Aztechnology
Member
I legitimately cannot stand the CGI style animation of RWBY and the new Berserk. It's awful.
I legitimately cannot stand the CGI style animation of RWBY and the new Berserk. It's awful.
Completely done on ones right?I don't understand trying to say that one method of animation is superior to another, but I'm just here for the gifs anyway. I haven't seen anyone mention Richard William's masterpiece "The Thief and the Cobbler" yet (the "Recobbled" cut, not the theatrical release).
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Trailer: https://www.youtube.com/watch?v=fJry5ReXZVM
i mean, does anyone like that?
i mean, does anyone like that?
Completely done on ones right?
And if you notice, I never stated HB's method was terrible. I mentioned it was cheating. You pretty much stated my point. It was meant to showcase that hand-drawing isn't automatically something so super hard to do.
The biggest problems are digital coloring and mixing 3D with 2D.
Digital coloring is quite awful.
The biggest problems are digital coloring and mixing 3D with 2D.
Digital coloring is quite awful.
This is a combination of the two sort of. The backgrounds are 3D, but the character animation is 100% hand drawn.
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Besides Pixar's stuff, how to train your dragon was the first CGI animated movie where I felt that the characters had true personality. Toothless especially. Whoever animated toothless really studied animals. We saw so much of our dog's personality in that animation. It was amazing. Still is.Watch more Dreamworks.
Both have their strengths and weakneses and neither is inheritly superior.
What movie is that?In 30 years this scene has rarely been matched, whether in terms of craftsmanship, direction, or creativity.
What movie is that?
What movie is that?
yes... average.
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Ahh! But you are wrong! Those 60's Hanna Barbera cartoons are artfully done. Just look at the decline of HB and TV cartoons in general through the 70s and 80s. The 60's HB cartoons had massive talent behind them, that's why they look so much better. A lot of the guys working on those cartoons came from the Warner Bros, MGM and Disney studios having worked on theatrical shorts in the 40s and 50s.
Believe it or not, the whole system was set up so that an entire episode of The Flintstones could be animated by 2-3 veteran animators and some assistants.
Besides Pixar's stuff, how to train your dragon was the first CGI animated movie where I felt that the characters had true personality. Toothless especially. Whoever animated toothless really studied animals. We saw so much of our dog's personality in that animation. It was amazing. Still is.
If you actually pay attention to what's happening instead of getting distracted by your screen flashing you'd see there's actually nothing special in the animation of this shot.
Besides Pixar's stuff, how to train your dragon was the first CGI animated movie where I felt that the characters had true personality. Toothless especially. Whoever animated toothless really studied animals. We saw so much of our dog's personality in that animation. It was amazing. Still is.
apparently toothless was based on the animators experience with his adopted cat and this reference seems like he annoyed him a bit for reference
"During the film's commentary, directors Chris Sanders and Dean DeBlois along with producer Bonnie Arnold reveal that Toothless's movements and body outline were based on one of the artist's cat. "
Likely they used a variety of animals as reference though
If you actually pay attention to what's happening instead of getting distracted by your screen flashing you'd see there's actually nothing special in the animation of this shot.
BUT IT'S DRAGUN BOLL
Well, I wouldn't really call it a feature film...but there's this.I still know of productions being drawn on paper. But I don't think "any" films are being colored on cells anymore?
Are there any feature film of the last years, that hasn't been digitally colored?
I feel like it's a misconception that good animation needs to have a lot of movement.
Some of the best animation is the most subtle or still, as it were, and some of my favorite moments from film and tv have little movement or fewer drawings than a typical WDAS scene. If anything, you're taught by any teacher worth their salt to tone that shit down because more than likely you've mastered timing and squash and stretch and want to Chuck Jones the fuck out of everything.
Good animation is also informed by the context of the surrounding narrative, how things are situated within the frame, and the art direction (a common refrain I hear in Super threads is that it's okay for individual frames to look bad, especially if they're exaggerated inbetweens- that shit will get you thrown out of any reputable house. Every frame must be drawn well. Your keys have to tell the story, the breakdowns have to connect the beats, and the inbetweens have to flesh out the detail. Bad drawings means a worse experience by default. No exceptions.)
In the context of Goku's Kamehameha there, I see no reason why it doesn't qualify as good animation. Goku's form is solidly drawn, and he reacts powerfully against the increase of the beam's power increase without coming off as squishy or weightless. The framing is great, highlighting the scale of the energy beam compared to Goku and his environment. And the environmental effects- the rocks and dust flying up- are classic, both acting as detail to inform the viewer of the physics of the scene and as an added anticipation to the power increase (notice the speed change in the rocks flying upwards). And it's all informed appropriately within the context of the narrative where Goku tries a last ditch effort to subdue Vegeta.
There's honestly no reason to shit on this gif.
I thought so too, but apparently it wasn't. Hiroyuki Okiura just has a very life-like animation style that has been accused of rotoscoping many times (specifically his movie Jin Roh). Which is why I think it's top tier hand drawn animation.It is impressive and I agree with your with your first sentence.
I'm pretty sure most of this was rotoscoped, but it's still impressive (probably why Pocahontas is as pretty a film as it is too)
You forgot my favorite one in this sequence:
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None of what you talked about is actually animation, and even what you DID talk about (shot composition and direction) is being HUGELY overstated.
someone posted this on gaf a while ago and its stuck with me. Makes total sense too.
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***Obviously talent helps too
Id definitely put myself in the camp of hand-drawn at its best is better than CG at its best, but thats also completely a personal preference and Im well aware that its not a binary distinction as plenty of hand-drawn films are blends of traditional hand-drawn with CG elements.
It's rare due to the shift in teaching. A lot of schools teach the basics of traditional hand drawn and figure anatomy because those are hella important to learn but then overtime transition to working in the tv format that is toonboom/commercial format that is toonboom and flash.I'm also in this camp but without the caveat about personal preference. Got a lot of CGI designers up in here defending their craft because that's the new hotness, but the where are the 2D animators/cartoonists? Their rarity speaks to the caliber of the craft.
I say this and I *love* Moana. And Brave. And a host of Dreamworks films like Kung Fu Panda.
Did Cuphead have anything to do with this topic being created?
As a card-toting member of the humanities, this does not compute. Always do whatever with excellence, no matter the cost (and time is certainly a cost).
You business people can cut your corners.