Are you for real?
If that's the case, why doesn't SP run at an adaptive res if it's "just in case"?
You have no logical basis for your statements, and gut feelings are not facts.
Well lets find out at DF faceoff
Are you for real?
If that's the case, why doesn't SP run at an adaptive res if it's "just in case"?
You have no logical basis for your statements, and gut feelings are not facts.
Are you applying for a job in PR? That's quite a spin. LOLSo campaign/horde is native 4k at all times. For MP it can scale but how do we know if it drops at all? All of the profiling MS did with all the engines and customized the chip to handle the bottlenecks could very well mean where on X1s drops won't drop on the Xbox One X
I'm not claiming anything about GoW's performance, other than exactly what its technical director is saying. You are the one that is inventing scenarios to justify your incorrect assessment of the situation.Well lets find out at DF faceoffIf you think Xbox One X will drop on the same instances as X1s
Are you for real?
If that's the case, why doesn't SP run at an adaptive res if it's "just in case"?
You have no logical basis for your statements, and gut feelings are not facts.
Uh, the Wipeout developers said it uses adaptive scaling and DF weren't able to detect it. Were they just trying to make their game sound worse?
No, I'm saying if they say it uses adaptive scaling, it uses adaptive scaling. DF's ability to spot it doesn't change that fact.Uh, the Wipeout developers said it uses adaptive scaling and DF weren't able to detect it. Were they just trying to make their game sound worse?
Uh, the Wipeout developers said it uses adaptive scaling and DF weren't able to detect it. Were they just trying to make their game sound worse?
No, I'm saying if they say it uses adaptive scaling, it uses adaptive scaling. DF's ability to spot it doesn't change that fact.
...are you actually suggesting that Rayner is lying to make his game sound worse than it is?
No, I'm saying if they say it uses adaptive scaling, it uses adaptive scaling. DF's ability to spot it doesn't change that fact.
It's not uncommon for a game to use adaptive scaling but rarely drop. There will likely be drops, but how often and how much is key. If we're talking a 5-10% drop in resolution, only in intensive situations, that's not going to be very noticeable.
I may have misread something, but how is the post you quoted implying that Rayner is lying?
Exactly there's games that used adaptive scaling but when analysed by DF there's no instance of a drop of res.
I'm sure they implemented to be safe but it could very well mean that 100% of the time the res doesn't drop. Especially any bottlenecks the X1s has won't be present in the Xbox One X
And that doesn't mean the game isn't native 4k. If a game is analysed to be running 4k at all times, then it's native unless there's a single piece of proof of an instance it isn't
Dev said it is disabled... it is not using it... the original game code indeed has this feature but it is disabled on Pro.Uh, the Wipeout developers said it uses adaptive scaling and DF weren't able to detect it. Were they just trying to make their game sound worse?
The game might very well rarely drop. I'm not disputing that.It's not uncommon for a game to use adaptive scaling but rarely drop. There will likely be drops, but how often and how much is key. If we're talking a 5-10% drop in resolution, only in intensive situations, that's not going to be very noticeable.
I may have misread something, but how is the post you quoted implying that Rayner is lying?
Ah, well there you go.Actually the developer confirmed that adaptive scaling was disabled in the final game (latest DF video)
I don't even know what "it's Matt" means.Nothing as I what I said is that the game will be 4k native at all times and wouldn't drop where the X1s does due to not having the same bottlenecks to cause a drop in res
He thinks I'm saying the director is lying to make it sound worse when he's just coming to conclusions to what my actual words say. Again it's Matt.....
I don't even know what "it's Matt" means.
And the idea that the X doesn't have bottleneck or won't have any performance issues is just plane wrong.
It doesn't have all the same bottlenecks, sure. It has some of the same bottlenecks.Again you are not reading what i type. It won't have the same bottlenecks X1s has. It's not going to encounter any issues with memory, bandwidth, etc it encountered. Did you read that MS did extensive engine profiling with the major game engines out there to see where the bottlenecks were and designed the chip to negate them? If not it's a good read
Let's see what will be the excuses when a good amount of first party games doesn't run at native 4k.Again you are not reading what i type. It won't have the same bottlenecks X1s has. It's not going to encounter any issues with memory, bandwidth, etc it encountered. Did you read that MS did extensive engine profiling with the major game engines out there to see where the bottlenecks were and designed the chip to negate them? If not it's a good read
You know what? I need a witness or better yet The Witness!
it went from 900P on PS4 to having a native 4K option on PS4 Pro
Who cares honestly. Do you actually?Let's see what will be the excuses when a good amount of first party games doesn't run at native 4k.
https://m.youtube.com/watch?v=e8oPvbpVGP0
Checkboard rendering.
Improved lighting over previous ass creed titles.
Looks like high pc rather than high console settings
Stable 30fps
Alpha build.
He cares if not the he was not saying nonsense.Who cares honestly. Do you actually?
Drop the framerate to maintain that unmolested true 4k resolution or maintain 60fps at a resolution that's still well above 1080p when things get super hectic. Decisions decisions.
It's about the frames. As a PC gamer I could give a fuck about checkerboard 4k or native 4k. This is some petty console fanboy squabble. It's like arguing about 4k vs 5k. These are diminishing returns.
Framerate is not. Framerate has always been a big a problem since we were introduced to 3D games. The reality is that high speed games that require timing and skill deserves to be played at a higher framerate for gameplay reasons.
The arguments for higher resolution for gameplay is not anywhere near as strong.
It also went from 60fps to 30 in that jump XD
The jump keeping the same framerate was from 900p to 1440p
Not a single game on Pro made a jump this big in resolution from the base console.
Which 900p ps4 game reached 2160c on Pro?
None. But part of the reason is that there's so few 900p PS4 games to start with. With only a half-dozen opportunities, you run against developer choices that prioritize other things. Paragon only mildly raises resolution, then cranks up a ton of other effects. Nier: Automata is even more suggestive: it too only raises resolution a little, but among the effects it adds is 4xMSAA. That quantity of extra sampling could very likely have been used to reach 2160c. Platinum evidently felt pristine 1080p was preferable.Which 900p ps4 game reached 2160c on Pro?
The game might very well rarely drop. I'm not disputing that.
But if it uses adaptive scaling it's using it for a reason, and that means all of MS's first party games don't run at native 4K. And GoW won't be the only one.
Which is fine, there is nothing wrong with checkerboard rendering or dynamic resolution. But let's just be honest about the situation.
Im not focusing on any particular narrative. A poster in this thread made as assertion, and it's incorrect. That's my only point.Yes, we are in agreement. There's a lot to the situation. You can point to the fact that it's not technically always native 4K in multiplayer and I agree that's not a big deal other than for people who want to beat their chest about native 4K. And if MSFT is claiming all 1st party games will run in native 4K, then it goes against that too, although I haven't seen where they've said that.
But poking at that, while not mentioning the other improvements like 4K textures and what essentially amounts to PC High or Ultra settings in a lot of areas isn't being honest about the situation either. There's different perspectives in all of it and it's ultimately what you choose to focus on to form your individual narrative.
Yes, we are in agreement. There's a lot to the situation. You can point to the fact that it's not technically always native 4K in multiplayer and I agree that's not a big deal other than for people who want to beat their chest about native 4K. And if MSFT is claiming all 1st party games will run in native 4K, then it goes against that too, although I haven't seen where they've said that.
.
Like wtf lmao you guys are coming out of the woodwork like you lived under a rock for the past year
All first party are NATIVE 4K unlike sony first party
Can we expect the ps4 pro to look reasonably the same too?
There are over 20 million xbox one owners. How is that small?Aren't people ignoring the fact that AC:O is going to be released on 27 October whereas Xbox X will be released on 7 November?
Why would Ubisoft spend a lot of time optimising for a system that will only see a relatively small percentage of its total sales of the game?
There are over 20 million xbox one owners. How is that small?
The more pixels they add to the AC series, the more obvious it is that they are simply taking a XBox 360 game and just adding bells and whistles instead of actually making a game from the ground up for current hardware. Not on a Fallout 4 level of total disregard for the customer, but pretty close.
This guy is sure all 1st party are native 4k, I guess he works for MS to know this for real...
Essentially that's what they did when Phil made his comments about the methods the pro uses to get to 4k.....Well, according to some folks here apparently MS promised native 4K for every game.
As an owner of a pc rig powered by an i7 6700k w/ GTX 1080Ti, I can't believe some folks bashing MS for AC:O not running in native 4K on a 500$ console.
And yes, I watched the E3 briefing, read Phil Spencer's recent interviews, and I didn't feel lied to.
A console plays games, not movies, the purpose of a games console is to play games at 4k...I'm playing games at 4k native, 4k checkerboarded and inbetween resolution modes that scales nicely to 4k. I'm pretty sure that's what they meant....Or like Sony saying they have a 4K console and don't even put a UHD player in their console.
Can you confirm that became a reality? I know it was their intention to patch the game to 1080p, which it should always have run at tbh...but is the current PS4 product at 1080p now?Yup, they only recently patched it to run 1080p on base PS4 whilst patching for the Pro.
Just two days ago, Ark was going to be 4k on the XONEX, now it's going to be 1080p 60fps. This thing can't even stay stable at epic settings on an i7 and GTX1080, but somehow it will be 1080p locked 60fps on a jaguar CPU with all the physics et al...good luck with that...Ark will run better on Xbonex, so I guess it's just a matter of developers not being lazy.
It's clear XBONEX will have a few native games, that much is true, but to pretend that XBONEX is such a cut above PRO that it does not need to defile it's pixels with checkerboarding is just plain asinine talk by Spencer. The point remains, which many fail to understand..is this, if XBONEX was that powerful, Ubi wouldn't have to use checkerboard rendering on that console at all, and yes this is what Phil implied in that interview....Heh, PRO is only competing with XB1S he said, yet XBONEX is running the same technicque and ballpark rez as PRO ...That statement is already biting them in the ass...Some of the hate comes from Phil digging at Pro claiming their Scorpio wouldn't be like the other console with its manufactured 4k and would instead be true 4K... but right off the bat it's the same concept as Pro and the same manufactured 4K with only occasional actual 4K on either system.
Phil brought it up tbh
Dynamic Rez was taken out of the PRO version of Wipeout, it never drops rez or frames....Uh, the Wipeout developers said it uses adaptive scaling and DF weren't able to detect it. Were they just trying to make their game sound worse?
High PC settings![]()
How do they know, did they compare with a pc version...That's the question you want to ask....Also console settings, what does that even mean.Yes sir, yes sir. This seems to be getting overlooked.
How do they know, did they compare with a pc version...That's the question you want to ask....Also console settings, what does that even mean.
Since you've changed your avatar I only just realised you name is SenjutsuSage
I thought it was SenjutsuSausage
The truth is console settings does not default to below high in many games. Look at games like the Division, Primal, Mad Max, Mirrors Edge and quite a few other third party games, console settings are quite high up there as far as settings go. There's really no hardcoded metric called console settings tbh..I spoke with a dev who was maintaining the dev kits for AC at Microsoft fanfest event Monday night 8:30 to midnight, and he made it clear the Xbox one X version is running the high PC settings, missing nothing, and this is just an alpha version. Microsoft is still making improvements to the kit.
And console settings means what df commonly associates with console, not high end PC settings.
None. But part of the reason is that there's so few 900p PS4 games to start with. With only a half-dozen opportunities, you run against developer choices that prioritize other things. Paragon only mildly raises resolution, then cranks up a ton of other effects. Nier: Automata is even more suggestive: it too only raises resolution a little, but among the effects it adds is 4xMSAA. That quantity of extra sampling could very likely have been used to reach 2160c. Platinum evidently felt pristine 1080p was preferable.
Of course, we will in general see bigger improvements from Xbox One X than from PS4 Pro. But your particular comparison isn't very salient.
How do they know, did they compare with a pc version...That's the question you want to ask....Also console settings, what does that even mean.
lol, especially when used to describe a Sony console.A console plays games, not movies,
No doubt you're speculating, but it would be nice if they mentioned how they arrived at such a conclusion. In any case engines do improve and advance over time. So the only way to see how things compare is if you have the PC version side by side doing the comparison. I think it was too early to make a call on settings tbh, especially seeing how jarring the ground detail is...It's a nice looking title no doubt, but it's still too far away to say.They could talk to developers, and also, from previous games they know what settings consoles usually use and which Pc High usually are.
For example in the Anthem video DF talks about how the geometry LOD, lighting quality and other stuff are the same PC High settings on previous games on the engine, but other settings like motion blur, screen space reflections, and texture streaming are scaled down a notch compared to the high settings.
Well, what people buy consoles for anyway.....I guess they're pretty much about the games. Though MS have been all about the TV functionality, UHD bluray of latelol, especially when used to describe a Sony console.