MrCunningham
Member
Kojima is going all out on this one.
Isn't this thread about the engine? Not PC port begging / thread shitting
Where did all Sucker Punch rumors come from?
The game was announced for PC...
I believe that Death Stranding is still coming to PC, but your post is nonsense. Sony's main goal with exclusives, is to make the PlayStation platform (console hardware + Network) more attractive. It's about the message 'games only on PS'. A bit more money of PC sales is..... not what they're looking for.Isn't it just the opposite? You could argue that for almost every exclusive that it's stupid NOT to bring it to as many platforms as possible. It's called leaving money on the table.
I believe that Death Stranding is still coming to PC, but your post is nonsense. Sony's main goal with exclusives, is to make the PlayStation platform (console hardware + Network) more attractive. It's about the message 'games only on PS'. A bit more money of PC sales is..... not what they're looking for.
How... did Kojima improve it? He had a team?I liked how Kojima said how he improved the engine and they showed Hermens face as he said it. You could see him thinking "what, it was not good enough!?"
I liked how Kojima said how he improved the engine and they showed Hermens face as he said it. You could see him thinking "what, it was not good enough!?"
Safe to say any of his games going forward where he collapsed with sony like this are going to never be on xboxSo i guess Kojimas games will never show up on Xbox? Unless he's crazy and uses a different engine for every game.
So i guess Kojimas games will never show up on Xbox? Unless he's crazy and uses a different engine for every game.
Man.. watching that panel makes me really sad that Yu Suzuki isn't getting the same WWS / Cerny treatment that Kojima is.
Especially with him and Cerny seemingly being friends and all....
Not saying Kojima doesn't deserve it but I'm sure he would've made something amazing either way, while Suzuki really hasn't gotten the respect he (imo) deserves.
Uh what are you even talking about?Goodbye 60fps, helloooooooo input lag. After the great fluidity of MGS V and its controls/gameplay, this is just utterly disappointing. I like Guerrilla, but this doesn't match at all.
Uh what are you even talking about?
Input lag and framerate are not inherent to an engine.
Goodbye 60fps, helloooooooo input lag. After the great fluidity of MGS V and its controls/gameplay, this is just utterly disappointing. I like Guerrilla, but this doesn't match at all.
Goodbye 60fps, helloooooooo input lag. After the great fluidity of MGS V and its controls/gameplay, this is just utterly disappointing. I like Guerrilla, but this doesn't match at all.
Uh what are you even talking about?
Input lag and framerate are not inherent to an engine.
there's no input lag in KZ Shadow Fall and game runs at 60 fps in multiplayer
People keep saying it's confirmed for PC. Please give proof of that outside of a deleted Q&A from a year ago.
The camera work on Del Toro was very much in line with what was done in MGSV thats why people prematurely thought it was the Fox engine.
It doesn't, the framerate is just unlocked. Unless they've changed that, I haven't touched the game since the launch of PS4.
I'm not claiming they are, it's just that I'm associating the Fox Engine with snappy controls and Guerilla's work with the exact opposite. But I'm an optimist, so I'm hoping for the best.
When Kojima met Guerrilla they introduced themselves and handed him this
That's the source code to Decima. He said they gave him that before any deals or contracts were in place.
yeah, like in most "60 fps" games.
and engine has nothing to do with this. If they wanted, they could run this at locked 60 fps.
your first post here was strictly pessimistic, but you're "optimist". Ok
What does that even mean? A lot of games don't run at 60fps so we're just going to call them 60fps anyway? Ok. Either way, MGS V wasn't one of those games.
And Guerrilla usually hasn't any interest in doing so, which is why I'm disappointed. I'm not sure what you're trying to tell me. "They could do it if they wanted" doesn't really change anything.
The engine does play a role here, it's tailored to a fixed piece of hardware. Guerrilla usually has a different focus. Thats fair, it's just disappointing to me.
I like Kojima, so I want this to be good.
No, it doesn't.
So i guess Kojimas games will never show up on Xbox? Unless he's crazy and uses a different engine for every game.
Confused at the Killzone reference in the OP title - is there an new Killzone in development using this engine?
Confused at the Killzone reference in the OP title - is there an new Killzone in development using this engine?
Confused at the Killzone reference in the OP title - is there an new Killzone in development using this engine?
Confused at the Killzone reference in the OP title - is there an new Killzone in development using this engine?
If this ever shows up on anything but a PlayStation it's going to be months if not years later.
PhyreEngine was made to ease multi-platform development for third parties during the early PS3 era when an number of them were skipping the platform due to its notorious complexity. It officially supported both PC and 360, and had a very permissive license letting developers do whatever they wanted with it. I believe Sidhe even ported it to the Wii and iOS. It's not in any way comparable to Guerilla sharing their in-house proprietary tech.It has probably already been mentioned, but an engine being developed by Sony doesn't exclude that game also being made available for other platforms. Sony's own PhyreEngine has been used in games for PC a fair few times before and not by Sony themselves.
Wasn't the engine used for Until Dawn as well?
It has probably already been mentioned, but an engine being developed by Sony doesn't exclude that game also being made available for other platforms. Sony's own PhyreEngine has been used in games for PC a fair few times before and not by Sony themselves.
I'd have thought if it was definitely a PS4 exclusive, Sony would be clarifying that. They used the words 'console exclusive' but haven't upgraded to 'exclusive' - which there would be no reason not to (and plenty of reason to do) if it was definitely only ever going to be a PS4 game.
This is like the freaking dream Team of Video game making.