Lord British
Member
Think of the levels as playgrounds. Go have fun. Or don't, and just stop with the "Sonic was never good" shit.
Sonic Adventure 2 requires special strategies which I don't think apply to other games in the series. These include:
- Ignoring the actual game and just do the versus Sonic/Shadow stuff
- Punching your friend in the face if they pick either Metal Sonic or Amy Rose
- Ignoring the actual game to focus on Chao Garden
- Use Eggman in Chao Garden and jump a lot so he says "yosh"
- Finding any excuse to quote the cutscenes. I find that "YOU'RE NOT EVEN GOOD ENOUGH TO BE MY FAKE" is the most widely applicable
- Trying to repress the memories of Knuckles/Rouge stages
OP, you are not alone!
Sounds like you've figured out what many of us have known for years... That Sonic games are terrible.
Those are all valid questions. Hopefully someone can answer them. Because I have no idea.
Ive always been meaning to ask this.
i'm glad someone asked as i also have no clue
Not gonna lie it's why I never really got into the 2d ones. I feel like the levels discourage you to go fast when that's sonics thing
I think you just have to practice levels over and over. Whenever I play sonic I just constantly run into things and it's pretty annoying and stressful
I also feel this way.
I never thought the old Sonic games were good, and Mania doesn't seem to fix much of anything.
But the great Emerald's power?????
I can totally understand this point of view. Its just that whenever Im completing a level all the while seeing parts of it that I cant get to or cant complete properly, Im not having fun. And I cant speak for the OP, but personally when I play the game and am not having fun, I look around and see other people who fervently love these games, and I think maybe Im missing something.If you didn't die and you beat the level you playing it correctly....
Ok but then do those people want it to be a game where it plays itself? Like i'm not sure, if there were no obstacles then you could go fast forever but then you aren't exactly doing anything. If you want to go fast at all times it takes practice.I've heard this before, so I don't think it is. I mean, if you're used to
Blue streak speeds by
Sonic the Hedgehog!
Too fast for the naked eye
Sonic the Hedgehog!
Sonic
He can really move
Sonic
He's got an attitude
Sonic
He's the fastest thing alive!
then it might surprise you that you get stopped so often in the actual game.
But you play the game however you feel like, there is no wrong way. But since you said that the general way the game plays gives you a sense of unease, maybe you just don't like it. That's fine.Sonic fans in this thread need to understand the questions are not literally how do I play this game?
Its more like How does this game want to be played?
Yes, you can plod methodically through each level, but many people find that doesnt feel good, and then you cant take advantage of obvious paths it seems the game wants you to take.
And yes, you can zoom through levels and take advantage of all loops, boosters, jumps, springs, etc. if you are familiar with how the level works. But it takes time to get comfortable enough to do that.
Its not that I dont get the buttons or controls or physics of the games. Its that they give me a general sense of unease to where no matter how I approach a level, things dont feel quite right. And so its logical to come up with the question Am I doing something wrong?
i like to explore and collect as many rings power ups and bonus stages as possible typically. the speed was always a hindrence to me unless i needed it to cross a large gap or get to an unaccessible area.
it's all about extra lives to me. the more lives the easier time i'll have to beat it.
I can totally understand this point of view. Its just that whenever Im completing a level all the while seeing parts of it that I cant get to or cant complete properly, Im not having fun. And I cant speak for the OP, but personally when I play the game and am not having fun, I look around and see other people who fervently love these games, and I think maybe Im missing something.
There are a lot of games that I can play and appreciate while knowing that its not a game for me. I dont like character action games, but I can recognize when a character action game like Bayonetta is good and why people like it. With Sonic I have always felt more like I dont understand the parts of it that people enjoy. And Im searching for an answer there.
The ring design is flawed, simply because you lose ALL once you get hit just one time. It doesn't really matter if you collect a lot or none at all but I guess it's the arcade style Sega had ever since.
I never really cared about collectin rings but I guess there are some hardcore players that don't lose any and collect them like madmen and for those, they make sense.
Sonic was never good
Crash was never good
Spyro was never good
Onlynintendomakesgoodgames
Only CD Projekt Red makes good games
Fixed.
Ok but then do those people want it to be a game where it plays itself? Like i'm not sure, if there were no obstacles then you could go fast forever but then you aren't exactly doing anything. If you want to go fast at all times it takes practice.
Not exactly a feature unique to Sonic back in those days, unlike the topic this is based around.Not sure how we stand in 2017 of mania but back in the glory days you had no save or free continues, so unless you got 100 rings for an extra life, got the bonus stages for a continue and didn't lose all your life's. You had to start again from level 1.
It matters for your score at the end. As someone else noted, Sonic was always pretty much an arcade game at heart. The only real point in killing enemies is they up your score too.
Not sure what you mean. I like Sonic 2 and Colors, Colors is in fact the only modern Sonic game I like because it doesn't play itself. It has tons of good platforming, moments where you should take it slow, and it's not boost to win like Unleashed or Generations.Do you not see the difference between, say, Sonic 2 and Colours in this territory?
The ๖ۜBronx;246203572 said:Not exactly a feature unique to Sonic back in those days, unlike the topic this is based around.
Losing your speed when you're new to 2D Sonic is a punishment but it feels like you're not playing the game correctly (in that there is something you're missing or not understanding) as the entirety of Sonic's persona is based around constant speed. If you're not zooming around then you don't feel like Sonic as he's always been shown to you.
Showing something constantly that revolves just around speed and then having a game that, to begin with, halts that often is jarring to some. It's not that the game is shit, it's that you need to play for awhile to get into its rhythm as opposed to the one you go in expecting.
I agree with the OT and I think some people didn't understand the point
Sega made big levels with a lot of braching paths and places to explore...but also made a character who is always running and has that "gotta go fast" feeling, so most players will just run away from the start of the level to the finish and never explore anything
Indeed. Maintaining speed and momentum in Sonic is a reward for having mastered the level. Some people just expect to be to do it off the bat because before playing that's all that's been shown to them.The only times I would use speed was when I became comfortable with the level and knew where the breaks were to stop and platform around them.
The game seems to send conflicting signals, at first, but what I've come to realize is it's just giving you a lot of equally valid options. You could choose a different approach each time you play and you'll have an all-new experience. And even the paths you've already taken, you'll get faster and more efficient at them on replaying them. In this way, Sonic rewards you for replaying its stages, keeping things fresh.I agree with the OT and I think some people didn't understand the point
Sega made big levels with a lot of braching paths and places to explore...but also made a character who is always running and has that "gotta go fast" feeling, so most players will just run away from the start of the level to the finish and never explore anything
It's so you can replay the level differently.I agree with the OT and I think some people didn't understand the point
Sega made big levels with a lot of braching paths and places to explore...but also made a character who is always running and has that "gotta go fast" feeling, so most players will just run away from the start of the level to the finish and never explore anything
That's a good way to approach it, and how I'm trying to approach it as well. Like 2D Mario but with tons of paths in all directions, and I can only do a small portion of them at a time, and at first I'll be bumbling through much of them and the focus is just on platforming my way to the end — whatever route that ends up being.I came into Sonic Mania with the same sort of mindset as the OP. Mind you I played the shit out of 2D Sonic games as a kid but it's been many years.
I'm sort of bumbling my way through, learning the levels as I go.
I'm treating it kind of like a Mario game, one that just has a shitload of alternate paths and bonus levels in each stage. That mindset is working great for me and I'm having a lot of fun with the game.
With all the hype and positive words said about Sonic Mania, I'm seriously considering picking it up. However, I have no idea how to play a Sonic game.
They've always been confusing to me. Are you trying to acquire and hang onto as many rings as possible, or do they not really matter outside of lives?
Are you trying to complete levels as fast as possible or are you supposed to regularly stop and explore? The focus on speed in the game is a little confusing to me, as it seems like you'll be quickly ushered through gigantic parts of the game in the name of speed. Are you expected to kind of backtrack and explore the area that you just zoomed through?
Should you be seeking out every TV to smash? What rewards do these garner? What about enemies? Should you be trying to kill them all or is it okay to just run past them?
What do you need to do to acquire the giant ring (no idea if that's what it's called)? What makes it invisible/unattainable and what unlocks the ability to acquire it? What's the benefit of acquiring the giant ring?
I have other questions, but I guess I'll just leave it at that for now.
If you carry 50 or more rings to the end of the level 1 in Sonic 1, a giant ring is waiting. You jump into it and go to a special stage to get a Chaos Emerald.I played a fair bit of Sonic 1 & 2 on Genesis as a kid and I dont think I have ever seen the giant rings or UFO levels mentioned in this thread.
Are you trying to acquire and hang onto as many rings as possible, or do they not really matter outside of lives?
Are you trying to complete levels as fast as possible or are you supposed to regularly stop and explore? The focus on speed in the game is a little confusing to me, as it seems like you'll be quickly ushered through gigantic parts of the game in the name of speed. Are you expected to kind of backtrack and explore the area that you just zoomed through?
Should you be seeking out every TV to smash? What rewards do these garner? What about enemies? Should you be trying to kill them all or is it okay to just run past them?
What do you need to do to acquire the giant ring (no idea if that's what it's called)? What makes it invisible/unattainable and what unlocks the ability to acquire it? What's the benefit of acquiring the giant ring?
Hold right.
This is a weird ass topic to me. Some of you are just bizarre. Is this what gaming culture has become? You have to be told how to play a 2d side scroller? Maybe it's because I grew up with the Genesis games, but I've never seen anything quite like this. Like every single 2d level based game you go from left to right and get to the end. What you do in the middle is up to you. I feel like this is from years of people shouting memes of gotta go fast and Sonic sucks.
This topic makes me cry.
*Baffled*I always wondered the same thing as OP but then it hit me...
Sonic is a runner game...
Memes.*Baffled*
It totally is not. Not in the slightest bit. How can you play a classic Sonic game and even begin to come this conclusion?
Many people obviously disagree, but yeah, I think the classic Sonic formula is just not very intuitive. It feels kind of wrong to go slow, because of the way Sonic accelerates. The only Sonic game I've enjoyed is the very first one, because I feel like it doesn't push you that hard to go fast. It felt more like a traditional platformer.
The ring design is flawed, simply because you lose ALL once you get hit just one time. It doesn't really matter if you collect a lot or none at all but I guess it's the arcade style Sega had ever since.
I never really cared about collectin rings but I guess there are some hardcore players that don't lose any and collect them like madmen and for those, they make sense.
To be honest Im pretty bad at most games, and its been many years since I went back and played those original games. From what I remember I was usually getting to the end of each level by the skin of my teeth.If you carry 50 or more rings to the end of the level 1 in Sonic 1, a giant ring is waiting. You jump into it and go to a special stage to get a Chaos Emerald.
In Sonic 2, you carry 50 or more rings and hit a check point, you can jump into a star loop that appears and play a sort of 3D mini game to get a Chaos Emerald.
You can't honestly say you played that much Sonic 1 but never saw a giant ring unless you and everyone else you watched playing were just really poor at the game.