Of all of those shots I posted, only one, the second, does that, but is real time and transitions straight to gameplay. None of the examples I posted are FMV. The first shot is actually direct gameplay. Kratos is standing there (the small spec near the middle). The idea is to move around and dodge Poseidon's attacks.
Hey, I am working off fuzzy memory here. None of these are really impressive enough for me to say "aww, they couldn't have done that in gameplay!" which is how some people think I'm acting. I honestly find these screens largely underwhelming.
There are bits of Halo 4 (that forest screenshot where the background is entirely a 2D painting, apparently) that I also find unimpressive.
I just think it's weird that people feel that God of War 3 NEEDS to be the graphical king. It wasn't even the best-looking game the year it came out. Metro 2033 was, and other games, like Bad Company 2 and Alan Wake, were doing some amazingly impressive stuff as well.
I personally think Halo 4 has borrowed much of it's style from Killzone and Battlefield, and is actually less Halo like in style and look than previous Halo's, but imo that's a good thing. I also feel Killzone 2/3 has the best AI in the business when it comes to shooters. Halo and FEAR are certainly up there though.
Can't argue with Sandbox, that's what makes Halo, Halo. Hopefully Halo 4 still retains some of that.
What. Halo 4 borrows more from Metroid Prime than Killzone or Battlefield.
You may feel that way about Killzone's AI, but what I know about AI (and I'll be the first to admit, I don't know a LOT about AI, but it's an area I've been learning about for the past year or so) makes me want to disagree with you quite vehemently. Halo's breadth and depth of AI (and how it scales across difficulty levels) makes even some of my favorite shooters look downright incompetent. It's only really topped by FEAR and STALKER, which both use similar GOAP AI systems. Some of the stuff--like the way grunts distract the player when an Elite's shields are down--is downright brilliant.
The most impressive thing Killzone's AI ever did to me was flank. Even Black Mesa's AI did that, and it's just a mod.
Halo 4's AI does retain the sandbox, but the difficulty level seems borked. Not having nearly as much fun on Heroic as I normally do. Snipers take out a ton of health right away, so going into an encounter without knowing that a sniper is present tends to result in death when you take on a gaggle of guys, the sniper takes out 80% of your health, and then someone hits you with a plasma pistol.
No, this is not entirely true. For example, there isn't a single instance of pre-rendered cutscene in
Digital Foundry's framerate analysis, within which there are a few moments where player control is taken away.
You're remembering incorrectly.
It's entirely possible that I am misremembering things. My health hasn't been great this year, and the past several days have been no exception.