But let's not forget that there's also a PC version in development too. We didn't have time to sample this at the press event, but Remedy were pretty open on the state of the build at that time. Limited to 1080p at 30fps, it still required plenty of work before launch. The developer is promising a maximum 4K experience, but it remains to be seen exactly how this will pan out, or exactly what kind of hardware will be required to make this happen [UPDATE 20/3/16 07:35am: We previously said that Remedy promised 4K at 60fps - this is an error, the developer has only confirmed 4K support and made no comment about performance at this resolution]. Confidence in the Windows App Store and the Universal Windows Platform here at Digital Foundry isn't exactly high right now, as we continue to struggle with Gears of War: Ultimate Edition on PC - fingers crossed that Remedy's PC work delivers a much more polished, optimised product.