UnrealEck
Member
Remember when they said the Xbox version of another game didn't drop as low as the video lead us to believe because of a technicality.
Same thing?
Yes, but only for PS4. Not for XB1, riiiight?
This thread is hilarious.
Remember when they said the Xbox version of another game didn't drop as low as the video lead us to believe because of a technicality.
Same thing?
So PS4:
- Full 1080p
- Trilinear filtering
- Steadier framerate (>24 FPS)
Xbox One:
- 900p
- 16x anisotropic filtering
- drops to 20's
Yet the Xbox One > PS4, huh?
Cheers needed that gif.I didn't think it was necessary but I guess posting context-less images when people have no clue what AF means is that some posters are assuming Unreal Engine texture load-in issues are "AF" and the game looks like that.
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Nobody ever bothers to read anything in DF threads.But they do?
The comment in this scene comparison
"4/7 Asset streaming is more apparent on PS4 on occasion. Entering the Crippled Burrick area causes assets to visibly pop in in as the camera pans across. Fortunately, once it's loaded the issue disappears during regular play. In this shot, we see the left pillar on the building has yet to resolve its texture on PS4."
I'm not want it but I don't understand what those microstattering did to keep the two version on par with different lower fps. Seem you are going too much beyond any tech logic. Keep in mind I'm just talking based to the article words.This isn't an issue of power.
Yes, but only for PS4. Not for XB1, riiiight?
This thread is hilarious.
Cheers needed that gif.
So we have to deal with the kneejerk "DF is biased" garbage every time they favor an Xbox One game? I suppose the people parroting that haven't read the last dozen DF comparisons, especially since they obviously didn't read this article.
It seems those people want a comparison of "which console is more powerful" as if their personal choice needs to be affirmed nonstop. Nobody would ever deny that the PS4 is more powerful, that shouldn't need to constantly be reiterated as that's not what is being analyzed. It's not hard to understand that running a game at a higher resolution and framerate can lead to other things being bumped down, sometimes things that matter quite a bit.
It's not really some earth shattering result and calling any criticism of the PS4 version of a game bias means you pretty much don't want actual graphical analysis and instead want the console you own to be praised at every opportunity with anything else being heresy. No matter how valid it is.
To be fair, the WiiU Batman AC port had scenes where you were hanging from a building and the textures weren't loaded by that point. This is not the case in Thief.![]()
This has come up before in previous Digital Foundry Face-Offs:The article that had a video there for us all to watch... That the article you're referring to? Take a look at the screenshot above if you can't be bothered watching champ... 29 fps on xbone vs 21 fps on ps4. Facts are facts. Cut scene or not the drops are there and they're bigger on ps4
i think u didnt seen the screenshots
No, we couldn't.
Donkey Kong, Lego City and Splinter Cell all have issues with long load times on the WiiU. Dunno if it's the decompression or what. Seems like it doesn't matter if it's from the disc or not.
So the game is an unoptimized piece of shit on any system? Alright then.
The article that had a video there for us all to watch... That the article you're referring to? Take a look at the screenshot above if you can't be bothered watching champ... 29 fps on xbone vs 21 fps on ps4. Facts are facts. Cut scene or not the drops are there and they're bigger on ps4
Strider was made by Double Helix if I remember correctly, with Strider being their second Xbone game - after Xbone launch exclusive Killer Instinct. Their lack of experience with the PS4 could be to blame, but being that small scale independent developers have said that the PS4 is easy to work with, I'm happy to blame it on incompetence. Double Helix aren't exactly known for their great technical prowess, and "Th4if" was stuck in development hell and likely pushed out before it was ready.
What I find really interesting is DF throwing up pics of the texture streaming issue, and not stating explicitly that the issue being shown in those pics isn't the texture filter issue. It feels like a case of the good old "click-bait", as opposed to DF actually doing their jobs. From their article, the PS4 beats the Xbone hands down in every technical category... save for texture filtering. And this is enough to snag the Xbone, running at a lower frame rate, lower resolution and missing key graphical features, a technological "victory". I call shenanigans.
No he said ps4 framerate was utter dog shit, yet it is shown the ps4 holds a higher framerate.
This has come up before in previous Digital Foundry Face-Offs:
"A trailing average calculated from x refresh samples (at say 60hz) can make variation between 20 and 30 hz look like less than 20. It all depends on when you start and end the period you use to calculate the figure."
The same principle holds true here.
Something I noticed in this thread, where are "comparison threads must stop" comments?
FYI guys, it is important to point here that this is more of a bug instead of difference in power. Maybe a bug in the current SDK for PS4, i have no idea TBH.
The same happened with Strider on the PS4, and it wasn't even an issue on X360/PS3 version like it was on the PS4.
http://www.neogaf.com/forum/showthread.php?t=773336&highlight=
The article that had a video there for us all to watch... That the article you're referring to? Take a look at the screenshot above if you can't be bothered watching champ... 29 fps on xbone vs 21 fps on ps4. Facts are facts. Cut scene or not the drops are there and they're bigger on ps4
Exactly. Nothing left to see here folks.So the game is an unoptimized piece of shit on any console? Alright then.
DF always gives the edge to the version with best frame-rate unless there are serious issues with the graphics in the version that performs better.
I've been reading their articles since they started so I was surprised when I reached the bottom and saw their reasoning, usually it's easy to tell which version comes out on top before reading the verdict.
Of course if you single out assets that haven't loaded the final texture you get terrible pics like the ones posted here.
I guess the frame-rate difference is negligible, going by the videos it certainly seems all over the place on both versions but that quote does say that the dips on the X1 are more pronnounced.
DF always gives the edge to the version with best frame-rate unless there are serious issues with the graphics in the version that performs better.
I've been reading their articles since they started so I was surprised when I reached the bottom and saw their reasoning, usually it's easy to tell which version comes out on top before reading the verdict.
Of course if you single out assets that haven't loaded the final texture you get terrible pics like the ones posted here.
I guess the frame-rate difference is negligible, going by the videos it certainly seems all over the place on both versions but that quote does say that the dips on the X1 are more pronnounced.
Yes we could. Just that some (most) of us won't to keep up this extraordinary anti Xbox One agenda on GAF. It's amazing on here. Seriously sad that a digital foundry article goes against ps4 and this place goes into meltdown trying to claim they're wrong. Yet a positive ps4 DF article and it's all smiles here. Joke. We all know ps4 is more powerful. Don't need DF to reaffirm your console choice.
How do you think the FPS counter in the video is calculated? It's an average. There is no other way in the world of mathematics to discard all but a single frame and say this is the frame that dropped to 21.We are talking about drops. Not averages. It drops to 21 fps on ps4. People here are quoting a mistake in the article claiming the ps4 maintains over 25 fps. It clearly drops to 21. At the same time the xbone is at 29. What does it prove? I'm not too sure cause at different points the ps4 stays higher than the xbone. Big deal. Shoddy port on both consoles. No need for everyone here to cry that ps4 lost this round.
Yes we could. Just that some (most) of us won't to keep up this extraordinary anti Xbox One agenda on GAF. It's amazing on here. Seriously sad that a digital foundry article goes against ps4 and this place goes into meltdown trying to claim they're wrong. Yet a positive ps4 DF article and it's all smiles here. Joke. We all know ps4 is more powerful. Don't need DF to reaffirm your console choice.
This is 100% certain not to be an AF-related issue. Anisotropic filtering only becomes relevant when the texture is displayed at a steep angle towards the camera.yeh it really does
![]()
So you have searched desperately this drop at 21 fps &it means game drop to 21 fps frequently?Facts? The article said otherwise, so I suppose it's just a weird dip.
We couldn't because we know for a fact that Xbone is significantly less powerful than PS4, so worse performance in games is what we'd expect. Worse performance in a PS4 version of a multiplatform must have a developer-based reason.
How do you think the FPS counter in the video is calculated? It's an average. There is no other way in the world of mathematics to discard all but a single frame and say this is the frame that dropped to 21.
I dont really know what you're not getting.I'm not want it but I don't understand what those microstattering did to keep the two version on par with different lower fps. Seem you are going too much beyond any tech logic. Keep in mind I'm just talking based to the article words.
How do you think the FPS counter in the video is calculated? It's an average. There is no other way in the world of mathematics to discard all but a single frame and say this is the frame that dropped to 21.
We couldn't because we know for a fact that Xbone is significantly less powerful than PS4, so worse performance in games is what we'd expect. Worse performance in a PS4 version of a multiplatform must have a developer-based reason.
Pretty big dip that the xbox one never gets to in the video. In earlier DF articles when xbone dropped frames it was happy times here. Now PS4 drops below xbone it's now a "weird dip"???!!! I don't think I understand though- could you show me where the xbox one version drops as low as 21 fps? Cause for the superior hardware that's pretty damn shocking.
Especially not because the PS4 has 72 TMUs an Xbone has 48. AFAIK TMU and its cache size are what are important for AF.Wonder if they'll patch it. Can't really imagine that texture filtering would be a deliberate, necessary trade-off.
The Tomb Raider Definitive Edition had the Xbone version drop to 18 FPS in their video analysis but they didn't use the 18 value in the article. People that are disagreeing with you are doing it based on the way DF operates, no matter who's behind. Put away the tinfoil hat and the stop believing in the existence of the NeoGAF anti-Microsoft Sony sponsored agenda.It still dropped to 21 fps. Lower than the xbone ever does. All on superior hardware. Poor port? Well I think we could use the same excuse for previous xbone games cause xbone ain't that bad.
there are horrible graphics issue ..to me..and yea i think both version arent ok ..20 or 24 is but clearly here the problem is on the tf and texture streaming
We couldn't because we know for a fact that Xbone is significantly less powerful than PS4, so worse performance in games is what we'd expect. Worse performance in a PS4 version of a multiplatform must have a developer-based reason.
I think what you said, it's not technically valid. I'm not sure how the ps4 version microstuttering could keep on par to the lower xbone dips, I'm talking of the general smoothness. I don't see how.I dont really know what you're not getting.
We couldn't because we know for a fact that Xbone is significantly less powerful than PS4, so worse performance in games is what we'd expect. Worse performance in a PS4 version of a multiplatform must have a developer-based reason.
To be fair, the WiiU Batman AC port had scenes where you were hanging from a building and the textures weren't loaded by that point. This is not the case in Thief.![]()
It still dropped to 21 fps. Lower than the xbone ever does. All on superior hardware. Poor port? Well I think we could use the same excuse for previous xbone games cause xbone ain't that bad.