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Fatal Frame: Nuregarasu no Miko trailer + screenshots (Sep 27 in Japan)

foxuzamaki

Doesn't read OPs, especially not his own
Fatalframe4characters.jpg


Gothic, but yai.

This said, the creator behind FF is a pretty open pervert, apparently his team keep him in check most of the time. There's a variety of stories I've heard, the one I recall most profoundly was his acclaim of the Fatal Frame 2 porn film adaption, "Lusty Brown Butterfly." I've heard it's actually pretty good for the most part and actually catches the feel of Fatal Frame 2, but then the girls get stripped naked, incest lesbian sex, etc. Apparently the original creator claims this was close to his original vision of the game and the creators of the film did a good job with it.
Oh my
 

Aostia

El Capitan Todd
Unfortunately, I don't expect this Fatal Frame title to be localized, even with Iwata as the new CEO of NOA. Fatal Frame 4 only sold 73,449 copies 5 months after its release in Japan. It's odd that Nintendo even bothers to continue supporting such a niche series. Still, I'd like to try out the series if this new title is released on Wii U. Speaking of which, can Wii U play import titles with a hacking method like Wii was able to ?

you are quoting japanese sales as reference, and they just demonstrated to support KT for the Japanese market for this brand
 

Roubjon

Member
Yeah, I really don't see what's wrong with her outfit... definitely very Japanese-y, but nothing special.

I see Japanese students wear clothing like that all the time at my University. I don't see how what she's wearing is a big deal at all.
 

Dusk Golem

A 21st Century Rockefeller
Fatal Frame has never been a top-seller, but the key to why the games keep on being made despite this is a mix of being well-received critically, and being low-budget. The whole series has been made with a pretty low-budget, so ultimately they turn profit even if they don't sell like hotcakes.

However, with the upcoming manga, Japanese film, Hollywood film, early Wii U lifecycle release, and the fact they are releasing it so close to announcing it (usually Fatal Frame games come 1-2 years after they're announced, not 1-2 months), I take it they really want to push the brand name forward with this title. I'm hoping this means they are going to give the series another shot in the West as well, and if they do you all better buy it to tell them, yes we want Fatal Frame in the West.
 

Mr-Joker

Banned
Releasing it on my birthday????!!!!!

I'm not Japanese so please release it NOA.

Same here, oh well can't complain since I get Hyrule Warriors a week before our birthday, plus Europe is getting Fantasy Life a day before.

Fatalframe4characters.jpg


Gothic, but yai.

This said, the creator behind FF is a pretty open pervert, apparently his team keep him in check most of the time. There's a variety of stories I've heard, the one I recall most profoundly was his acclaim of the Fatal Frame 2 porn film adaption, "Lusty Brown Butterfly." I've heard it's actually pretty good for the most part and actually catches the feel of Fatal Frame 2, but then the girls get stripped naked, incest lesbian sex, etc. Apparently the original creator claims this was close to his original vision of the game and the creators of the film did a good job with it.

Erm is it a bad thing that I kinda want to watch the Project Zero 2 porn film adaptation?
 

random25

Member
Unfortunately, I don't expect this Fatal Frame title to be localized, even with Iwata as the new CEO of NOA. Fatal Frame 4 only sold 73,449 copies 5 months after its release in Japan. It's odd that Nintendo even bothers to continue supporting such a niche series. Still, I'd like to try out the series if this new title is released on Wii U. Speaking of which, can Wii U play import titles with a hacking method like Wii was able to ?

FF2 remake got an EU release. It's not that sales doesn't matter, but it's not a driving factor for this series. Heck, why did they even bother making a sequel to a poor-selling franchise in the 1st place? I think it just did good enough to continue releasing games like this.

As for localizations, we just have to wait.
 

Dantis

Member
This said, the creator behind FF is a pretty open pervert, apparently his team keep him in check most of the time. There's a variety of stories I've heard, the one I recall most profoundly was his acclaim of the Fatal Frame 2 porn film adaption, "Lusty Brown Butterfly." I've heard it's actually pretty good for the most part and actually catches the feel of Fatal Frame 2, but then the girls get stripped naked, incest lesbian sex, etc. Apparently the original creator claims this was close to his original vision of the game and the creators of the film did a good job with it.

Uh... what? Makoto Shibata?

This sounds like a load of shit to me. I've read interviews with him and haven't heard anything like this.

In Project Zero 2 when they sexualised the protagonists more, it was at Nintendo's request, for example. I have no idea where all this stuff you've just posted has come from.
 

Dusk Golem

A 21st Century Rockefeller
Uh... what? Makoto Shibata?

This sounds like a load of shit to me. I've read interviews with him and haven't anything like this.

In Project Zero 2 when they sexualised the protagonists more, it was at Nintendo's request, for example. I have no idea where all this stuff you've just posted has come from.

I'll have to ask, I have a few friends who are really big Fatal Frame fans, involved in Fatal Frame communities, translation projects, etc. I'm just sort of parroting what I've heard, and I recall this being brought up on when somebody was asking why the Fatal Frame games usually have perverted alternative costumes, like the bikini costumes in FF2, or the maid costumes in FF1 and FF3, or the few shower scenes in FF3, or so on. And they were responding that creator is a bit of a pervert, the two things I recall them mentioning was someone (I would assume the creator) pushing for more revealing costumes in one of the games but his team denied it, and acclaim to the porn film adaption. I may be recalling incorrectly, but I know there was definitely a discussion of someone who's a higher-up involved with the series being a pretty open pervert, and praise from someone on the team at least to the porn film adaption being close to original vision, so I'd assume the creator or co-creator.

And the FF2 sexualization would not be from Nintendo's request. There were bikini costumes (As in, multiple) in the Xbox release of FF2 as well, not the original PS2 version but they had some questionable costumes as well. >Knows this as I unlocked them and everything else in the Xbox version of FF2.
 

Dantis

Member
I'll have to ask, I have a few friends who are really big Fatal Frame fans, involved in Fatal Frame communities, translation projects, etc. I'm just sort of parroting what I've heard, and I recall this being brought up on when somebody was asking why the Fatal Frame games usually have perverted alternative costumes, like the bikini costumes in FF2, or the maid costumes in FF1 and FF3, or the few shower scenes in FF3, or so on. And they were responding that creator is a bit of a pervert, the two things I recall them mentioning was someone (I would assume the creator) pushing for more revealing costumes in one of the games but his team denied it, and acclaim to the porn film adaption. I may be recalling incorrectly, but I know there was definitely a discussion of someone who's a higher-up involved with the series being a pretty open pervert, and praise from someone on the team at least to the porn film adaption being close to original vision, so I'd assume the creator or co-creator.

And the FF2 sexualization would not be from Nintendo's request. There were bikini costumes in the Xbox release of FF2 as well, not the original PS2 version but they had some questionable costumes as well. >Knows this as I unlocked them and everything else in the Xbox version of FF2.

You are mistaken. It was at Nintendo's request.
 

DVCY201

Member
Fatal Frame has never been a top-seller, but the key to why the games keep on being made despite this is a mix of being well-received critically, and being low-budget. The whole series has been made with a pretty low-budget, so ultimately they turn profit even if they don't sell like hotcakes.

However, with the upcoming manga, Japanese film, Hollywood film, early Wii U lifecycle release, and the fact they are releasing it so close to announcing it (usually Fatal Frame games come 1-2 years after they're announced, not 1-2 months), I take it they really want to push the brand name forward with this title. I'm hoping this means they are going to give the series another shot in the West as well, and if they do you all better buy it to tell them, yes we want Fatal Frame in the West.

I agree. This is a big push for what is such a niche franchise, and they're clearly trying to realize it's potential. The movie, books, games, etc. all imply that they are trying to raise awareness and really appeal to audiences across different formats. Fatal Frame is finally becoming a pillar in KT's line-up. I'm quite confident that we'll see it here in NA, especially with the Hollywood Adaptation coming.
 

Dusk Golem

A 21st Century Rockefeller
You are mistaken. It was at Nintendo's request.

Video of the Xbox version of Fatal Frame 2, which released 10 years before the Nintendo Wii remake, with the first bikini costumes (there's three unlockable bikini costumes in the game) and the glasses accessory.

I'm not saying they may not have requested it, but it wasn't because of them that it exists.

I agree. This is a big push for what is such a niche franchise, and they're clearly trying to realize it's potential. The movie, books, games, etc. all imply that they are trying to raise awareness and really appeal to audiences across different formats. Fatal Frame is finally becoming a pillar in KT's line-up. I'm quite confident that we'll see it here in NA, especially with the Hollywood Adaptation coming.

Definitely hope so. The series has fantastic atmosphere and is very unique for a horror game. I don't have much faith in the Hollywood film, but it might do well. Hope it can break out of obscurity as it really is an excellent series and is unlike any other horror game, and they do very well with the low budget they're given.
 
So based on this and the screens below I'm guessing suicide will be one of the main themes of the game.

It's set in a mountain called Hikamiyama
There is a Japanese manor and graves, and people who choose death are said to go there, to the "mountain of death"

7zTEFKt.jpg

IByZc8w.jpg
 

takoyaki

Member
This looks absolutely amazing. Back in the day when there were rumors about a new game for the PS3, this is what I pictured it would look like.
 

Kandinsky

Member
Honestly this game doesnt look good at all, in fact it looks like an upressed Wii game, but hey it's nice to see more exclusive titles coming for WiiU from third parties, the console really needs them.
 

StuBurns

Banned
I'm not seeing what's so impressive about the visuals personally, but it really does seem like a fantastic opportunity for some interesting uPad stuff.
 

Gestault

Member
I don't mean this in the sense that it would stop me from buying the game (bless them for making it, really), but the character design does seem a little deep into "pander" territory, to me personally.
 
There have been more Nintendo-published Fatal Frame games skipped over for localization than there have been ones released in the west. By about 100%.

I know people think that they need games and that's why this one will come here, but Nintendo falling down is rarely sufficient impetus for them to flip on precedent.

Only if you define "west" as USA. Europe got that fantastic FF2 Remake and the 3DS game.
 

Semajer

Member
This is true. Actually just yesterday I finally was giving my Japanese copy of Zero a shot (I played Fatal Frame 1 on Xbox, so when I decided to buy a PS2 copy of the game, I decided to go for very different from what I already have and got the original Zero for the PS2).

Playing through it, outside of the characters looking different...

Miku_face_comparison.png

(Left is how the Japanese Miku looks like in Zero, right is how she looked in the PAL and NTSC release.)

...The biggest difference is the audio. And I don't mean the obvious, "Oh, they're speaking Japanese." Like, there are certain sounds that are added which I don't recall being in the English release, and there's sounds I recall in the English release I don't hear in the Japanese game. For example, in the tape recordings in the English Xbox version, there's usually creepy sounds in the background, like people uttering something quietly or creepy or breathing or something in the audio cassette tape backgrounds. In the Japanese version, I don't hear any background sound outside of maybe static.

And then some sounds they seem to have tackled completely differently. The sound of when you approach the closet next to the kimono room to pick up the tape player, the sound it makes is SO MUCH creepier than the English version sound, which they seemed to have completely changed as there is a voice coming from the tape which is talking in Japanese, but messed-up.

Now you've got me wanting to try a Japanese copy of the game. I'm pretty sure that some of the ghost battle themes are different between versions. I'd quite like to try the Japanese Xbox release, and see what things they may have changed back from the western release.
 

Zornica

Banned
Unfortunately, I don't expect this Fatal Frame title to be localized, even with Iwata as the new CEO of NOA. Fatal Frame 4 only sold 73,449 copies 5 months after its release in Japan. It's odd that Nintendo even bothers to continue supporting such a niche series. Still, I'd like to try out the series if this new title is released on Wii U. Speaking of which, can Wii U play import titles with a hacking method like Wii was able to ?

as others already mentioned, money and sales aren't the only worthwhile returns. If Nintendo were only motivated by money they'd have cancelled lots of stuff already. Games like the new Xenoblade will NEVER make a profit, but it's still in development looking more expensive then ever. It's the same here. Just having games to show can be very worthwhile too.

[...]

This said, the creator behind FF is a pretty open pervert, apparently his team keep him in check most of the time. There's a variety of stories I've heard, the one I recall most profoundly was his acclaim of the Fatal Frame 2 porn film adaption, "Lusty Brown Butterfly." I've heard it's actually pretty good for the most part and actually catches the feel of Fatal Frame 2, but then the girls get stripped naked, incest lesbian sex, etc. Apparently the original creator claims this was close to his original vision of the game and the creators of the film did a good job with it.

omg.. initially I thought you were joking... but it's real -_-

The only problem I have with a sub-only release is that one of the main creep factors is the phrases that the ghosts mumble during battle, which you would lose out on.

I enjoyed FF4 a lot, but I have no idea what the doctor ghost is saying to you, even when the voices are reasonably clear, because of the language barrier.

to me it was the opposite... getting threatened in a language I don't understand made it even more intimidating.
 

Semajer

Member
to me it was the opposite... getting threatened in a language I don't understand made it even more intimidating.

The creep factor is still there, but I'm missing out on content by not understanding it. Really the best thing to do is include both the Japanese voice track and a dub, and give various options for subtitles; none, Cutscene-only, all, etc.
 

Zornica

Banned
The creep factor is still there, but I'm missing out on content by not understanding it. Really the best thing to do is include both the Japanese voice track and a dub, and give various options for subtitles; none, Cutscene-only, all, etc.

With FF2 Wii we only got the dub - which was surprisingly good.
Still a strange decision on their end though. Would've preferred both (like with Xenoblade).

edit:
Petitions on the internet are shit... but you could spam miiverse. At least than they could be sure that the ones asking for games are real customers....
 

Gestault

Member
So, how about we start operation waterfall? I need this game ;_;

How about Operation: "It shouldn't take a goshdarned petition to get a global company already producing a game to publish it in the single largest market in the world, unless something is seriously wrong with their business model"?

I'd sign that petition. I wouldn't want to write out the acronym, though.
 

Dusk Golem

A 21st Century Rockefeller
Now you've got me wanting to try a Japanese copy of the game. I'm pretty sure that some of the ghost battle themes are different between versions. I'd quite like to try the Japanese Xbox release, and see what things they may have changed back from the western release.

I'd be curious what'd be different between those versions as well. Outside of some graphical differences and audio, the other changes are minor so far from what I've noticed. Like there's an additional file in the US release, the file inside the room with the tiny door with a couple of dolls on the second floor, that's not in the Japanese release. And the time puzzles are slightly different as clocks are reversed in Japan to American clocks (so 1 PM is what'd be 11 PM on our clocks, or our 3 PM is their 9 PM).

The game with the most differences between versions has to be Fatal Frame 2, though. There are differences between the original PS2 Japanese and English releases, then differences between the PS2 and Xbox versions of the game, and then differences between the other versions of the game and the Wii remake, and then differences between the Wii English and Japanese release.

I haven't played Deep Crimson Butterfly yet to say the whole list of differences, but between the English PS2 and English Xbox versions of the game, I know the differences are;

-The Xbox version of FF2 included a new mode of playing the whole game in First-Person. It has some pros and cons.
-The Xbox version includes a new item shop when you complete the game where you can exchange points you've earned in the game (and not spent on upgrades) and trade them for items and unlockables, like concept art, items, accessories, new skills, costumes, etc.
-There's a new survival-mode where you go through miniature stages with ghost challenges and a selected inventory and you get ranked on how you perform.
-Enhanced graphics which updated textures and models on some things, as well as the characters saw higher-quality models.
-There was a brand new ending in the Xbox version.
-There's like over 20 new additional costumes and accessories to unlock than the PS2 game.
 

Kansoku

Member
Man this is looking good. Never played a Fatal Frame game tho.

To those who played, what it's like? Is it more jump scares, or more psychological? I mean, I'm not into horror stuff, but I played Amnesia and loved it, especially because they don't try to scare you, they make an tense, dark atmosphere and you make things scary by yourself. I can get into that stuff, but things that jump at you is too much. Heck I scare myself in regular games often, especially if I don't see an enemy and they attack me I'm doing something else.
 

takoyaki

Member
The title of the game doesn't translate all that well.

The "Nuregarasu / 濡れ烏" part describes a glossy-black hair color of women, only that the Japanese characters use the picture of a "wet crow/raven" to say "glossy-black". "Miko / 巫女" means shrine-maiden. So you could translate it either as "the glossy-black shrine-maiden" or more freely "the shrine maiden with hair that is glossy and black like a wet crow".

Hence the emphasis on water and black hair throughout the trailer. I also think it's a save guess that she will play a big part in the story:

0107jksvf4k6w.jpg
 
The Shrine Maiden With The Hair That Is Glossy And Black Like A Wet Crow: Wii U Edition Game Of The Year - True HD Remaster, Definitive International Chronicles α
 

Semajer

Member
I'd be curious what'd be different between those versions as well. Outside of some graphical differences and audio, the other changes are minor so far from what I've noticed. Like there's an additional file in the US release, the file inside the room with the tiny door with a couple of dolls on the second floor, that's not in the Japanese release. And the time puzzles are slightly different as clocks are reversed in Japan to American clocks (so 1 PM is what'd be 11 PM on our clocks, or our 3 PM is their 9 PM).

The game with the most differences between versions has to be Fatal Frame 2, though. There are differences between the original PS2 Japanese and English releases, then differences between the PS2 and Xbox versions of the game, and then differences between the other versions of the game and the Wii remake, and then differences between the Wii English and Japanese release.

I haven't played Deep Crimson Butterfly yet to say the whole list of differences, but between the English PS2 and English Xbox versions of the game, I know the differences are;

-The Xbox version of FF2 included a new mode of playing the whole game in First-Person. It has some pros and cons.
-The Xbox version includes a new item shop when you complete the game where you can exchange points you've earned in the game (and not spent on upgrades) and trade them for items and unlockables, like concept art, items, accessories, new skills, costumes, etc.
-There's a new survival-mode where you go through miniature stages with ghost challenges and a selected inventory and you get ranked on how you perform.
-Enhanced graphics which updated textures and models on some things, as well as the characters saw higher-quality models.
-There was a brand new ending in the Xbox version.
-There's like over 20 new additional costumes and accessories to unlock than the PS2 game.

I'm pretty sure that the only differences between the Japanese and PAL FF2R releases are that the PAL version is missing some costumes, and that the model viewer camera can't go as low, in an attempt to stop panty-shots.

The Xbox release of FF2 adds so much content, I don't like the game in terms of horror, but in terms of being a game for entertainment it's fantastic. I don't recall there being any localisation changes, other than obvious things like text, speech, and the older sister plot-twist being lost in translation. EDIT: Other than the hidden staff ghosts.
 
Man this is looking good. Never played a Fatal Frame game tho.

To those who played, what it's like? Is it more jump scares, or more psychological? I mean, I'm not into horror stuff, but I played Amnesia and loved it, especially because they don't try to scare you, they make an tense, dark atmosphere and you make things scary by yourself. I can get into that stuff, but things that jump at you is too much. Heck I scare myself in regular games often, especially if I don't see an enemy and they attack me I'm doing something else.

It has jump scares but it's mostly psychological. The music, the sound, the lighting, it's all perfect.

https://www.youtube.com/watch?v=LwHmnQz2Pn0&index=10&list=PLBCA60C3A46BF4554
That's a typical track.

https://www.youtube.com/watch?v=pFMID3Ga8k8
That's a pretty creepy optional part in the third game.
 

Terrell

Member
Man this is looking good. Never played a Fatal Frame game tho.

To those who played, what it's like? Is it more jump scares, or more psychological? I mean, I'm not into horror stuff, but I played Amnesia and loved it, especially because they don't try to scare you, they make an tense, dark atmosphere and you make things scary by yourself. I can get into that stuff, but things that jump at you is too much. Heck I scare myself in regular games often, especially if I don't see an enemy and they attack me I'm doing something else.
I'm pretty sure it's a bit of both worlds, from what I remember.

There's a reason people call it the best game in the horror genre right now.
 

Dusk Golem

A 21st Century Rockefeller
Man this is looking good. Never played a Fatal Frame game tho.

To those who played, what it's like? Is it more jump scares, or more psychological? I mean, I'm not into horror stuff, but I played Amnesia and loved it, especially because they don't try to scare you, they make an tense, dark atmosphere and you make things scary by yourself. I can get into that stuff, but things that jump at you is too much. Heck I scare myself in regular games often, especially if I don't see an enemy and they attack me I'm doing something else.

Fatal Frame is regarded by many to be one of the scariest horror franchises. For me I don't find it as scary as most, but I do find it fun and it has its moments.

Horror-wise its kind of a mix-up. The 'jump scares' are handled a lot different than say, Resident Evil, and honestly most of them are more random, and the things that jump-scare you aren't actually monsters, but things you can quickly nab a photo of for points, but there's some terrible random things that can happen... In each Fatal Frame game (except 4) there are scripted and random ghosts that can appear at anytime. One of the worst scares that happened to me was when I was looking through an area with my camera pulled out and was just kind of eyeing around the environment, when suddenly BOOM, random ghost moved like the speed of light in front of my camera lens and scared me shitless.

There is more psychological scares, like seeing someone walking away from you in the distance, or approaching someone who is standing in a corner, or weird sounds and you don't know where they're coming from, and that sort of thing. But there's also scares that come more from surprise or shock as well. One moment that almost always gets me in the first game is when you're walking by these stairs you've passed a few times, and suddenly this ghost woman with her eyes gouged out comes barging down the stairs. How she looks, the suddenness of it with the camera position change, and the music always gets me.

That said, I would say some horror elements of Fatal Frame are a bit dampened by its design decisions. Its combat system is fun, but can actually be mood-ruining in that it shows points being collected which can take you out of it and make combat more... Well, like a game than something to be terrified of. The games I also find are kind of a little bit too lenient on giving you a healing item, I usually find myself with a lot more than I need.

Also some scenes could of been amazing in gameplay with ghost reveals, but a lot of them happen in cutscenes. To note though is this isn't always true. I'll never the first time in Fatal Frame 2
when the box lid slides open and a ghost crawls out of it, so goddamn creepy, and all in gameplay.
 

Bulbasaur

Banned
As far as a Western release goes, the wii u needs all the games it can get. And while a horror title is niche, if it shows intuitive use of the game pad, though it may not be a system seller but it may change a few minds.
 

Dusk Golem

A 21st Century Rockefeller
Gematsu translated it as "The Raven Haired Shrine Maiden", which I guess is good enough.

I'm thinking Black Haired Shrine Maiden or Raven Haired Shrine Maiden will work best for its name. Wet Crow Shrine Maiden just sounds silly in English, or the Shrine Maiden that is Wet or whatever.
 

wsippel

Banned
Man this is looking good. Never played a Fatal Frame game tho.

To those who played, what it's like? Is it more jump scares, or more psychological? I mean, I'm not into horror stuff, but I played Amnesia and loved it, especially because they don't try to scare you, they make an tense, dark atmosphere and you make things scary by yourself. I can get into that stuff, but things that jump at you is too much. Heck I scare myself in regular games often, especially if I don't see an enemy and they attack me I'm doing something else.
I've only played the first Amnesia and a bit of Fatal Frame 4, but they seem comparable in many ways. Fatal Frame 4 had jump scares, but similar to Amnesia, the horror mostly came from the dense, dark atmosphere. One thing I preferred in Fatal Frame was that you didn't feel completely helpless. Weak, certainly, but Amnesia had shit where you would just die if you took the wrong turn, or died because something unexpected just happened, and that's not "horror" in my opinion - it's just shit game design. It's also why I think Fatal Frame is much better than Siren, at least from what I've seen. Because Blood Curse, like Amnesia, had those "oops, you've opened the wrong door - now you're dead" moments, that Fatal Frame didn't seem to have. Then again, as I wrote, I've only spent maybe three hours with the game.
 

Jucksalbe

Banned
I'll never the first time in Fatal Frame 2
when the box lid slides open and a ghost crawls out of it, so goddamn creepy, and all in gameplay.

Fuck that scene, that's probably the scene I remember the most from the second game. It also happens in a supposedly "safe" area at a time when you don't even have to be there.
 

Dusk Golem

A 21st Century Rockefeller
I wonder why they would have to specify the Raven part

I'm not Japanese expert, but from what I've gathered from others trying to translate the title, the part that throws people off is the 'Nuregarasu' word, which in Japanese is kind of open for what it means in English. It's supposed to describe something murky, dark, black, wet, crow-like, or essentially be a describer to a pitch blackness, inky blackness, etc. In Japanese the title works well probably, as it describes something that works with both the water and shadow theme this game seems to have.

In English though there is no direct equivalent, so it comes out meaning some broad things, some of which are just silly, like Wet Crow, silky glossy hair, etc. It's to describe her jet-black hair, but the Japanese word is trying to describe the hair as being black like a crow or raven or silky inky black and murky, but to English the direct translation is silly, the most accurate way to translate it is silly, so the best alternative would be 'Black Haired Shrine Maiden', 'Raven Haired Shrine Maiden', or something of that sort.
 

kaioshade

Member
You also forget how they localised Xenoblade Chronicles, The Last Story, Pandora's Tower, Another Code : R, The Last Window, and the Project Zero/Fatal Frame 2 Wiimake (ok, just in Europe for the last two, but still).

I wouldn't say English players got "shat on". Game not being localised has always happen, and will always happen, unfortunately...

Nintendo only did xenoblade after ungodly amounts of begging for it.

Pandora's Tower and Last Story were not localized by Nintendo

Nintendo of Europe seems to have a bit more of a clue than NoA. But i stand by what I say. I will gladly eat crow if it is announced for Release outside of Japan to the US, but i have absolutely no faith in them to do it.
 
Video of the Xbox version of Fatal Frame 2, which released 10 years before the Nintendo Wii remake, with the first bikini costumes (there's three unlockable bikini costumes in the game) and the glasses accessory.

I'm not saying they may not have requested it, but it wasn't because of them that it exists.



Definitely hope so. The series has fantastic atmosphere and is very unique for a horror game. I don't have much faith in the Hollywood film, but it might do well. Hope it can break out of obscurity as it really is an excellent series and is unlike any other horror game, and they do very well with the low budget they're given.

Hmmm hope Yuri finds glasses in This game
 
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