• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Hyrule Warriors Legends |OT| Linkle, Linkle, Little Star.

shaowebb

Member
Just played Ganondorf's Trident and as a DIEHARD NEMEA FAN I have to say that Trident is the truth. It bulk is literally Warriors Orochi 3 Nemea. The throw, the shoulder ram, the launcher into trident toss, the area control 3 string...its Nemea! Sooooooooooo happy my longtime Musou main that I always try to find an equal to in the main series now has his moveset mostly done up in one of my favorite musou titles on the character who I mained for over a decade in Smash, Ganondorf!

So glad to have a non dark type moveset for him.
 

B00TE

Member
Powering through Legends mode. Getting to play Linkle here and there is a nice change of pace at least, her move set is just so fun.
 

Phoenixus

Member
Nice little easter egg; try pressing random buttons other than A on the loading screen before a battle begins. Ocarina sounds! Playing the song of time that way is very nostalgic. :D
 

Dragoshi1

Member
Yoooo, My Fairy mode is ADORABLE.

You can rename all the fairies you get. Didn't know how much I wanted something like this.

Nintendo, future ios/android app, make a Fairy game!
 

MrPanic

Member
I got to be honest that I'm disappointed the adventure map still works the same way. I always thought that having to use specific items on a certain square was a novel but annoying mechanic. Having to use a online guide or grind for compass items to find the right square was something I hoped they would've patched out for the handheld version, but sadly it's still here.

Other than that no gripes so far, everything else seems better in this version. Didn't expect to like it this much, previous Warriors games on the 3DS were quite disappointing so I'm glad they stepped it up for this version, at least for the N3ds version that is.
 

Kyari

Member
Yoooo, My Fairy mode is ADORABLE.

You can rename all the fairies you get. Didn't know how much I wanted something like this.

Nintendo, future ios/android app, make a Fairy game!

You can only rename them when you first get them, or if you get them to level 100 and Refresh them. Just a word of warning.

Is there an easier way to get food for them other than running the Adventure maps that have it listed and getting one food per run and waiting for the reward to refresh?
 

ZServ

Member
Nice little easter egg; try pressing random buttons other than A on the loading screen before a battle begins. Ocarina sounds! Playing the song of time that way is very nostalgic. :D

You can also move the analog stick up and down to change the pitch of each button. :)
 

Giolon

Member
So how is this on the new 3ds?

AWESOME with 3D off. Even as someone who almost exclusively plays with 3D on in games, it just doesn't add much here and absolutely murders the framerate to the point that it makes me a bit nauseous.

3D off feels like near-60fps even if it isn't rock solid.

I'm actually impressed that they pulled off putting the whole of Hyrule Warriors in here. The graphics are pretty good, even if low res.
 

ZServ

Member
AWESOME with 3D off. Even as someone who almost exclusively plays with 3D on in games, it just doesn't add much here and absolutely murders the framerate to the point that it makes me a bit nauseous.

3D off feels like near-60fps even if it isn't rock solid.

I'm actually impressed that they pulled off putting the whole of Hyrule Warriors in here. The graphics are pretty good, even if low res.

It's actually 30FPS, and damn near always 30 from what I can discern.

C Stick is a lil funky at times though
 

Giolon

Member
It's actually 30FPS, and damn near always 30 from what I can discern.

C Stick is a lil funky at times though

If it's 30, it's a very consistent, smooth feeling 30. There is sometimes a little bit of slowdown on attacks that hit a very large number of enemies or on super moves. But with the 3D on the game feels like 15-20fps and actually makes me feel sick, and I don't usually have that problem.
 
So how do the number of enemies in the n3DS version compare to the Wii U version? I have a copy ordered at the discount that will arrive on Monday, and I am unsure if I want to just use the code and sell at cost, or actually keep the game.
 

NeonZ

Member
If it's 30, it's a very consistent, smooth feeling 30. There is sometimes a little bit of slowdown on attacks that hit a very large number of enemies or on super moves. But with the 3D on the game feels like 15-20fps and actually makes me feel sick, and I don't usually have that problem.

It's 30 fps, but it's actually more stable than the Wii U version, which often could take dips to 20-25 fps when there was too much going on.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Got it this afternoon, expected to play one game and put it down, and put 2 hours into it.

Still as addictive as ever.
 

Kadin

Member
First time playing a game like this. How exactly do you prioritize what you need to do first or next? There are constant swarms of enemies just about everywhere, when do you attack and when do you simply run by? Game is just a bit overwhelming in the sense that there's so many things blinking and text needing to be read yet the combat never really stops. Any tips so I don't stress myself out with this feeling of trying to be everywhere?
 

Syril

Member
With the orders and character switching, that pretty much makes it like Pikmin 3 right? Do you get a notice when the character you ordered reaches their destination?
 

MrPanic

Member
First time playing a game like this. How exactly do you prioritize what you need to do first or next? There are constant swarms of enemies just about everywhere, when do you attack and when do you simply run by? Game is just a bit overwhelming in the sense that there's so many things blinking and text needing to be read yet the combat never really stops. Any tips so I don't stress myself out with this feeling of trying to be everywhere?

Well, roughly I'd say the priority is
Whatever is attacking allied base/vital chars > Mission objectives > Bases > Named enemies > Healthbar enemies > mobs
I tend to just ignore groups of enemies or unnamed enemies unless there seems to be a crowd on the map in a undesirable spot. The crowds tend to dissolve when they don't have some kind of leader figure in the middle of them so it's usually safe to just ignore them. Just keep the enemies shouted out by the mission your top priority as they are the most likely to get you a mission fail.


With the orders and character switching, that pretty much makes it like Pikmin 3 right? Do you get a notice when the character you ordered reaches their destination?

I don't think so, but with a constant map on the bottom screen it's not hard to keep track of. It is pretty reminiscent of Pikmin 3 in a way.
 
I thought the story mode would be pretty much the same....then I got to the 3rd stage!
Warping and Character switching add so much to the formula.
 

Kadin

Member
Well, roughly I'd say the priority is
Whatever is attacking allied base/vital chars > Mission objectives > Bases > Named enemies > Healthbar enemies > mobs
I tend to just ignore groups of enemies or unnamed enemies unless there seems to be a crowd on the map in a undesirable spot. The crowds tend to dissolve when they don't have some kind of leader figure in the middle of them so it's usually safe to just ignore them. Just keep the enemies shouted out by the mission your top priority as they are the most likely to get you a mission fail.
Okay thanks. You're given like 60mins I've noticed for these maps, at least so far. Is it wise to use that time to investigate all of the map or just do the mission objectives and move on to the next? I am making sure to find the skulltulas whenever possible.
 

MrPanic

Member
Okay thanks. You're given like 60mins I've noticed for these maps, at least so far. Is it wise to use that time to investigate all of the map or just do the mission objectives and move on to the next? I am making sure to find the skulltulas whenever possible.

If the mission screen before you start the mission says there are treasures or a (Piece of) Heart you'll probably have to go out of your way to find it, they're usually a reward for capping a out of the way base or inside a random rock. I usually go out capping all the bases whenever there is downtime just to avoid them spewing out raid captains, but they aren't big threats usually so unless you're treasure hunting it's not that important to explore the whole map. The only time you usually want to go out of your way to not rush the objective is when you want a A rank in adventure mode, as you usually need 1500 kills to get a A rank for kills.
 

Giolon

Member
First time playing a game like this. How exactly do you prioritize what you need to do first or next? There are constant swarms of enemies just about everywhere, when do you attack and when do you simply run by? Game is just a bit overwhelming in the sense that there's so many things blinking and text needing to be read yet the combat never really stops. Any tips so I don't stress myself out with this feeling of trying to be everywhere?

All of MrPanic's advice is great. To elaborate on the priorities a bit:

One of the most important things that people who are only casually familiar with the series and newbies should learn is in most "Warriors" games the swarms of unnamed copy-paste mobs should be the last thing you're ever concerned about. Generally speaking, they can't do shit to anybody. They are basically there as window dressing, serve to fill up your super meter, and drop health items with some small exceptions (obviously in this game in particular, you need to kill hordes of nameless mobs inside bases in order to take over them). See nameless mobs in the fields? Run right on by unless you feel like you want to whack something.

This game is really mostly about task management. At any given time, you should be looking at the map and your objectives and saying to yourself, "Where do I need to be to advance towards winning?" or, "Where do I need to be to prevent failure?" Preventing failure includes - saving important NPCs, saving important bases. Advancing towards winning includes - taking over bases, killing named NPCs, completing objectives.

In general, the only things that can threaten your team's important NPCs or bases are enemy generals and named enemies.

Most missions, even though you have a 60 minute limit, should only take around 10-15 minutes (barring extenuating circumstances like a long progression of escort mission objectives, waiting for timers, or farming out 2500 kills for some maps' second Golden Skulltula).

Hope you have a lot of fun with the game!
 

Chopper

Member
All of MrPanic's advice is great. To elaborate on the priorities a bit:

One of the most important things that people who are only casually familiar with the series and newbies should learn is in most "Warriors" games the swarms of unnamed copy-paste mobs should be the last thing you're ever concerned about. Generally speaking, they can't do shit to anybody. They are basically there as window dressing, serve to fill up your super meter, and drop health items with some small exceptions (obviously in this game in particular, you need to kill hordes of nameless mobs inside bases in order to take over them). See nameless mobs in the fields? Run right on by unless you feel like you want to whack something.

This game is really mostly about task management. At any given time, you should be looking at the map and your objectives and saying to yourself, "Where do I need to be to advance towards winning?" or, "Where do I need to be to prevent failure?" Preventing failure includes - saving important NPCs, saving important bases. Advancing towards winning includes - taking over bases, killing named NPCs, completing objectives.

In general, the only things that can threaten your team's important NPCs or bases are enemy generals and named enemies.

Most missions, even though you have a 60 minute limit, should only take around 10-15 minutes (barring extenuating circumstances like a long progression of escort mission objectives, waiting for timers, or farming out 2500 kills for some maps' second Golden Skulltula).

Hope you have a lot of fun with the game!
This is all super interesting.

The thing I'm struggling with is the map itself. I mean, there's flashing stuff and little icons, and the there are missions popping up on the top screen, and side missions...

It's confusing as hell trying to work out what to prioritise, cos I don't know what anything is!

Edit: Yeah, see, I just got "defeated" and the level ended. I have no idea why. There's so much going on!
 

Kadin

Member
If the mission screen before you start the mission says there are treasures or a (Piece of) Heart you'll probably have to go out of your way to find it, they're usually a reward for capping a out of the way base or inside a random rock. I usually go out capping all the bases whenever there is downtime just to avoid them spewing out raid captains, but they aren't big threats usually so unless you're treasure hunting it's not that important to explore the whole map. The only time you usually want to go out of your way to not rush the objective is when you want a A rank in adventure mode, as you usually need 1500 kills to get a A rank for kills.

All of MrPanic's advice is great. To elaborate on the priorities a bit:

One of the most important things that people who are only casually familiar with the series and newbies should learn is in most "Warriors" games the swarms of unnamed copy-paste mobs should be the last thing you're ever concerned about. Generally speaking, they can't do shit to anybody. They are basically there as window dressing, serve to fill up your super meter, and drop health items with some small exceptions (obviously in this game in particular, you need to kill hordes of nameless mobs inside bases in order to take over them). See nameless mobs in the fields? Run right on by unless you feel like you want to whack something.

This game is really mostly about task management. At any given time, you should be looking at the map and your objectives and saying to yourself, "Where do I need to be to advance towards winning?" or, "Where do I need to be to prevent failure?" Preventing failure includes - saving important NPCs, saving important bases. Advancing towards winning includes - taking over bases, killing named NPCs, completing objectives.

In general, the only things that can threaten your team's important NPCs or bases are enemy generals and named enemies.

Most missions, even though you have a 60 minute limit, should only take around 10-15 minutes (barring extenuating circumstances like a long progression of escort mission objectives, waiting for timers, or farming out 2500 kills for some maps' second Golden Skulltula).

Hope you have a lot of fun with the game!
Thanks for all this additional info. I really love the playstyle and it's a ton of fun! Just wanted to make sure what I was assuming was in fact true and it appears to be the case.

I do notice you get extra rupees depending on completion time but I imagine that's not a big deal since you can repeat all these stages as much as you'd like.
 

iiicon

Member
If anyone is having trouble finding the season pass, open up the eShop and check for updates in Settings/Others. You can download the 1.2 patch there and then purchase the season pass from the in-game Extras menu.

What a convoluted way to do this.
 

Tomita

Member
Thanks for the advice, MrPanic and Giolon! This is my first Musou game and I too find the map a little confusing... But man, is this game so fun and addictive! Definitely a hard one to put down. And I'm already playing Earthbound right now.

Got a New 3DS and everything plays fluid. Didn't really like the 3D on but I never use it anyway. The graphics are nice, though I loathe those low res pictures in the menus and such. What the hell's up with that? I hope it was a size limitation and not laziness. :/ It's still fun regardless though. Sorry I can't say what the game looks on a regular 3DS, though I'll say if you're on the fence due to the visuals I wouldn't sweat it too much. If you think you'll love the game play, just get it.

Kinda wish the Gamestop bonus would have been thicker/nicer, but oh well. The booklet was free and all.
 

Cindro

Member
Impulse purchase get

The past few posts make this sound more overwhelming than I was hoping for, but that's okay - time to find out if musou games are my style firsthand.
 

Krammy

Member
That was never a consensus. It's perfectly fine on the original 3DS

Ehhhhhh, perfectly fine is reaching I think. The game is pretty poor on 3DS, to the point where I'd only recommend it as a very last resort.

EDIT: Of course, some people don't take issue with lower frame rates as much as others, so I guess YMMV, but I would definitely say that there's a consensus and it's not to bother with the original 3DS.
 
Ehhhhhh, perfectly fine is reaching I think. The game is pretty poor on 3DS, to the point where I'd only recommend it as a very last resort.

EDIT: Of course, some people don't take issue with lower frame rates as much as others, so I guess YMMV, but I would definitely say that there's a consensus and it's not to bother with the original 3DS.

Thanks, with the enemy counts they look like utterly different games. I didn't mean any malice in my last post as a Dynasty Warriors game would be perfect for my bus journeys, but this seems like a project that should be N3DS exclusive.
 

Rizzi

Member
Some of the adventure mode levels on the wii u had pretty strict time requirements for killing a high number of enemies iirc. How do they hold up with the maps seemingly having far less enemies populating the levels?
 
New to the game (playing on New 3DS) having a hard time understanding what I'm supposed to do when. Is there something I missing that tells me? I just did a mission in the story twice and failed for seemingly no reason

Wow I missed the posts at the top of this page, gonna read those, sorry!
 

Adam Prime

hates soccer, is Mexican
Man I'm playing hard mode and on the second legends mission... It's quite tough,I've had game over twice.

This is my first dynasty warriors game...
 

Cindro

Member
Good lord, the tutorial mission was so overwhelming. Constant interruptions to explain three dozen different mechanics and structures. Not a good first impression when booting up the game drunk for the inaugural play session.

Miscellaneous thoughts and questions:

This game is ugly as the blackest sin, even on standard size n3DS. The 3D is terrible, the textures look like a swamp polluted with sewage water, and the text/menus jpegs are craggier than brittle corpse bones. At least the framerate is stable.

Why does Zelda's Y move just have her thrusting her sword into the air to catch a beam of light? There was so much other stuff going on all around me that I had no clue if it was charging a meter or what.

The crafting/gathering system is confusing me. Am I going to be at a disadvantage if I don't scour each map to find every single trinket and item? The first map was really boring, geometrically and color-wise, that I had no interest in running around to explore further.

The challenge came from trying to process all of the information, not from the enemies. Which makes sense because I'm playing on easy mode, only because it was the recommended starting point for newcomers to the series. Should I bump up to normal straight away, or wait until I have a better grasp on what the hell is going on during missions?

Seriously, why is this game so damn ugly? It's like Phantom Hourglass and The Wand of Gamelon conceived a fetus that didn't take, and the rejected embryo was uprezed to a mini SD screen.

ALL OF THAT BEING SAID, I love Zelda and I love action games, so I'm reasonably comfortable with saying that after I spend a few more hours with this and have a better grasp of the insanity constantly unfolding onscreen (and also give it a go when sober), I'll end up really enjoying it. It just makes a pretty poor first impression.
 
Why does Zelda's Y move just have her thrusting her sword into the air to catch a beam of light? There was so much other stuff going on all around me that I had no clue if it was charging a meter or what.

-Doing that fills Zelda's light orbs, doing that lets her do more damage, and has a different combo finisher.

The crafting/gathering system is confusing me. Am I going to be at a disadvantage if I don't scour each map to find every single trinket and item? The first map was really boring, geometrically and color-wise, that I had no interest in running around to explore further.

-You don't need to pick up every item drop from enemies, they're given to you at the end of the level and don't go away for the whole mission.

Seriously, why is this game so damn ugly? It's like Phantom Hourglass and The Wand of Gamelon conceived a fetus that didn't take, and the rejected embryo was uprezed to a mini SD screen.

-Do you want either a bad looking game that runs decently, or a good looking game that runs worse than Snake Eater 3DS?

.
 

Giolon

Member
Man I'm playing hard mode and on the second legends mission... It's quite tough,I've had game over twice.

This is my first dynasty warriors game...
If this is your first, I recommend playing on Normal. Hard will be much more manageable when your characters are higher level and you have better weapons.

Miscellaneous thoughts and questions:

Why does Zelda's Y move just have her thrusting her sword into the air to catch a beam of light? There was so much other stuff going on all around me that I had no clue if it was charging a meter or what.

Zelda's rapier can be charged with Light by pressing "Strong Attack" (exact button determined by control config). This gives you 3 charges. At the end of some of her combos, you can press the Strong Attack button extra times for extra attacks by spending the charges of Light. I believe (off the top of my head) one such combo is: Normal, Normal, Strong. This launches Zelda into the air, while she's airborne you can press Strong to use Light charges and attack the ground in an AOE.

The crafting/gathering system is confusing me. Am I going to be at a disadvantage if I don't scour each map to find every single trinket and item? The first map was really boring, geometrically and color-wise, that I had no interest in running around to explore further.

Generally speaking, the maps in Dynasty Warriors games are only interesting to the degree that they present navigational obstacles towards you or the enemy moving from Point A to Point B. You don't really need to scour the maps, but most missions have a couple hidden items in them (which are shown to you on the mission select screen). 90% (possibly 100% I forget b/c I haven't played in a while) of the time these items are located
inside a Keep, usually one that you don't have to capture to complete your objective
. Sometimes you have to use a specific character to get the item, sometimes you don't. All missions have Golden Skulltula's on Normal and Hard.

Crafting basically is just collecting a laundry list of items, all of which are materials from killing named mobs - generally the name of the material tells you what it's from. You don't have to pick up the materials in order to earn them at the end of the mission. They're auto-picked up when you complete the stage.

The challenge came from trying to process all of the information, not from the enemies. Which makes sense because I'm playing on easy mode, only because it was the recommended starting point for newcomers to the series. Should I bump up to normal straight away, or wait until I have a better grasp on what the hell is going on during missions?

Go to Normal, IMO. The challenge comes mostly from the task management rather than the enemies, per se, at this point. Normal enemies won't do shit to you, Lieutenants, Generals and Bosses will require you to play at least somewhat intelligently (block, dodge, exploit their weaknesses) .
 

MrPanic

Member
Pro tip for beginners: You don't actually have to pick up the weapons and material bags that enemies drop, at the end of the battle you'll get everything that dropped.

Also, it looks like the Battlefield info option in the pause menu actually shows in which bases the treasure chests are hidden. Was that a thing in the WiiU version or is that new?
 

Giolon

Member
IDK if any of this is helpful for newbies or if it's all just redundant, but I'm seeing a lot of questions about understanding the map, so I'm going to try to throw out a bunch of stuff to see if it helps:

Explaining the map:

Red circles - Enemies
Red Double Circle - Enemy Generals (Cia, Volvagia, etc.)
Red Target - Mission Kill target (e.g. "Kill the assault squad before they reach your keep!)

Blue Circles - Friendlies
Blue Double Circle - Friendly Generals (Zelda, Link, etc.)
Blue Target - Mission Defense Target (e.g. Bombchus, other escorts)
Blinking Blue Circle - Usually somebody that's called for help on your team. If don't you go over and beat the shit out of whatever's killing them they'll probably die. If this is a mission critical NPC, you'll lose. They'll call for help once I think when they're at 50% health, and then again when they're at like 10% health. If you get near them when they've made the 2nd call, they will be healed.

Squared Off Rooms - Keeps, usually they are referred to by name that I think you'll just have to learn by heart. If they're blue colored, they're yours. If they're red, they belong to the enemy.

Diamonds - Outposts. If it's blue it's yours and spawns friendly troops. If it's red it belongs to the enemy and spawns enemy troops. Take these over opportunistically.

Speech Bubble - The location of the NPC that's currently yammering to you through text. They're prob either calling for help or delivering some flavor text that's part of the mission.

Your latest Primary Objective is listed at the top of the map. You can tap on it to view all Primary Objectives. (I don't think Secondary Objectives show up here). If you pause the game, there's a Battle Log that shows all of the messages you've received in chronological order. If you don't know what you're supposed to be doing, and the Primary Objectives didn't help, you can try looking here.

Edit:
Also, it looks like the Battlefield info option in the pause menu actually shows in which bases the treasure chests are hidden. Was that a thing in the WiiU version or is that new?

I'm pretty sure that's new, but if it's not god I feel dumb.
 
There's an option that automatically pauses the game when a new objective shows up, might help people who are feeling overwhelmed keep track of everything.
 

Gridman

Neo Member
I received this as a gift today. So far I have only completed 2 story missions and I am extremely pleased with how the game looks and feels. For a 3DS game with all that is happening on screen I think it looks good. On a N3DS the frame rate feels smooth. The pick up and play aspect really works for a handheld. Ad hoc multiplayer would've been neat but I understand they are pushing the hardware as is. I never finished the Wii U version of this game but I eagerly anticipate completing this one. I'm not new to musou style games but I do appreciate some of the options to help ease in newcomers. Everyone is giving good advice already so I can't think of anything more to add. Have fun with it!
 

TheMoon

Member
This is all super interesting.

The thing I'm struggling with is the map itself. I mean, there's flashing stuff and little icons, and the there are missions popping up on the top screen, and side missions...

It's confusing as hell trying to work out what to prioritise, cos I don't know what anything is!

Edit: Yeah, see, I just got "defeated" and the level ended. I have no idea why. There's so much going on!

They tell you straight up that you can ignore side-missions, for example, when they first pop-up. So ignore them if you're overwhelmed :)
 
Finished the Wii U version with all a-ranks 100% and when they announced this, I was pretty excited. At last, it's here :) Tried the new characters on Wii U version, that was fun :) Started the 3DS version, bought the DLC already, already at the fifth stage of the Legends Mode. Love the new tool and mechanics already :) And Tinkle :D

Did a glance to the adventure maps and it looks smaller then the Wii U Version. I know it's rebalanced, but I'm a little disappointed that it is smaller, because I can put so much time in the 3DS version...

Oh, well, I will still have a lot of fun. :)
 

Razmos

Member
Should I feel bad for switching to easy? The task management gets overwhelming.
There's an option in the settings to autopause the game when a new mission shows up, so that you can plan your next course of action. That might be better than switching to easy.
 
Top Bottom