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Evolution 2014 Fighting Game Tournament of the Year July 11th - 13th

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I think Zeus has a better chance than Smug but would love to see one of those guys getting into top 16 or 32. From there it feels like it the luck of the matchups since they are character specialists.
 

Alucrid

Banned
Cant fucking wait LETS GOOOOOOO

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no matter what happens marn will always be great for doing this to f champ
 

kirblar

Member
YESH!!!!!!!

Nice to see a good entry for KI. This will be hype.
I think the massive problem with KI as a spectator game/sport is that none of the mindgames unique to the combo system translate into what you see onscreen. They're interesting to play, but not to watch. Similar to TACs in Marvel.
 
I think the massive problem with KI as a spectator game/sport is that none of the mindgames translate into what you see onscreen. They're interesting to play, but not to watch.

Apparently that can be solved with Maximilian constantly yelling on commentary.
 
Yo if anyone is interested in doing some gaf matchups or our own little own bracket here on gaf post up. It'll be entertaining to especially for those that aren't able to be there in person or for those wishing to be attend both. In person and Online Only bracket wise. I don't have Ultra yet however, I'd be interested if we do decide to do anything involving TTT2 here.
 

cHaotix8

Member
Getting top 32 at evo in sf4 is the same as winning a major. Once people make it out of pools the competition gets fierce. I think you have to win 12 in a row just to make it to top 8 winners, which is looking SUPER difficult.
 

Dahbomb

Member
I think the massive problem with KI as a spectator game/sport is that none of the mindgames unique to the combo system translate into what you see onscreen. They're interesting to play, but not to watch. Similar to TACs in Marvel.
I think Counter Breakers are hype though.

KI is probably a more read based game than SF. If you know what your opponent will do you won't get comboed and your combos all hit for max damage. This is in addition to the reads you have to make in the neutral and for mix ups.
 

Kumubou

Member
is the arcana heart 3 love max!!!!! side tourney going to be streamed? Who's gonna handle it in that case
To my knowledge, the AH3:LM event is not going to be streamed. If it is, Numakie would probably end up streaming it (and would also have Melty Blood, Aquapazza, Chaos Code and JoJos). If this changes, I'll let everyone know.
 

.la1n

Member
Counter breakers are pretty hype in KI, especially when both players are low on health. It's the rest of the match that isn't very exciting to watch which is unfortunate because the game is a lot of fun to play.
 

BadWolf

Member
Every time EVO pops up, I get excited and say, "I'm going to get into fighting games again!" But I never do...Mostly because I can't stand SF, MvC, or Tekken. I could play KoF, but I gather that it's super hard to get into. And as for Blazblue, same deal. Also KI means I'd need an X1 which will never happen.

Will still watch!

KOF is not hard to get into.

A lot of the bread and butter combos are short and easy and do great damage and there is very little in the way of links.
 

Dahbomb

Member
This is going to be the crowd if Apologyman makes top 8.

ikJxvIKiQxSly.gif



You can't see it but every time PRRog's "caws" and flaps his wing a piece of his soul is lost.... On the outside he is hyped up but on the inside he is reminded of the pain that led him to "quit" the game.
 

nicoga3000

Saint Nic
KOF is not hard to get into.

A lot of the bread and butter combos are short and easy and do great damage and there is very little in the way of links.

Not any harder than any other FG, IMO.

Interesting....

No stick, but I have a wired 360 controller. That should be OK to at least learn the game on, no? I know the d-pad is garbage, but I should be able to manage? May have to hit up the BST thread to see if anyone's got an extra key from Steam Sale goodness.

Thanks!
 

Nyoro SF

Member
I'm really hype for Smug but I know his defense is not strong enough to carry him into Top 8.

I'll be super surprised if he does make it to Top 8 and beyond, and I really hope he does (because I never get tired of watching him blow up crouchers), but I wouldn't bet money on him.
 

Kimosabae

Banned
No fighting game is hard to get into. Scenes are hard to get into, not the games.


Just play the games you like with your friends and stop worrying about what the competitors are doing.
 

Unlucky

Member
I think Smug will have some troubles at EVO (although God knows I'd love to see him blow up the Japanese, even if just a couple of rounds). But he will level up his game with the experience. I hope he gets in lots of casuals this weekend with players unfamiliar to him as well, those he might not ordinarily get a chance to play. Once he tackles his weaknesses he will be a monster. EVO 2015, maybe? :)
 
This is going to be the crowd if Apologyman makes top 8.

ikJxvIKiQxSly.gif



You can't see it but every time PRRog's "caws" and flaps his wing a piece of his soul is lost.... On the outside he is hyped up but on the inside he is reminded of the pain that led him to "quit" the game.

Maybe I should buy earplugs just in case then.
 

nicoga3000

Saint Nic
No fighting game is hard to get into. Scenes are hard to get into, not the games.


Just play the games you like with your friends and stop worrying about what the competitors are doing.

Eh - I disagree. I could never wrap my head around the "feel" of VF, Tekken, or SC. But 3rd Strike? That just "clicked" with me - the feel, flow, style...A lot of fighting games are so different from one another that it CAN make it hard to get into. For example, I couldn't get into MK9 because everything felt so heavy initially. I wasn't inspired to stick with it more than a few weeks.
 

Skilletor

Member
I'm good for it -- I'm just going to be all over place, as I'm running stuff during the day and doing who knows what at night.

It's good to see people try out more games -- if only you could play a better anime fighting game.
/s, when's Xrd?

I can only play anime which has art I can tolerate. :p Narrows the games quite a bit.

What are you running? I'll at least pop by a station and introduce myself.
 

Kimosabae

Banned
Eh - I disagree. I could never wrap my head around the "feel" of VF, Tekken, or SC. But 3rd Strike? That just "clicked" with me - the feel, flow, style...A lot of fighting games are so different from one another that it CAN make it hard to get into. For example, I couldn't get into MK9 because everything felt so heavy initially. I wasn't inspired to stick with it more than a few weeks.

I'm talking in terms of any perceived complexities arising from trying to understand a game's elements, causing a barrier to intuitive play, rather than some vague notion of a game just not "feeling" right because, reasons.

FGs are fundamentally intuitive because they're competitive - press attack buttons until you deplete your opponent's life bar before he/she depletes yours. It never becomes more complex than that until you start deliberating and exploring more effective tactics to satisfy the win condition.
 

kirblar

Member
I think Counter Breakers are hype though.

KI is probably a more read based game than SF. If you know what your opponent will do you won't get comboed and your combos all hit for max damage. This is in addition to the reads you have to make in the neutral and for mix ups.
Not being able to "see" what combos/decisions they're making is tied into that. (Which isn't a problem in say, KOF/Marvel/SF.)
 

Dahbomb

Member
Not being able to "see" what combos/decisions they're making is tied into that. (Which isn't a problem in say, KOF/Marvel/SF.)
This is definitely a problem in KI and also a problem with Marvel when it comes to TACs (you can't see what the other person inputted for the TAC counter).

You can some what see what move is being combo broken but you can't tell what the other person inputted that caused them to "fail" a breaker (when they get put into that comboable state). The only thing the game tells you is if they timed it wrong or they just pressed the wrong button.
 

nicoga3000

Saint Nic
I'm talking in terms of any perceived complexities arising from trying to understand a game's elements, causing a barrier to intuitive play, rather than some vague notion of a game just not "feeling" right because, reasons.

FGs are fundamentally intuitive because they're competitive - press attack buttons until you deplete your opponent's life bar before he/she depletes yours. It never becomes more complex than that until you start deliberating and exploring more effective tactics to satisfy the win condition.

Fair enough - I assumed you meant something else (hence my reply). I'll probably give KoF a try since stylistically it seems interesting. Also, it's the only one of the "major fighting games" I haven't tried yet.
 
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