True, but more teams making more games wouldn't guarantee that the quality gets better too.
Actually it's more likely that one of the team manage to make a quality game that is a hit (more games == more chances).
Just saiyan what I would like to see. I expect Square to never deliver on that front.
A BERSERK Final Fantasy, and a Final Fantasy starring GILGAMESH is all I want out of the FF franchise.
But more importantly I want new IP's.
Ok, at this point I'd take anything Lord Kawazu throw at us...
Dunno what happened to Tabata either and Ito is probably lounging around.
Furthermore I kinda hang on to Square just for Tabata and because Eidos still retains the Legacy of Kain IP.
They're probably playing WoW with Kawazu while they watch Toriyama drown in his fantasy.
Dissidia 012
Kingdom Hearts Birth By Sleep
Bravely Default
Dragon Quest IX
Type-0
etc.
Let's remove stuffs that were released before we got anything on VsXIII
They've developed many awesome games in the last few years (it matters jackshit if they are handheld titles, given how impressive many of those have been) and Nomura is one person that can be found behind many of them (whether that's simply kind of backing a project and giving it a push & support in front of execs deciding how much to give to certain projects, like TWEWY, or if he's been the producer, creative or co-director like Theatrhythm & Kingdom Hearts: BBS). I can never understand why people get so stuck with the quality of XIII & XIV 1.0 as if they are the showcases of what Square Enix can do. Almost all of the rest of their actual development has resulted in games that are at the very least decent, mostly even great. There's a lot of talent at Square Enix and they've got a heck of a lot of proof of it.
SE have proven to be superbly incompetent in making huge project, that's why it doesn't matter for VsXIII that they did 10 fantastic small projects before.
FFXII and FFXIII suffered from the same problems, they learned nothing from FFXII.
that's why people are worried about VsXIII and XIV.
We know they have talented people, that never was the problem.
The reason why their console output hasn't been up to par so far this gen and why that shouldn't be a problem (unless they put a completely incompetent director on the job, like Toriyama) has been explained so many times in this thread and other threads that it's getting annoying explaining it to ignorant, blind haters who refuse to think about anything logically.
Toriyama worked on plenty other things that are not FFXIII, same with Kitase. Similarly for the one that was fired for XIV.
That's why it's so shocking and how they lost all goodwill after that.
Heck FFXIII is a freaking masterpiece compared to Other M for example so there's worse, still they've released nothing on the scale of VsXIII or XIV that warrant any optimism.
Since the problem has always been scale with them it's pretty expected that their smaller projects would be better.
And I expect your example to be better than that Agni tech demo because that's not convincing at all.
1) they haven't really even developed that many console games because they were going through a huge shift in their home console level development (trying to come up with more unified, efficient development tools, multiplatform development). Meanwhile they rushed out XIII & XIV and have been trying to fix the situation after their releases didn't satisfy fans.
XIV was rushed, there's nothing much they could have done with XIII that more time would have lead to something acceptable.
2) they've pretty much had their most talented people working on handheld titles in the meanwhile, as that's where the money has been in Japan and they don't require massive teams, while a part of the company was trying to figure out how they could get to the kind of quality people expect from them (and have gotten with their handheld titles) on HD consoles while being more efficient (that's basically where Luminous tool set comes from).
Hmm, they mostly had their other director working on handheld, most of their handheld stuffs weren't inhouse either.
AFAIK, Square Enix Japan is a fairly small developer in comparison to how many games they release every year, as in, the size of SQEX as a developer is in the hundreds, not in the thousands. I mean, it says a lot when the, what, was it 300-400 in-house people that have been put to work on XIV 2.0 pretty much cripple all/most of their HD console development.
That's still way way more than the dev we're talking about here.
The size comparison is still valid.