So the notion that some think it's a pain in the ass is true then and yet people seem to want to dispute those claims every chance they get with anything that contradicts it.
You realize there's good financial and business reasons why indy and low budget games are on a PC right? You realize the reason most devs get their start on a PC right? It's ease of access with minimal start up costs. That has nothing to do with the scope of development. Anyone who has a PC can get started and go where as there's a barrier of entry for consoles. There's the process of getting approved as a license developer, there's the cost of getting development hardware, there's the cost and process of submission and approval that meet TRCs. None of that exists on the PC side. Anyone can release anything in any state on a PC wherever they want. Not so true with a console. So let's not pretend that the barrier of entry isn't a significant factor why a lot of small developers start on a PC.
It is confirmation bias when you dismiss any developer that doesn't support your view and then hold up high any developer that does.
Nobody said a huge difficult mountain for devs. It however is an annoyance thorn in the side and a non trivial additional amount of work being added for little to no benefit when games development time is already lacking, resources are limited, and finite budgets. Stop looking at it from what you think is easy and look at it from the current state of game development. X amount of work already is not getting done on time by release date, and now you want to do X + Y amount of work in that same time frame, with the same resources and budget without any clear sign of any financial gain. To simplify it, you have work that needs to be done in a day, but not enough hours to complete it. Now suddenly your boss gives you another task. Would you be annoyed when you already don't have enough time? That's what's going on here.
Ya, the ones holding the money who already push games out before they're ready to be released rather than giving enough time and money to do so. Now you want to add on more work to it without any way to financially gain from it since it's a mandatory requirement? What do you think will happen. Budgets will increase as well as development time or do you think publishers will have developers try and figure out a way to just fit it in to the existing timeline? Experience tells me it will be the former, not the latter.