Every Frosbite game after BF4 launched without issues. I dont get why this comments still pop up.
On top of that the engine is heavily well optimized, sadly not so well made for the current Hardware when it comes to 60fps Frostbite games. But that, thank god will change with this Upgrades.
Especially on Xbox. From 720p/60fps to whatever they are aiming for pn Scorpio will be a massive difference.
And i dont think it will be that hard for Devs to adapt to this new machines, hell they are not even that new. They will be still x86 etc. Its just how PC games work for years, better Hardware, better and higher configs which result in better looking/running games.
My issue is if they stick with x86 and had waited to just do the next generation which it will be 5 years come 2018 they would still have complete compatability. Especially if they stuck with amd and went with a custom Zen CPU, Polaris/vega(or equivalent if they have another shrink) with HBM2.
If they stuck with AMD, and similar architecture im pretty confident the same results with having everything be compatible would work, and the leap would be that much bigger without having the possibility of having scorpio/neo developed games or huge discrepancy's between the versions.
Seeing the discrep between PS3/PS4/XB360/XBONE third party games is enough to worry the shit out of me for the where the development could lead.
Yes tech wizards like the frostbyte team love hardware because of their PC background, but these are consoles not PC's. Iterating so you can have legacy support sooner rather than later only causes more issues down the line in disparity between versions of games.
We've seen first party do extremely well on Playstation and Xbox. Maybe the answer isn't iterative hardware, but stagger releases so that games can run properly with all the changes, and optimizations that usually get integrated down the line as time goes on.
If you think having 3 platforms will cause to have a bunch of patches, wait till we add 2 more configs.
Let's listen to people from first party studios, smaller publisher's and see what the tune is than listening from CEO's, and head engineers who's world revolves around tech. They want more power so they can add more stuff to their games or engines when they can't seem to get them to run properly as it is on current consoles, when first party doesn't seem to have much of an issue.
Granted first party are only worrying for one config, but seeing as they make some sacrifices but not as many as third party do, there's so logic to how first party seem to be able to make use of whats out there instead of needing to brunt force their engine.
I mean maybe this is all me being archaic in my thinking? I don't know, I just look at whats out there, what we've been getting for games, and see no issue if games IQ wise come out at current quality for the next 2 years then release/announce new console.
To me the pro's don't outweight the con's for every developer big or small.