theofficefan99
Junior Member
There are people who think the exact opposite.geez, sounds like the second half of the game takes a total nose-dive.
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There are people who think the exact opposite.geez, sounds like the second half of the game takes a total nose-dive.
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Malik's impressions hit on why I thought this game wouldn't review that well despite the strong combat and associated systems.
Structure change into a more linear path combined with a bigger focus on story means your pretty much doing a toss up on whether or not the things you liked about the first half of the game carried over or not.
:/
I don't know what to think of this game. Reviews are gonna be crazy divisive. I'm worried the only way to know for sure is to take the plunge.There are people who think the exact opposite.
geez, sounds like the second half of the game takes a total nose-dive.
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There are people who think the exact opposite.
I liked the linear half of XIII a lot more than Pulse, I'm not worried about the second half of this so much
Literally one of the worst sections I've been through this gen.
Malik went from walls of text to 2-3 lines
D:
What happens?in Chapter 13
The influence of Nojima couldn't have been fully excised, and that doesn't change what I think of the other writers.
Same here. Pretty sure I'll absolutely love the second half.I liked the linear half of XIII a lot more than Pulse, I'm not worried about the second half of this so much
As quite a few people expected, it seems like a love/hate scenario with the second half. I've seen people gushing over it, some not so much.
If anything has been demonstrated throughout this thread though, with so many differing opinions and reactions: This game will be a very personal experience that will shape your own unique opinion. Reviews are going to be all over the place with this game.
We have waited this long, no matter how it turns out in your own view, its still a magical moment in gaming for us all!
I don't know what to think of this game. Reviews are gonna be crazy divisive. I'm worried the only way to know for sure is to take the plunge.
The game proper ran not too bad , noticeable jitter compared to light mode but I didn't find it a dealbreaker at all given how much nicer the lighting and texturing looked. The most problematic area was the tutorial zone where you're inside of a fancy training room with Gladio , the frame pacing was so bad there it looked like it was running 20 fps.Played a while on the Pro in HQ mode.Contrary to some reports I think it runs perfectly fine and there's also no stutter while panning the camera in a circle. The retail game also got another little graphical boost over the demo:
Based on what I've heard from a few people in the know, I'm expecting 8.5-9s from most major outlets.I don't know numbers, I just know it's apparently being received quite well by reviewers. Take what you will from that.
Based on what I've heard from a few people in the know, I'm expecting 8.5-9s from most major outlets.I don't know numbers, I just know it's apparently being received quite well by reviewers. Take what you will from that.
The sun stands a little different but I don't think that's the cause for this screen looking a bit better.
Played a while on the Pro in HQ mode.Contrary to some reports I think it runs perfectly fine and there's also no stutter while panning the camera in a circle. The retail game also got another little graphical boost over the demo:
Retail Pro HQ:
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Judgment Pro HQ:
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The sun stands a little different but I don't think that's the cause for this screen looking a bit better.
Seems to me that some people just do not react well to changes in formula/style regardless of how well executed they are.
I'm not just talking about major elements that some people simply find unfitting with their wants and expectations like the Batmobile stuff in Arkham Knight. It can be a lot more subtle in that different employment of the base mechanics can annoy some.
Souls' games are a great example of this in that it seems very evident to me that for some folks round here, anything other than duelling one-on-one with a knight-type enemy is a bad thing.
Same here. Really hoping it hits a 90 Metacritic and sells really well.That's good to hear. No matter what, I want this game to be critically and commercially successful, even if this game is trash. I know SE is capable in delivering a special experience, and with the nightmare this game has been through I would absolutely hate to see SE bail on this franchise at least with the big budget experiences like the main-line FF's have been.
PSY・S;225434526 said:I wonder how many of the early positive impressions from reviewers were only based on the first half...
PSY・S;225434526 said:I wonder how many of the early positive impressions from reviewers were only based on the first half...
Yeah they either sharpened the textures further or added more AF because the ground and rocks look a tiny smidge better from what I see.
Also surprise surprise, like I expected the tutorial video for the Pro version was trumped up from fucking nothing.
Ty can finally post some Duscae shots.
I'll be taking my time though.Might take a couple of days till I reach Duscae.
Finally someone agreed with me a couple of pages back, chapteris fucking awful. Laziest game design I've seen in years.13
It's a 3 hour long chapter with shitty stealth, copy pasted rooms and corridors and a shit ton of fights. And here's the thing, throughout the entire chapter you literally can't use ANY of your gear, you can only kill enemies with a one shot one kill weapon that drains your entire MP. Also a shit ton of jumpscares and QTE's.
The start of the second half is very strong, which is very misleading because chapteris so shitty.1312 & 11 aren't that good either.
It's like something you see in early last gen games. I can't fathom how that made it into the game.It's a 3 hour long chapter with shitty stealth, copy pasted rooms and corridors and a shit ton of fights. And here's the thing, throughout the entire chapter you literally can't use ANY of your gear, you can only kill enemies with a one shot one kill weapon that drains your entire MP. Also a shit ton of jumpscares and QTE's.
Linearity is not the issue in the second half, hell I think the two best moments happen in the second half. It's this:
It's like something you see in early last gen games. I can't fathom how that made it into the game.
Yikes that does sound bad. That's essentially stripping out all the best parts of the game in favor of random stealth. I have to wonder what the hell they were thinking inserting such a random thing.
How areby comparison?14 and 15
It's a 3 hour long chapter with shitty stealth, copy pasted rooms and corridors and a shit ton of fights. And here's the thing, throughout the entire chapter you literally can't use ANY of your gear, you can only kill enemies with a one shot one kill weapon that drains your entire MP. Also a shit ton of jumpscares and QTE's.
Finally someone agreed with me a couple of pages back, chapteris fucking awful. Laziest game design I've seen in years.13
It's a 3 hour long chapter with shitty stealth, copy pasted rooms and corridors and a shit ton of fights. And here's the thing, throughout the entire chapter you literally can't use ANY of your gear, you can only kill enemies with a one shot one kill weapon that drains your entire MP. Also a shit ton of jumpscares and QTE's.
Come on guys, I didn't start hating the game, lol. There are bad sections in every game that I played, no game is free from it. Anyways i will put a final review soon once i am done with ending.
Finally someone agreed with me a couple of pages back, chapteris fucking awful. Laziest game design I've seen in years.13
It's a 3 hour long chapter with shitty stealth, copy pasted rooms and corridors and a shit ton of fights. And here's the thing, throughout the entire chapter you literally can't use ANY of your gear, you can only kill enemies with a one shot one kill weapon that drains your entire MP. Also a shit ton of jumpscares and QTE's.
Linearity is not the issue in the second half, hell I think the two best moments happen in the second half. It's this:
It's like something you see in early last gen games. I can't fathom how that made it into the game.
You're not revisiting the open world during the second half? I wonder if there's anything interesting that unlocks after key story events.
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Holy shit that sounds even worse than I thought.
Whoever sounded off on that has no business being in charge of a video game.
You're not revisiting the open world during the second half? I wonder if there's anything interesting that unlocks after key story events.
I think there'd generally be two ways to play the game - revisiting from time to time, or barreling through to the end to see what happens and then going back for postgame.
I'm inclined to think most people would opt for the latter.
It's a 3 hour long chapter with shitty stealth, copy pasted rooms and corridors and a shit ton of fights. And here's the thing, throughout the entire chapter you literally can't use ANY of your gear, you can only kill enemies with a one shot one kill weapon that drains your entire MP. Also a shit ton of jumpscares and QTE's.