Ricky Ricardo
Member
Sony <3 developers so much, they've graciously given them not one, but two targets to hit, at the same time! Lazy developers should step up and respond to such graciousness.
Bioware has done so.
Actual, real, human developers posting their thoughts here... being completely ignored.
Actual, real, human developers posting their thoughts here... being completely ignored.
And we know how bad is Hyrule Warriors on OG 3DS. It's like the game was designed for the New 3DS but runs worse on the original!
It's early yet, and maybe things will be different come October, but if Sony is the only one making actual gaming experiences for VR, I don't see such a heavy bet paying off for them. Even with the occulus and the Vive being on store shelves (or as close as possible to them with these delays) we still don't have any real gaming related software for any VR system that's worth talking about beyond, "yes, that's a game that would probably be better played outside of VR".
We're still in such an experimental stage and Sony is better HARD that everyone and their parents is going to want a headset, and their own VR contributions are games that are probably just as good without VR.
Plus I don't think people are considering the hidden costs for PSVR yet. 95% of people are going to have to buy that 600 dollar bundle because they didn't want to buy into move controllers or cameras when the PS3 and PS4 were new.
Yatta yatta yatta, RISK. But that's risk sony's taking.
The only real risk on the NEO end of things seems to be on the developer's end.
Wait so what does that mean and which developers are these?
Hopefully none of them are developers that make versions of their games for PC because then this just sounds ridiculous.
Pc multiplats how do they work?Expected.
The PS4K seems like a system made for nobody. Bad for consumers, bad for developers.
Bioware has done so.
I don't doubt that someone credible gave Colin that info but it's sort of nonsensical and pointless.
What is the 'majority' of? 5? 10? 50? Was this a formal poll of some sort? Who at these studios did they talk to? What kind of devs: small, AAA?
Also, do any of those devs actually have the dev kit in hand? If not, knowing anonymous dev first blush reaction to news and rumors couldn't be less useful.
Actual, real, human developers posting their thoughts here... being completely ignored.
That subtle condescension though.
And okay,if it isn't marketed as a generational upgrade but it's priced like one.... ????
Maybe some devs here can chime in...
How is this any different than Ultra/High/Medium settings for PC games? Most 3rd party games come out on multiple systems with variable settings already anyway.
I don't doubt that someone credible gave Colin that info but it's sort of nonsensical and pointless.
What is the 'majority' of? 5? 10? 50? Was this a formal poll of some sort? Who at these studios did they talk to? What kind of devs: small, AAA?
Also, do any of those devs actually have the dev kit in hand? If not, knowing anonymous dev first blush reaction to news and rumors couldn't be less useful.
They are being chained to the old console and forced to use the new one with the same games. They are not getting freed from the underpowered console at all*Devs complain about the consoles being underpowered*
*Devs complain about updated, more powerful consoles releasing*
The best part is, it's the same install base so no extra profits! Good thing according to this thread we exist in a vacuum where pissing off developers and making it hard to develop doesn't matter! Man I sure loved those stellar ps3 ports!Sony <3 developers so much, they've graciously given them not one, but two targets to hit, at the same time! Lazy developers should step up and respond to such graciousness.
Expected.
The PS4K seems like a system made for nobody. Bad for consumers, bad for developers.
Actual, real, human developers posting their thoughts here... being completely ignored.
Because the PS4 isn't powerful enough to run VR like a PC can... oh wait, better not use that argument just now xD
Speak for yourselfExpected.
The PS4K seems like a system made for nobody. Bad for consumers, bad for developers.
...don't develop for the system then if it will be that much of a burden. They can put their foot down and make the system fail collectively.Sony <3 developers so much, they've graciously given them not one, but two targets to hit, at the same time! Lazy developers should step up and respond to such graciousness.
Yup
His comment amounts to nothing without specific details
That subtle condescension though.
Colin Moriarty's source probably talked to a handful of devs and deemed that is enough of a sample size to say that "most" hate it. I would assume that most could care less that there is one additional platform.
Why are people asking for like #accurate and #sourced poll numbers over claims like this but just celebrating over any masturbatory "PS4K WILL SLAY!" posts?
Why are people asking for like #accurate and #sourced poll numbers over claims like this but just celebrating over any masturbatory "PS4K WILL SLAY!" posts?
So do people who develop PC games think this is that big a deal?
Actual, real, human developers posting their thoughts here... being completely ignored.
The best part is, it's the same install base so no extra profits! Good thing according to this thread we exist in a vacuum where pissing off developers and making it hard to develop doesn't matter! Man I sure loved those stellar ps3 ports!
Third party exclusives are nigh non existent si I don't know where you're coming from with that.It is a Sony issue since pissing off devs lead to less exclusives, worse ports and other general fuckery. It's kinda important to have developers happy with your system so they, ya know, develop.
these threads move so fast. by the time you finish you post you're already on the last page lol any choice quotes?
Any chance you can link some of these posts?
The only ones I remember were ones made by Matt and Gopher I think.
Wrong and wrong.
Heck, as a dev I'm always mad when Apple introduces a new iPhone screen/res size, because that means more work for me in order to support it. But it creates a healthy brand life for the iPhone, drives new sales, and secures a strong future and opportunity for more iOS app sales.
This is the most non-news news ever.
Cross-posting myself:
You guys do know that console games in development actually can have graphics settings (in a menu taken from the PC version or in a debug menu) that you can change, right?
Developer effort will come more in the sense that they have to keep the different performance budgets in mind. Meaning, if you need to keep, let's say, your polygon budget under 30M for the PS4/Xbone version you make a graphics setting around that, then PS4k would have an undefined number. You would then add props, details, change LoD to use that extra PS4k power.
It's no different from doing different graphics settings for PC.
They'll probably make a baseline in the future, like PS4 = Low/Medium = 7850/760, PS4k = high/very high = (future) Polaris 10/480, and that's the way they'll manage the difference in power.
It's not very different from what happens now with multiplatform games. Extra platforms always mean extra hours in compliance, QA and builds though. But games won't be (or shouldn't be) any worse for it.
Source: the brain of an actual person working at an actual big studio
PS: I'm guessing a lot of the time they'll just throw some HBAO, higher quality filtering, they'll move the framerate lock to 60/increase res and maybe add some AA.
.We are still talking about game development here; both things still will unevitably create problems (PC/PS4 do not share shaderpaths, you might need more compiling/baking that could potentially go wrong, you have to branch your already branched multiplaform code), and then you also absolutely have to test it, which is certainly not cheap. Rumors about the increased TRCs seem to be going around too; which is always more work and restrictions to consider.
We really are not talking about simple change, it can potentially have massive implications. But, that said, it can also be just a small annoyance if the TRC and extra compliance isn't too restrictive and you already support shipping different configs on the consoles (which is not the same as being able to change settings in development).
Any time someone in here comes out against this upgrade they're essentially told to stop being poor, or that their PS4 isn't going to magically become a brick, as if there isn't a ton of evidence suggesting that games developed with multiple target specs in kind often suffer on the weaker hardware. And a few devs have chimed in and given their thoughts on it and are also talked over.Who are you talking about? I see all kinds of posts both for and against.
Thanks for the insight. Did not know it required that much work on PC. I'm sure its easier once the presets are in. People are making a big deal out of this. PC devs and iOS devs should feel right at home.
If VR is a risk, then you might as well put the NX in there as well. No one outside of its fan base is really all that hype about it.
If Colin thinks he needs to tweet this, he should clarify what most is in this case.
I can't really discuss much, but people aren't really running around going crazy thinking of it.
I think cost for indies will be roughly the same. PS4 is definitely more accessible for indies than PS3 was despite being a lot more powerful. Obviously if you want to make it look fancier on a PS4k you have to put some work in it, but the amount of work depends on what you want to do and they can always simply allow 4k/60FPS + AA, turn on some effects and call it a day.
I think I've seen Chubigans and....that's it. Dev opinions vary about as much as GAF's. And there are a lot of undercover devs posting here.
Because they want to aid their VR goals long before the PS5 comes out. That and obviously they're thinking why not try this and see how it works? Risky sure, but I'm certain "internet outrage" isn't going to step in the way of what will be a rather harmless trial if it fails (PS4 original isn't going anywhere and will only be cheaper now). They can prop it up as a 4K media machine, and VR experience improvement, and see how it goes.
"Everyone" now abandoning consoles, selling their PS4 and taking themselves out of the equation to play the likes of TLG, Uncharted 4, Persona 5, GT7, Horizon and so forth will amount to... 2 angry internet gamers.