Screw the framerate difference, its afew frames. They both jump around in the 20's, and its very noticeable while exploring the city if your sensitive to sub 30 (PS4 here). People playing both versions will have to deal with it, and the texture streaming issues.
Then you have 1080p vs 900p, with (supposedly) trilinear vs 16x anisotropic. With the FXAA being used, maybe 900p with 16x and the fxaa does actually look slightly better in person.. i mean theres alot of bricks in the game, just about every surface would benefit greatly from 16x anisotropic, over trilinear. (if that is the case)
Imo its the devs who should be taking all the anger from people on this result.
Maybe its the youtube compression, but im not seeing a big difference in filtering here, wouldnt trilinear vs 16x anisotropic be blatantly and unquestionably obvious ?