I already preordered my copy for like 7 bucks so it's whatever but are they actually charging $15 per monster and $7.50 per character?
I don't fault anyone involved with the game for defending it, but I'm entirely against all this DLC and pre-order bonus nonsense. If rising costs for AAA means staggered morsels of content, then I'll continue embracing indie development as I have been.
Gob smacked.
A full price AAA game should have at least a single player or coop main coarse and a multiplayer sweet.
OK< some games go heavy on the main course, and then put some DLC in other modes (like TLOU). That's acceptable, as people see the value in the base product.
But a multiplayer only game like Evolve that is almost promoted as full price AAA should not have multiplayer DLC costs for skins.
People moan about Destiny value, with about 20 single player missions, a raid, 6 strikes and you still get a multiplayer with around 10 maps that have no DLC skins etc.
So no, evolve is not offering a lot of value compared to its competition, to add DLC costs for skins and monsters is a bit much.
To the dev on here, compare what you are offering to many large game competitors, gamers are right to be annoyed at the potential value prospect and say get lost.
Gob smacked.
A full price AAA game should have at least a single player or coop main coarse and a multiplayer sweet.
OK< some games go heavy on the main course, and then put some DLC in other modes (like TLOU). That's acceptable, as people see the value in the base product.
But a multiplayer only game like Evolve that is almost promoted as full price AAA should not have multiplayer DLC costs for skins.
People moan about Destiny value, with about 20 single player missions, a raid, 6 strikes and you still get a multiplayer with around 10 maps that have no DLC skins etc.
So no, evolve is not offering a lot of value compared to its competition, to add DLC costs for skins and monsters is a bit much.
To the dev on here, compare what you are offering to many large game competitors, gamers are right to be annoyed at the potential value prospect and say get lost.
It really puts into perspective the value of Nintendo's DLC. For the same price as a single monster here (for a game already starved for content), you can get pretty much everything in Hyrule Warriors. That's like 6 new characters/fighting styles, two new adventure maps (easily over 100 hours to complete them), quite a few costumes and probably more stuff I'm forgetting.
Yeah, this is the interesting bit for me too. Are we enabling studios/publishers to keep justifying the crazy budgets and DLC Strategy to offset the cost by out constant preordering? Have we enabled this cycle through our purchases?
I really hope this thread doesn't turn into a bashing, as there are some interesting points & beliefs raised in the Turtlerock Studio post. They will feel justified in their methods, while clearly gamers feel differently.
How did we get to this point?
Try reading the thread
The four playable Hunter characters will be available for purchase individually outside of the Evolve Hunting Season Pass for $7.49 each.
Behemoth will be available for purchase this spring for $14.99
I have faith, will be going in for the basic preorder.
Especially as people can play with others who bought the DLC even when they use the characters.
Sucks it's releasing with only 3 monsters (unless you pre-order). 4 should have been the minimum imo. I'm alright to chip in (buy some monster dlc later) to keep the servers going though, I know it's probably not going to be insanely popular but damn is it fun.
This is what my hobby has been reduced to..
- remasters of games that came out last year
- preorder exclusive content
- stripped down base games in favor of over priced dlc
- season passes
- paying for p2p networks
How I miss the days of quake 3 where all the map packs were free
This is what my hobby has been reduced to..
- remasters of games that came out last year
- preorder exclusive content
- stripped down base games in favor of over priced dlc
- season passes
- paying for p2p networks
How I miss the days of quake 3 where all the map packs were free
So, $60 breaks into 15 $4 characters? Everything else is free?So I am going to attempt to bring some reason to this thread. Probably won't work but I am going to try. I am going to explain to you guys why things are the way they are right now and try to bring some perspective.
First lets talk about game prices. It is no secret that the amount of time and money it takes to make a game has gone up exponentially since the SNES days of 2D sprites. Creating 3D models with animation, 3D worlds and all the online components takes a freaking ton of work. This leads to huge budgets but the price of games has actually DROPPED by a significant margin over the years. The price of an SNES game on launch day was $50 or $60 depending on the game. If you adjust for inflation that is about $80 - $95 in todays money. Most games now cost $60 which is about two thirds LOWER than they were in the SNES days. In short we are getting a HUGE discount right off the bat.
Now lets talk about DLC. Since game makers can't sell the games at a high enough price to make their money back they have to make that up in DLC. This obviously leads them to push DLC hard because they need it to sell or the game won't make enough money. One of the most well loved and respected games this generation is League of Legends. They have over 100 different DLC champions now, each costing roughly $7. If someone bought all of them they would have spent over $700. Yet people are ok with this. Sure, you can unlock them by playing the game but the vast majority of people don't have the time to spend to unlock all the characters. For most people, if they want to play a certain character the only option is the buy it and they do it all the time. Lets compare that to Evolve. They have 15 characters in the base game for $60. That is $4 each, cheaper than LoL, AND you get the rest of the game, all the modes, maps etc. The DLC characters, assuming you don't preorder and buy the season pass, are $35 for 5 characters which is $7 each, roughly the same as LoL. If you pre-order that drops the price to $20 for 5 characters, $4 each. Using a little math and rational thought you can see that these prices are very reasonable, especially if you pre-order.
A common misconception with DLC is that it is done before launch, put on the disc, and then they charge people to unlock it. I will give you guys a little glimpse into how the game development process works so you guys can understand why this is. A character's development generally starts with a design document and some concept art. From there it goes to modeling and programmers start working on prototype code using another model or sometimes just a sphere. After the model is done it goes to the animators to be animated. Once they are done the programmers hook up the model in game and get all the animations playing at the correct times. After that there is a lot of playtesting and balance work done. Then the AI needs to be done, if the game has bots. This whole process usually takes about 6 months, sometimes more. Marketing will usually start after the character is modeled. At that point they can start making cinematics and other promotional material. The announcement is made to "buy the DLC character!" but interally the character is most likely still 2-3 months from completion with lots of animation, playtesting, balancing and possibly AI to be done. Once all the content for the base game is done the build is sent to MS and Sony for approval. At this point DLC work has already started, with some of the models done and probably a prototype in place. A few weeks later they tell you that you weren't approved and give you a list of things to fix, then you fix them and resubmit. More weeks go by then they approve you and the game has gone 'gold' and starts being printed on discs. BUT the build they printed had the DLC character model on it! The download is only a new EXE and a few script files, thus very small, and people freak out because "they sold us DLC that was already on the disk!!!". The model was finished when the game was printed on discs, but it was MANY months from actually being finished.
So what about pre-orders? Most would say they are a scam to get you to shell out before the reviews hit. In fact they are something created by Gamestop and other retailers to help them judge demand and make sure they order enough copies. Do you notice that games hardly ever sell out anymore? It is because of pre-orders. Retailers are much better able to judge demand for a particular title if they push pre-orders. Retailers demand pre-order bonuses from developers to give people more incentive to pre-order. In exchange they create signage and other in-store marketing for your game. If you give them EXCLUSIVE pre-order bonuses then they will push your game for you even more. That is why so many games are doing pre-order bonuses, sometimes retailer exclusive ones, because it gives the title a LOT of cheap marketing. It has absolutely NOTHING to do with tricking people into buying bad games; that is what review embargoes are for!
I hope that this has been given you guys a small glimpse as to why things are the way they are. Maybe you can understand now why these things need to exist and not spew out so much unadulterated hate on developers that use them.
This is what my hobby has been reduced to..
- remasters of games that came out last year
Evolve does have single player/offline. Very similar to Left 4 Dead in that regard. Campaign mode and 4 other modes (Hunt, Evacuation, some egg objective mode, and basically a horde mode).
Maps are free, and I don't see the issue for cosmetics and even future DLC additions being a cost. It's how much these cost (despite what astroturf posts want to argue) that is the issue. If the $15 was the one monster, 4 hunters, and skin, it wouldn't be so bad, just as if the Season Pass was for 3 monster/hunter pack drops rather than just the one.
At the same time people are wondering if BC is ever coming back... It's not, not when "hd editions/remasters" sell so wellWhy is this a bad thing again? If TLOU hadn't been ported to PS4 I'd never have played it. I also got to play it at a FPS and resolution that wasn't possible on PS3.
At the same time people are wondering if BC is ever coming back... It's not, not when "hd editions/remasters" sell so well
I couldn't have played TLOU at 1080p 60fps with BC though...
Its been marketed very badly then, as a gamer who buys games every few weeks on Ps4 and reads GAF / Eurogamer regularly I thought this was a 4 vs 1 asymmetrical multiplayer with different modes and options for bots (like COD training mode offline).
Saying a multiplayer game mode like COD has TDM / Search / Capture flag / king of kill, Kill confirmed with humans / bots to most people is still just multiplayer only with BOT options.
Does Evolve have a single player or coop story mode ? Never seen it.
When I see a gain, any game, with tons of paid DLC before the game releases, I instantly lose interest. Maybe some day when the "Complete Edition" is $20 I'll consider it.
Hope this strategy works out for ya though.
Evolve has a "you can play with bots" mode which lets you play the game like you would multiplayer only that everyone is a bot.
You can also have bots in multiplayer to fill up empty spaces.
You can also unlock everything in the game via playing with bots.
Jumblywordsaladmarketingmesssayswhat?(EDIT) Interesting quote...
http://evolvegame.com/news/the-evolve-digital-versions-breakdown
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And now for the press release. My head hurts now. Here we go...
http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=2007327
So I am going to attempt to bring some reason to this thread. Probably won't work but I am going to try. I am going to explain to you guys why things are the way they are right now and try to bring some perspective.
First lets talk about game prices. It is no secret that the amount of time and money it takes to make a game has gone up exponentially since the SNES days of 2D sprites. Creating 3D models with animation, 3D worlds and all the online components takes a freaking ton of work. This leads to huge budgets but the price of games has actually DROPPED by a significant margin over the years. The price of an SNES game on launch day was $50 or $60 depending on the game. If you adjust for inflation that is about $80 - $95 in todays money. Most games now cost $60 which is about two thirds LOWER than they were in the SNES days. In short we are getting a HUGE discount right off the bat.
Now lets talk about DLC. Since game makers can't sell the games at a high enough price to make their money back they have to make that up in DLC. This obviously leads them to push DLC hard because they need it to sell or the game won't make enough money. One of the most well loved and respected games this generation is League of Legends. They have over 100 different DLC champions now, each costing roughly $7. If someone bought all of them they would have spent over $700. Yet people are ok with this. Sure, you can unlock them by playing the game but the vast majority of people don't have the time to spend to unlock all the characters. For most people, if they want to play a certain character the only option is the buy it and they do it all the time. Lets compare that to Evolve. They have 15 characters in the base game for $60. That is $4 each, cheaper than LoL, AND you get the rest of the game, all the modes, maps etc. The DLC characters, assuming you don't preorder and buy the season pass, are $35 for 5 characters which is $7 each, roughly the same as LoL. If you pre-order that drops the price to $20 for 5 characters, $4 each. Using a little math and rational thought you can see that these prices are very reasonable, especially if you pre-order.
A common misconception with DLC is that it is done before launch, put on the disc, and then they charge people to unlock it. I will give you guys a little glimpse into how the game development process works so you guys can understand why this is. A character's development generally starts with a design document and some concept art. From there it goes to modeling and programmers start working on prototype code using another model or sometimes just a sphere. After the model is done it goes to the animators to be animated. Once they are done the programmers hook up the model in game and get all the animations playing at the correct times. After that there is a lot of playtesting and balance work done. Then the AI needs to be done, if the game has bots. This whole process usually takes about 6 months, sometimes more. Marketing will usually start after the character is modeled. At that point they can start making cinematics and other promotional material. The announcement is made to "buy the DLC character!" but interally the character is most likely still 2-3 months from completion with lots of animation, playtesting, balancing and possibly AI to be done. Once all the content for the base game is done the build is sent to MS and Sony for approval. At this point DLC work has already started, with some of the models done and probably a prototype in place. A few weeks later they tell you that you weren't approved and give you a list of things to fix, then you fix them and resubmit. More weeks go by then they approve you and the game has gone 'gold' and starts being printed on discs. BUT the build they printed had the DLC character model on it! The download is only a new EXE and a few script files, thus very small, and people freak out because "they sold us DLC that was already on the disk!!!". The model was finished when the game was printed on discs, but it was MANY months from actually being finished.
So what about pre-orders? Most would say they are a scam to get you to shell out before the reviews hit. In fact they are something created by Gamestop and other retailers to help them judge demand and make sure they order enough copies. Do you notice that games hardly ever sell out anymore? It is because of pre-orders. Retailers are much better able to judge demand for a particular title if they push pre-orders. Retailers demand pre-order bonuses from developers to give people more incentive to pre-order. In exchange they create signage and other in-store marketing for your game. If you give them EXCLUSIVE pre-order bonuses then they will push your game for you even more. That is why so many games are doing pre-order bonuses, sometimes retailer exclusive ones, because it gives the title a LOT of cheap marketing. It has absolutely NOTHING to do with tricking people into buying bad games; that is what review embargoes are for!
I hope that this has been given you guys a small glimpse as to why things are the way they are. Maybe you can understand now why these things need to exist and not spew out so much unadulterated hate on developers that use them.
So no is the answer I am reading, its multiplier only with various multiplayer modes with a bot offline mode (Its still the same gameplay / maps / modes just AI controlled option for some characters).
OK my initial thought still stands, its not a high value proposition being multiplayer only for a triple AAA game even with offline bots and a few multiplayer variations.
Does Evolve have a single player or coop story mode ? Never seen it.
I love Evolve but this is fucking unacceptable. Does the hunting SP even include the fifth monster, Behemoth for those who didn't pre-order or those extra two hunters from the PC edition?
No. The game is a collection of 4v1 multiplayer game modes that can be played with humans or bots.
Won't this have serious impact on game balance? The more that an audience is segmented, the more troublesome it becomes for communities to develop. It is no coincidence that many of the biggest multiplayer games revolve around free-to-access content. This game had enough problems to begin with, this is a death sentence.
A 'few' is kinda understating it. The Evacuation mode has potential. Sadly only Xbone users get to partake in the beta, because Microsoft Money.
http://evolvegame.com/news/evolves-evacuation-explained
Nope, only the hunters. And the special PC version mentions another monster beyond behemoth and two more hunters on top of that pack, so if they keep the same pricing model that'll add up quick.
I've been really excited for the game but this pricing is disgusting. I don't blame anyone on the fence losing interest completely after this.
Would like to be back in the expansion days.