How would you see your health towards the bottom? Wouldn't it be covered by your hand?
Can ya feel me?
Under the black tape. The redditor claims that he thinks the logo is under there but it's being blocked out.
Can ya feel me?
Can ya feel me?
How would you see your health towards the bottom? Wouldn't it be covered by your hand?
An important question nobody that I've seen try to answer is why Nintendo would do this. It is more screen, real estate that isn't really useful functionally, and also a screen that is more specialized than a regular rectangular screen. It drives up the costs, probably a decent bit. And what does it add? What's the purpose other than being different?
This is brilliant. Good contribution.This is the exact frame that was used. You can tell from the various parallax elements that converge at that moment ( pillars, branches etc. ).
Quick & dirty perspective overlay ( close enough though ) ...
There are many potential benefits. The most basic being a greater sense of immersion by having extra game world visible in your peripheral vision. But, assuming the real product will have regular buttons, a screen like this would allow for a wider variety of touch options that are within more reasonable reach than the Wii U or DS/3DS. It could allow for a cleaner image with parts of the HUD moved to the top left and top right, while also allowing those parts of the HUD to be interactive if they wanted them to be. It could allow more customization options for players, like being able to drag parts of the HUD to wherever they wanted, or moving touch buttons to a more comfortable position for each individual. If they implement real buttons that are transparent and unlabeled, then they could change the color and labels of the buttons on a per game basis. And many of these things could still be possible even if the basic image doesn't extend beyond 16:9. You could still have the black space contain HUD elements or still have the buttons light up. And if you didn't want to do that then you could have a regular 16:9 image and nothing else.
I'm 99% sure this leak is fake, but I'm not gonna write off the idea of an extended screen just yet.
I don't understand why it would be cropped that way though. It makes no sense to me. It seems much more likely that it's cropped in such an odd way because it's fake, but maybe you can explain to me your perspective.
We've been looking at this from the wrong angle
Can ya feel me?
If they don't throw in a regular controller with physical buttons and no screen gimmicks, then I would say the console would be fine. If this type of controller and it's functions are mandated to be vital the way the console operates and how games are designed, then it will tank harder than Wii U for sure.
i see two (the sticks)Until you realize there are no face buttons, making the game completely unplayable.
And your thumb covering the health bar, a key element of the hud...Until you realize there are no face buttons, making the game completely unplayable.
Until you realize there are no face buttons, making the game completely unplayable.
I don't think so but the only things that match the patent are a total of three geometric shapes, the general idea is so deliberately simple looking I can kind of believe it, the alternative might just be a more Vita style oval shaped version of the same thing anyway.
Until you realize there are no face buttons, making the game completely unplayable.
i see two (the sticks)
The thing is that the buttons are not physical, only the sticks. So the actual button layout can be completely customized on a game-by-game basis. Nobody is locked into one set and layout of buttons. That is what it offers that is new.
Like this...
Until you realize there are no face buttons, making the game completely unplayable.
please go play a random game from your library using only analog sticks and maybe shoulder buttons.
let us know how that goes
It's not Nintendo's fault that our hands aren't transparent, is it?
Eh some of our hands probably come pretty close.It's not Nintendo's fault that our hands aren't transparent, is it?
Here are 16:9 and 4:3 screenshots from pre-patched Bioshock (an UE3 game) overlayed on top of each other.
When moving to a wider format, the horizontal field of view remains the same, causing the scene to be cropped vertically.
https://en.wikipedia.org/wiki/File:Bioshock_widescreen.jpg
No idea why in the NX photo it seems to be cropped from the top of that other photo. Could be a quirk from the demo. I'm not familiar enough with Unreal Engine or that matching screenshot to know.
Could be fake and cropped from the top to avoid a watermark or something, but I personally don't think so.
Rosti is not a good enough reason to prove this is real.
You still have the a clear 16:9 area on the center but with wider field of view. So i think it could work.It's not Nintendo's fault that our hands aren't transparent, is it?
I think it's a hollow 3d printed model with a sticker of the scene and with a small light bulb inside so it looks like it's lit, like a screen would do, that is why it looks so bright in some areas since it's not uniformly litHas anyone come up with a good reason why the screen is brighter near the (left) thumbstick? Could be a reflection from the stick I guess.
Honestly, I don't see how that explains anything. The prototype is showing about 25% of the total screen compared to the demo with seemingly no stretching. It's not a slight skewing or stretching of perspective but instead is cropping 75% of the screen. I just think that is very odd.
I don't find the immersion reason a very strong one considering you have analog sticks taking away chucks of the image, plus your fingers and possibly part of your hand would be obscuring part of the periphery.
As for the buttons, I don't think Nintendo is going the haptic route. For one, most people heavily favor physical buttons versus virtual ones. Also, I don't see the difference between being able to label the virtual buttons versus the much easier buttron remapping other than the former is more complicated. And being able to move HUD/UI elements around is cool and all, but games have done it before without the need of a touchscreen and I think it is another needless complications.
I'm not saying there aren't things that the controller/handheld would be able to do that it either couldn't or couldn't do as easily/intuitively. I just think it makes things more complicated and expensive for Nintendo for almost no benefit.
And this doesn't even take into account the portability if it's the handheld or the impracticality of using a second screen for games that are being played on a TV (especially given how the screen is such a prominent part of this prototype design).
As a handheld product, this doesn't make much sense. As a controller for a home console, this makes less sense. And as a Nintendo product, it doesn't make any sense.
I'm just not seeing it, and most if not all of the explanations and reasoning for this seem so much harder to justify than that (in my opinion) the much, much simpler explanation that this is fake.
Doesn't look too bad actually.
now thats impressive
I think it's a hollow 3d printed model with a sticker of the scene and with a small light bulb inside so it looks like it's lit like a screen would do, that is why it looks so bright in some areas since it's not uniformly lit
This is the exact frame that was used. You can tell from the various parallax elements that converge at that moment ( pillars, branches etc. ).
Quick & dirty perspective overlay ( close enough though ) ...
He's a trusted source, to me, and has proven to have had inside info in the past. I trust him.
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Did he comment further? I see Lump's post above -- what was misunderstood that he said, just his original ASCII post?
That looks cool, but if it's a handheld it wont have those handles/grips.
Shouldn't this be locked now that it's a confirmed fake?
Really well done one this time, 3D printed parts and expertly photoshopped screen, goddam