duty I were really into were Call of Duty 2. A little bit of Modern Warfare 1 but I preferred CoD2.

In all honesty, this is probably the worst call of duty game I've played. It's really a chore to play.
 

Hip Hop

Member
So the game is definitely done now?

Every single game today, there was at least one hacker on PC. Never had I seen this number of players before. It was usually one or two per week.

Treyarch > IW

Sticking to Treyarch games on PC, IW on consoles.
 
Started playing today on PS4. Really hated it for the first couple of hours. The flow on some of these maps is awful. But I played a couple of games on some okay maps and I'm starting to enjoy it a little more.
 

GeeDuhb

Member
So I know it wasn't this way in the beginning (and by beginning I mean PS4 so a week and a half) but I feel like they are now giving you a squad point every game you complete. Maybe I am unlocking it some other way, but for quite a few games in a row I have gotten 1 squad point (in addition to any other ones I may get by leveling, completing field orders, etc.) Forgive me if this has been talked about, but I went back a few pages and didn't see this mentioned.

I think that if true, this is a better way to balance out squad points. At least you are getting them on a consistent basis, if nothing else...
 
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