The frame rate has been pretty solid, too.
That's good to hear...reach was a f'ing mess.
The frame rate has been pretty solid, too.
It's entirely possible that I am misremembering things. My health hasn't been great this year, and the past several days have been no exception.
This thread has gone off the deep end. Did I just seem someone complaining about a polygonal seam in Cronos's thumb? :lol
This thread has gone off the deep end. Did I just seem someone complaining about a polygonal seam in Cronos's thumb? :lol
It only hurts if you're arrogant enough to believe your position to be entirely unassailable. If my understanding of the facts is incorrect, I have no issues admitting as much. The links, which I'll be reading when I get home, from a cursory glance, look like they've got things to teach me.
I'm not hurt. I'm excited.
It's a very interesting thing to see. Each and every exclusive I've played on PS3 and Xbox 360 has imperfections. What some console warriors fail to realize is that exclusives play to the strengths of the hardware. There are things the PS3 can do that the Xbox 360 can't do & vice versa.
But if we're going to look at something like Killzone 3... You would notice the lack of SSAO and low resolution transparencies that stick out like a sore thumb.
http://www.abload.de/img/2epnac5e3r65.jpg
http://www.abload.de/img/20100616_img006_bjkq2w.jpg
No exclusive looks perfect. They are all missing something to achieve their good looks. Not Uncharted, not Gears, not Killzone, not God of War, not Halo.
Once you understand that, you can enjoy playing games on other systems.
It is not the same power needed for handle a corridor than a wide open area with vehicles, enemies (with AI).
Quite frequently, God of War takes camera/movement control away from the player.
You seem to be giving Halo 4 a lot of credit for being "wide open." I have to disagree. There aren't any massive sections that come close to what was offered in Halo 3.
Is that a negative?
Not disagreeing with that, at all. But as I mentioned in my post, KZ's AI considers more variables and has the ability to carry out more actions (namely based around the cover and environmental (destruction) system).
Quite frequently, God of War takes camera/movement control away from the player. During those sequences, the game is actually just streaming prerendered video, and the player is not doing anything. The first two pictures appear to be from those sequences. It's been a year or two since I've played the game, but yeah, they happen a LOT.
I remember reading somewhere that about 30 gigs of God of War 3's disc is taken up with FMV, with the game assets being closer to like... six gigs or so.
I find it silly that the only replies to my comment above were focusing on that one bit, though, since I also talked about how many of those assets were actually 2D, or how a lot of that is simple (but great) texture work.
It's okay for a game to look pretty and not be graphically impressive. You guys know that, right?
Lol now I know you are one of the worst 360 fanboys on this forum. You have not played the game at all if you think the first two is pre recorded video. Its an in game cutscene that directly transitions to gameplay without any cut. Man its okay for you to like your 360 and think its god's gift to mankind but seriously stop trolling if you do not have the other console. Its fine to think Kameo , Banjo Kazooie etc as technical accomplishments that ps3 could never achieve. Atleast dont lie about stuff you have not played. Its not something too big to ask right?
Apperently you didnt play the first episode of Spartan Ops.
HALO 4 has so much. The poly count is massive, with way more dynamic lights than Reach hence Jackal shields cast light too, amazing texture work, sublime lighting, particles up the ying yang, dozens of enemies at once, and more.
All at 720p vsync 30fps locked with 4 player coop, Theater, Forge, and splitscreen.
Top 3 best looking games this gen period.
You're pimping Sony in a thread about DF's assessment of Halo 4's technical prowess. Seems like he's the least of this thread's issues.
Is that a negative?
I feel this way, easily one of the best looking 360 games this gen.
That's one of the things that annoys me the most in games especially since it's frequently used to tell me where to go or strongly hint what to do. As a gamer of 20+ years the last thing I want is to be held up for 20 seconds all of the time to be told the solution to something.
AC3 is the most recent offender. It does it all of the time but the ship missions were the worst. Ships appear in the distance and the game goes "HOLD UP BRO LEMME GET THAT FOR YOU" *zooms in on them* "HEY KILL THEM!"....you don't fucking say?
Ah, as opposed to 360 games last gen...
(sorry, had to)
Some of you sound so pathetic .....
I have a great PC, 360, PS3. Love them all very much. Great looking game btw just got it. Grow the hell up GAF. Shit reminds me of when I was a teen on fucking IGN argueing about Nintendo and Sony. Even back then I realized who the fuck cares .... 28 here btw some of you sound like you are 15 in here.
Don't blame console warriors. Blame the PR from both console makers that put it into their brains.
Don't blame console warriors. Blame the PR from both console makers that put it into their brains.
I'm suprised the "console war" still rages. Doesn't buying both put an end to that personally?
Nope. Wii-U was announced. See the Bayonetta 2 thread and the list of casualties.
Halo 5 is really gonna be something special. 343i really know how to paint a beautiful picture, for me it was the one thing Bungie were always weak at.
That and stitching together a decent story.
Still think that God of War III is easily the best looking console game this gen. Dat first scene with Gaia. Halo 4 looks really good too though.
lol this thread is amazingI've been too spoiled by Crysis and Gears' motion blur to have enjoyed God of War 3's, sadly.
You're alone on that on mate.
Ya. As of now I'd say Gow3 > Uncharted 2 > Halo 4, unless I'm forgetting something. I haven't really seen Crysis 2 or The Witcher 2 on consoles to place them anywhere.
Crysis 2 does a lot of impressive stuff on a technical level, but the bad IQ really undermines its efforts (talking about the console version of course)...
Starting to wonder if you've actually played KZ2/3 or GOW3...
KZ's AI has...
- Procedural dynamic tactics
- Position picking
- Position evaluation (based on squad location, enemy fire, damage taken, destruction to cover etc)
- Tactical path finding
- Suppressive fire
- Understanding of environmental dynamics
- Flanking, squad tactics, cover system, hiding capabilities, retreating, spreading out or combing efforts, over head or around the corner shooting (whilst behind cover and taking suppressing fire), crawling etc
They're fully dynamic and highly intelligent. They also adapt to the environment and carry out more actions and manoeuvres than the AI in Halo. Running away or flanking these days is the bare basics. But yea, Halo and FEAR are still my other top picks.
Yeah says the 360 troll. I never undermined anything Halo 4 does actually. I said it looks great. Some guy commented that none of the other games competed to which some of us responded. Then we have a guy who thinks 360 is the greatest thing since sliced bread and says with a straight face that the two screenshots of GOW are cutscenes and not gameplay and then says that he has played the game and you expect some of us to believe that? I dont know why I am responding to you since your history is well...
Anyways I have said what I had to say about Halo 4.
Crysis 2 does a lot of impressive stuff on a technical level, but the bad IQ really undermines its efforts (talking about the console version of course)...
Ya. As of now I'd say Gow3 > Uncharted 2 > Halo 4, unless I'm forgetting something. I haven't really seen Crysis 2 or The Witcher 2 on consoles to place them anywhere.
Oh the mind of a console warrior is an amusing thing.
Because I praised Halo, I'm a "360 troll"?
Starting to wonder if you've actually played KZ2/3 or GOW3...
KZ's AI has...
- Procedural dynamic tactics
- Position picking
- Position evaluation (based on squad location, enemy fire, damage taken, destruction to cover etc)
- Tactical path finding
- Suppressive fire
- Understanding of environmental dynamics
- Flanking, squad tactics, cover system, hiding capabilities, retreating, spreading out or combing efforts, over head or around the corner shooting (whilst behind cover and taking suppressing fire), crawling etc
They're fully dynamic and highly intelligent. They also adapt to the environment and carry out more actions and manoeuvres than the AI in Halo. Running away or flanking these days is the bare basics. But yea, Halo and FEAR are still my other top picks.
Remember Bungie?
I don't.