Good point. I just hope in their trek to a new frontier its not mostly mom and dad with their 3 kids that they are targeting.
I hope so as well.
I'm a fan of the Microsoft that established Xbox Live Arcade (I cannot express how much I love the ability to download any game on the service, and, while playing, unlock the full version if I enjoy it that much), the Microsoft that pushed games like Otogi, Crimson Skies, Shadowrun, Viva Pinata, and, yeah, the Halo/Alan Wake/Forza/Fable/Gears stuff.
At this stage, I think that Microsoft exists. I think they resumed core development in 2010 and 2011, and decided not to announce anything new in 2012 because they weren't yet ready to announce their new console--which most of these games are being developed for.
I hate the "as a..." statements, but... As a core gamer, I have found that I actually like Kinect. I have also found that most of the people who complain about Kinect don't actually
own one, and have, at best, tried it out at a friend's house. Kinect is something unlike anything out there (yes, even PSEye--and I say this as a guy who has spent a great deal of time working with both of these things for motion capture purposes).
If Microsoft is still doing Fortaleza (and I worry they aren't), which combines VR stuff with Kinect motion control, we've basically got the Holodeck 0.1, which, to me, is
incredibly exciting.
Of course, I also find the WiiU pad and SmartGlass incredibly exiting, and am excited that the PS4+Vita is basically just WiiU + Kinect. I'm weird that way.
So why was Kinect all but absent from E3 2012?
I was always confused by peoples' reception to E3 2012. Everyone kept saying Sony "won," which confused me quite a bit.
My ideal E3 for a first-party dev means they show sequels to old games, they show new IPs, they show new technology, and they show new features.
Sony... they showed games we already knew about (The Last of Us, Sony Smash Bros, the seventh God of War retail release this generation, iirc), they announced a new David Cage game (I loathe this man's games), they spent like twenty minutes on Wonderbook. Most of these things are/were lackluster. They basically ignored the Vita and I can't recall any new features being added to PSN or anything (maybe they announced the store? I think reception to that has been pretty bad, though).
Microsoft, conversely? We got to see Halo 4, saw Gears Judgement announced, saw Dance Central 3, got three or four new IPs (can't remember if Wreckateer--which is surprisingly fun!--was a new IP), learned about SmartGlass functionality, and learned about additional XBL features. It ticked all the right boxes. Sure, they spent some time on Kinect, but why not? They had lots of stuff to show. Very diverse. It's not like they spent twenty minutes on Wonderbook and ten minutes on a subpar clone of a game from another company.
For an E3 at the end of a gen, I thought Microsoft's was pretty great.