No, direction =/= good animation. Your examples have very little animation at all. Camera pans and zooms to show motion, speed lines instead of actually animating, static faces. That is NOT good animation
DBZ rarely had good animation. But it did often have good direction to hide it
This rebuttal with that gif doesn't make sense.
DB/Z had genuinely great animation during its best fight scenes, because the posing and timing to show speed and impacts were all solidly constructed. Blows look like they connected hard and hurt like shit, and some of the choreography- such as Goku windmilling onto his feet before blowing the Ginyu Force away- is iconic as hell. Camera work is also fair game for animation to use, so I'm not sure why you called that out, really. You don't need a new drawing every two frames to qualify a work as good animation.