What? An ALU posts logic and maths calculations in the RAM for the CPU to pick up. The actual processing of that information IN the CPU (General processing) is different to the work in the ALU.This is almost as wrong as it gets.
Read up before posting: http://en.wikipedia.org/wiki/Arithmetic_logic_unit
No you're taking it like I'm saying its going to bog the system down massively. I'm just saying that GPU beef is there for a reason and its primary function won't just be games. Its dandy that it can GP while working graphical, but thats still extra load on the GPU which normally isn't there.I don't see your point either, you don't have a clue what you are talking about, 14+4? This is old, and I might add, debunked information. It is extra load on the GPU but it has been massively beefed up making the point moot?
You are talking like its going to massively bog down the system noticeably.
Refer to above.What does this even mean? There is no hardware division for the CUs. There is just 18 CUs and they can be used as the developer sees fit.
There's a chart for the GPU posted on the last page that shows that.
What's that got to do with anything? If the GPU can process information from multiple data points within the same operation then that's fine. That won't be rendering & audio though. I'm just saying there's extra load, we're delving into complexities about a simple concept.Horseshit once again, the CU's contain many wider slower clocked versions of the same/similar SIMD units that you find on CPU's.
Jesus sweet christ, add any information which is contrary to popular believe here and it's like Armageddon.