Looks cool. My anticipation is a little deflated since the initial reveal for a handful of entirely subjective (and admittedly not necessarily accurate, given there's still so much to learn) traits that don't jump out and wow me. I'm not the biggest fan of the environments, except the overgrown urban areas, as they aesthetically and topographically look pretty dull to me. I'm not sold on the hero, but mainly because I just don't know enough about her, and I don't really like Guerrilla's writing (though John Gonzalez offsets that considerably). I'm not completely sold on the engine, which while obviously pretty, has a weird look to it that I can't quite describe (like a faux sharpening, I know, it's a stupid complaint). And I'm worried how the game will come together as a whole given we know so little and E3 press demos are so routinely scripted. I just hope it doesn't go the way of Ubisoft or Monster Hunter, as an open world/adventure game, selfishly because that's not my taste.
Still, the robo designs look fucking amazing, and I'm keen on the premise. Narratively nothing about that trailer jumped out to me; cliché seek-the-truth-about-your-mysterious-past. Maybe she'll turn out to be half robo or some such tripe. But I don't mind too much. Hoping, more than anything, this year is the year we get to see some proper hands-on footage from attendees, new areas, emergent encounters and application of strategy, and so on. The stuff you can't get in controlled demos.
Massive props to Guerrilla for trying something very different from Killzone.