Vick
Member
I feel the only "pathetic, sad and desperate thing" in here is this out of the blue meltdown, honestly.I'm seeing this sentiment a lot the last few days and its probably the saddest and most desperate fanboy drivel I've ever seen. Ever.
If you like Pentiment then the argument is you are obligated to like Goodbye Volcano High or else you're a hypocrite because they are apparently exactly the same game. If you felt letdown with Ragnarok you are obligated to dislike Hellblade 2 before the game even comes out or else you're a hypocrite. Its literally the saddest Sony fan cope I've ever seen.
1. Hellblade 2 isn't even out and people barely have a sense of what its going to be like. This is massively premature reaction and trolling.
2. Hellblade 2 and God of War are not identical games. Ragnarok is leaning more into Marvel style dialogue with no camera cuts. Hellblade 2 looks more like the movie The Northerner than a Marvel movie, and seems a lot darker and focused on mental illness and will potentially have more cinematic camera angles, but we have to wait and see since we've barely seen the game. It is pathetic that this has to be said, but it is possible to like 1 of these games and not the other. They're not identical.
This is pathetic. Its like you're literally worried that people may enjoy a game that's not even out yet. Just let people play it and see how they feel. I swear we are going to hear these troll comments anytime Hellblade is ever shown now, literally trying to bully people into not liking it as some sort of gotcha lol. Grow up.
Instead of suggesting others to grow up you should perhaps reflect on why exactly you fail to see the blatant hypocrisy in complaining about very specific aspects (pioneered by Ninja Theory themselves twelve years ago with Enslaved) of certain formulas in products on which said aspects are complementary only to the overall package, to then be excited for something that's exactly that very same -previously complained about- specific aspects of said formula except X10 and likely core of the overall product.
It's true, we have not seen much of Hellblade II, but I've played every Ninja Theory narrative driven game since Heavenly Sword to be certain that if for someone God of War is an "interactive movie", for that same person Hellblade is hardly going to be more than an "Interactive cutscene" at best.
Of course unless they're going to turn it into DmC inside a Metroidvania in which case I'll gladly take the L and enjoy myself the shit out of the game.
But sure, let's boil all down to Northerner vs Marvel, as if narrative style was even remotely close to be the point.
I apologize but I'm, once again, struggling to make sense of a post of yours. Are we talking "mechanical perspectives" here, as stated in the opening portion of your post, or narrative goals, as implied by the closing one?You can still enjoy a game for a multitude of reasons and at the same time be critical of specific design mechanics and gameplay features. Hellblade and TLOU2 are both games that, from a mechanical perspective, I did not find as engaging as others, at times both were a chore to play, but a game is more than the sum of its parts. A game like Hellblade is an experience, and a game like TLOU2 is a gripping and engaging, one-of-a-kind narrative, and despite their shortcomings were both very much worth playing. It's like FF7. I hate turn based videogames but in 1997 when I was a teenager, it was the greatest story game of my generation, one that was worth putting your head down and slogging through just to experience the narrative.
So when I said that i was looking forward to Hellblade 2, there is some nuance there, and that's okay. It's okay if we care about different things.
Because in the first case pretending TLOUII has anything at all in common with Hellblade is something I can't make sense of for the life of me.
One is currently the distant pinnacle of his genre of which survival TPS mechanics are soon to be core of a competitive Multiplayer-only AAA title, the other barely contains any actual game mechanic.
One can last 100 hours on a Grounded playthrough, the other can last one third of it.
One is known for being referenced as "in a league of his own" by Microsoft internal documents, the other is effectively an indie game..
I guess I just need some sleep at this point.
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