In their defense...12 maps and we've only seen 4?
I've already cancelled my pre-order so I am not saying it is okay and full of content.
That's a fair point.
In their defense...12 maps and we've only seen 4?
I've already cancelled my pre-order so I am not saying it is okay and full of content.
Cancelling pre order this weekend. Just going to wait for a complete Edition. I thought Turtle Rock didn't want to split the community with paid DLC?
This is going to hurt competitive play though. There's a budding competitive community forming for this game(there's even a tournament happening when the PC open beta hits with 32 teams signed up). Some people won't want to buy all this expensive dlc so playable hunters/monsters will have to be limited in the rules for competitive play.The community won't be split everyone will be able to play and matchmake together regardless of dlc owned.
Cancelling pre order this weekend. Just going to wait for a complete Edition. I thought Turtle Rock didn't want to split the community with paid DLC?
This is going to hurt competitive play though. There's a budding competitive community forming for this game(there's even a tournament happening when the PC open beta hits with 32 teams signed up). Some people won't want to buy all this expensive dlc so playable hunters/monsters will have to be limited in the rules for competitive play.
This is just a hunch, but with the wasteland of launch debacles on "current gen" consoles is it possible we as gamers have wised up and pre-order sales are really in the tank now?
Hence why there are SO MANY eggs in the pre-order basket. Anyone who pre-orders anything after the messes we've seen the last 16 months at launch with AAA titles deserves what they get period.
Do you work for 2K or Turtle?
So I am going to attempt to bring some reason to this thread. Probably won't work but I am going to try. I am going to explain to you guys why things are the way they are right now and try to bring some perspective.
First lets talk about game prices. It is no secret that the amount of time and money it takes to make a game has gone up exponentially since the SNES days of 2D sprites. Creating 3D models with animation, 3D worlds and all the online components takes a freaking ton of work. This leads to huge budgets but the price of games has actually DROPPED by a significant margin over the years. The price of an SNES game on launch day was $50 or $60 depending on the game. If you adjust for inflation that is about $80 - $95 in todays money. Most games now cost $60 which is about two thirds LOWER than they were in the SNES days. In short we are getting a HUGE discount right off the bat.
Now lets talk about DLC. Since game makers can't sell the games at a high enough price to make their money back they have to make that up in DLC. This obviously leads them to push DLC hard because they need it to sell or the game won't make enough money. One of the most well loved and respected games this generation is League of Legends. They have over 100 different DLC champions now, each costing roughly $7. If someone bought all of them they would have spent over $700. Yet people are ok with this. Sure, you can unlock them by playing the game but the vast majority of people don't have the time to spend to unlock all the characters. For most people, if they want to play a certain character the only option is the buy it and they do it all the time. Lets compare that to Evolve. They have 15 characters in the base game for $60. That is $4 each, cheaper than LoL, AND you get the rest of the game, all the modes, maps etc. The DLC characters, assuming you don't preorder and buy the season pass, are $35 for 5 characters which is $7 each, roughly the same as LoL. If you pre-order that drops the price to $20 for 5 characters, $4 each. Using a little math and rational thought you can see that these prices are very reasonable, especially if you pre-order.
A common misconception with DLC is that it is done before launch, put on the disc, and then they charge people to unlock it. I will give you guys a little glimpse into how the game development process works so you guys can understand why this is. A character's development generally starts with a design document and some concept art. From there it goes to modeling and programmers start working on prototype code using another model or sometimes just a sphere. After the model is done it goes to the animators to be animated. Once they are done the programmers hook up the model in game and get all the animations playing at the correct times. After that there is a lot of playtesting and balance work done. Then the AI needs to be done, if the game has bots. This whole process usually takes about 6 months, sometimes more. Marketing will usually start after the character is modeled. At that point they can start making cinematics and other promotional material. The announcement is made to "buy the DLC character!" but interally the character is most likely still 2-3 months from completion with lots of animation, playtesting, balancing and possibly AI to be done. Once all the content for the base game is done the build is sent to MS and Sony for approval. At this point DLC work has already started, with some of the models done and probably a prototype in place. A few weeks later they tell you that you weren't approved and give you a list of things to fix, then you fix them and resubmit. More weeks go by then they approve you and the game has gone 'gold' and starts being printed on discs. BUT the build they printed had the DLC character model on it! The download is only a new EXE and a few script files, thus very small, and people freak out because "they sold us DLC that was already on the disk!!!". The model was finished when the game was printed on discs, but it was MANY months from actually being finished.
So what about pre-orders? Most would say they are a scam to get you to shell out before the reviews hit. In fact they are something created by Gamestop and other retailers to help them judge demand and make sure they order enough copies. Do you notice that games hardly ever sell out anymore? It is because of pre-orders. Retailers are much better able to judge demand for a particular title if they push pre-orders. Retailers demand pre-order bonuses from developers to give people more incentive to pre-order. In exchange they create signage and other in-store marketing for your game. If you give them EXCLUSIVE pre-order bonuses then they will push your game for you even more. That is why so many games are doing pre-order bonuses, sometimes retailer exclusive ones, because it gives the title a LOT of cheap marketing. It has absolutely NOTHING to do with tricking people into buying bad games; that is what review embargoes are for!
I hope that this has been given you guys a small glimpse as to why things are the way they are. Maybe you can understand now why these things need to exist and not spew out so much unadulterated hate on developers that use them.
Going to say 2k:Do you work for 2K or Turtle?
Most games now cost $60 which is about two thirds LOWER than they were in the SNES days. In short we are getting a HUGE discount right off the bat.
Do you work for 2K or Turtle?
So it seems PC would be the way to right? Just let the community make the good content.
Pure sycophantic garbage, Agrius.
Either adjust budgets to allow for a complete game, or you've failed as a dev.
While I don't agree with what's going on here, it's not as simple as that. And you're incredibly misinformed for thinking it is.
Going to say 2k:
Actually, it contains $59.99 worth of content for $99.99.
If you google a bit you'll find it's actually TurtleRock.
Without mod tools that's unlikely to happen.
Ah...
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Didn't realize. These are the same guys that made Left 4 Dead right?
Didn't realize. These are the same guys that made Left 4 Dead right?
Sure thing.