Death Penalty
Member
Dude, believe me, I've tried virtually every imaginable thing I can think of, including specific combinations of legs, core + tail, head, right side (deadeye, blind spot, etc) you name it. His hind legs even have two separate lock-on spots (per leg, I mean). I can't make sense of it watching footage from over 10 different encounters. As in, actually paying careful attention and not having to devote brainpower to actually PLAYING the game.
The -only- predictability I can find in his AI is that attacking his head causes him to use his Parry move a lot more.
edit: Actually, that also may be down to positioning more than attacking a specific point. Garulas and Sabertusks both can be forced to use their Parry moves from the front, for example.
The behemoth fight in general needs a lot of tuning to provide satisfying areas of weakness and opportunity, I agree. There doesn't seem to be a very effective way to bring him down beyond Armiger cheese and that's a shame. Would like to see him use his parry move more often- and for it to have a greater effect- and for limb damage to be better expressed with individual health bars if that's how he's staggered. As it is, taking him down sans Armiger is a long frustrating experience, especially once he enrages and slings out attacks with barely enough pause to let you poke him once between cycles.