ChimpanzeeThat
Member
I'm enjoying it so far. There seems to be a tonne of stuff to unlock but i'm slightly disappointed by the customisation options, there doesn't seem to be enough for me.
Getting killed from behind a LOT recently. The spawn system really is terrible.
Anyone with the Wii U version, are the gamepad controls any good? I've been playing Zombie U and the controls are really 'light' even after messing with the sensitivity - I was just wondering if it was Zombie U that has weird controls or the gamepad itself.
To clarify what Chojin said; none of that applies if you're playing offline. You have to play the online squads mode for any of it to work.Do the guns and perks and whatnot I unlock in squads mode carry over to regular multiplayer mode? And at what point do I start getting xp or whatever from my bots offline? This mode is kinda confusing on how it works.
I once jumped down from a balcony, waiting for the dog to turn around so I could kill it in midair and then kill the owner. I jumped, started firing and got killed the instant I was within range of the dog, even though it had its back turned when I jumped. Fuck that bullshit.I like it too, but the awkward one hit kill now goes to the guard dog that jumps onto you and you immediately die.
ZombiU's controls are like that on purpose I believe. It's not a shooter but has shooting elements so it won't control like one. The sensitivity of the gamepad controls for CoD are fine.
To clarify what Chojin said; none of that applies if you're playing offline. You have to play the online squads mode for any of it to work.
I have to play offline often too and it pisses me off. Is it really that much work to cache any earned XP while offline and uploading your cached profile when you sign back in? Really?
I once jumped down from a balcony, waiting for the dog to turn around so I could kill it in midair and then kill the owner. I jumped, started firing and got killed the instant I was within range of the dog, even though it had its back turned when I jumped. Fuck that bullshit.
To clarify what Chojin said; none of that applies if you're playing offline. You have to play the online squads mode for any of it to work.
I have to play offline often too and it pisses me off. Is it really that much work to cache any earned XP while offline and uploading your cached profile when you sign back in? Really?
I had a dog literally bite me through a wall. That was fun watching on kill cam.
I was trying out the squads online part last night but the soldiers I wasn't personally playing as weren't leveling up. Is that working as intended?
I thought the whole point was to level up (at a slower pace) all of your squad?
I did spend the 3 squad points to unlock all 6 soldiers too.
Does Ghosts have a good theater mode?
Sadly no theater mode. Its BS like I said up there. It was one of my favorite things. Activision claimed it was because nobody used it. Which I call bullshit on.
That's fucked up. -_-
Hopefully Treyarch keeps it in next game.
No theater mode most likely because of build in recording in next gen systems.
Has IW commented on the spawns at all?
Ground war in next gen systems should with the big maps.
Not feeling the maps. Way too big for 6v6.
Every area has too many entry points. In previous games, after a death, I usually could tell what my mistake was, in Ghosts lots of deaths feel random, because I wasn't able to check all those different doors in the room fast enough and got shot from behind.
What's worse I don't feel like I've outsmarted/outflanked enemies when I get the kill. Most of the times it's "oh, that guy totally spawned near me and ran in the opposite direction, guess I'll shoot him in the back."
Character camo is doing its job.And is it my tv or are the colors muddy as shit? Players are blending in like crazy for me. It was like that for MW3 too. Players were a lot easier to distinguish on CoD 4 and MW2. Maybe my eyes are getting worse. They just tried to do too much with these maps.
Guys don't let the map size trick you,
equip an SMG with the range barrel and run around the outside of the map.
despite the map size the majority of the kills are actually close range, from them spawning around you or them doing the same.
I went from doing about a 1.10 with an AR to doing about 3.0 using the CBJ-MS smg.
Not feeling the maps. Way too big for 6v6.
Every area has too many entry points. In previous games, after a death, I usually could tell what my mistake was, in Ghosts lots of deaths feel random, because I wasn't able to check all those different doors in the room fast enough and got shot from behind.
What's worse I don't feel like I've outsmarted/outflanked enemies when I get the kill. Most of the times it's "oh, that guy totally spawned near me and ran in the opposite direction, guess I'll shoot him in the back."
Serious non-troll question. As someone who has Black Ops II but not Ghosts, why would I want to pay 60$ for Ghost? It seems to have more bugs/stuttering, no FOV and the biggest of them all it's back to peer to peer instead of dedicated servers. Why would I go to bullshit lag compensation/host migration/host advantage when there's already a perfectly capable CoD with actual servers out there?
Serious non-troll question. As someone who has Black Ops II but not Ghosts, why would I want to pay 60$ for Ghost? It seems to have more bugs/stuttering, no FOV and the biggest of them all it's back to peer to peer instead of dedicated servers. Why would I go to bullshit lag compensation/host migration/host advantage when there's already a perfectly capable CoD with actual servers out there?
Not feeling the maps. Way too big for 6v6.
Every area has too many entry points. In previous games, after a death, I usually could tell what my mistake was, in Ghosts lots of deaths feel random, because I wasn't able to check all those different doors in the room fast enough and got shot from behind.
What's worse I don't feel like I've outsmarted/outflanked enemies when I get the kill. Most of the times it's "oh, that guy totally spawned near me and ran in the opposite direction, guess I'll shoot him in the back."
some maps are still alot of trouble with spawns, like destroyed Strikezone.Damn, I need to try this out. I've had trouble aiming fast enough with ARs for some reason (even using the perk that increases speed).
There was a map in MW3, Downturn. I hated its random design (and it was almost always downvoted in prematch lobbies). 80% of Ghost maps feels like that.For some reason with MW3 Infinity Ward started this trend in their map design, and it's in full effect once again with Ghosts.
There was a map in MW3, Downturn. I hated its random design (and it was almost always downvoted in prematch lobbies). 80% of Ghost maps feels like that.
nope grenades are shit now, low damage with no radius.I've ran into some issues with my concussion grenades not affecting people when they clearly should have. It also seems like grenades don't have much of a damage radius.
Do they implement jamming into the marksman rifles? I swear I'm tapping the hell out of R but my M14 can't keep up and as a result, I lose gunfights. I know I can pull the trigger pretty fast because my FAL on MW2 seemed damn near automatic at times.
Do they implement jamming into the marksman rifles? I swear I'm tapping the hell out of R but my M14 can't keep up and as a result, I lose gunfights. I know I can pull the trigger pretty fast because my FAL on MW2 seemed damn near automatic at times.
I don't have either Black Ops 2 nor Ghosts, and I was planning to get Ghosts until I read a lot of the complaints about its MP. However, these complaints always happen when a new COD game comes out. I want to get one or the other during Black Friday, which would you guys recommend? I had thought Ghosts was getting dedicated servers on 360 which would have put it way above Black Ops 2, but that's not the case so I'm somewhat indifferent between the two right now.