In our second after Closed Beta 2 Poll “PvE Servers, yes or no?” the majority(57%) of our community voted for “Yes, we want PvE Servers”. Here are some of our Communitys top arguments:
Silent Hunter
I’m gonna play on a PvP server, but I voted for a PvE server. It all depends on what the repercussions are of losing an PK attack. I have no problems with duels, but the possibility of low level ganking is what I’m against.
Players should have a choice in playstyle. Some people want to trade, some want to craft and others like to explore or just grind for gold. Their fun should not be influenced by people who have fun attacking them and make them lose exp or stuff.
Everybody should have fun, preferably all together on one server , but on separate servers if they must.
This game should be fun for everybody. Not only PvP players are hardcore. When a player is 8 hours each day at work, and just want to trade his/her crafted items in the few hours left of his/her day after work, s/he is just as much hardcore as anybody else. Especially when they don’t shy from paying a subscription fee or buying items from the micro shop in a game that is actually free if they want.
People seems to think that the existence of two servers, naming an PvE and a Pvp server, degenerates it to just an other MMO. That is not true. Black Desert has so much more than the regular MMOs. Both can easily exist next to each other. If you think that throwing PvE and PvP together is a smart move, than you haven’t been playing much as explorer, gatherer, trader or any other non-PvP activities. Okay, some of you will have no problems mixing these actions together. They take all loses of an PK attack for granted and move on. But there are people out there who rather play a game without having to look over their shoulders. Give each play style a different server, balance them according to their play styles, and we’re all a happy family. If you can’t agree with this, than you are in for a heck of an disappointment once the server goes live.
Noct
I must disagree with this one, guys. I must say no.
Through my experience, I’ve always been pissed off of the carebearing way of getting PvP-oriented gear, rewarding PvE players with items that simply don’t belong to their playstyle, but are better in stats, even for PvE purposes. Enabling migrations from PvE servers to PvP ones just made this even worse. Tera Online is the best example that comes to my mind, where PvP content was reduced to a totally gear-imbalanced matching system 3v3 Arenas, a zerking style 10v10 or 20v20 BGs, where premade parties just had the match won since minute 0, or a useless GvG in PvP servers, where the only reward of winning a match was to have your guild name popped up as winner on all server player screens for a couple of seconds…
I’d like to have something like Aion’s pre 4.5 patch PvP system, where you had to fight your way to get PvP oriented stuff just through doing PvP itself mostly, at your own risk of losing all that you got acquired until then if you died (since the more PvP points, called Abyss Points, you had, the more AP you lost if died). A Lineage II – like castle siege system, with rewards for top PvP-oriented guilds would be awesome aswell, at least, in my opinion.
But since all that good stuff cannot be possible with divided PvP and PvE servers, I must say no
Dresler
In my opinion, only the idea of thinking about a PvE server is already “acting” against the spirit in which it was designed this game. On a PvE server where would the risk when making a trade route? And the thrill of danger of being attacked by another player while exploring the world?
In short, this game is not designed to have PvE servers, the rest of the gameplay mechanics begin to fail, since they are linked to the open world PvP in one way or another. A sandbox that has no free PvP eventually gets boring.
What’s next, the death rate to no risk of losing items? I would not want that to happen with Black Desert as with ArcheAge, people began to demand things and finally the hardcore spirit of the game saw subdued… Sorry to sound harsh, but always the same with these projects and I do not like. You start by asking PvE servers and eventually ends up changing much of the game.
Invictus
This game has various aspects that i would like or dislike to be in a pvp server or pve server. However i would like everything to be in 1 server because this keeps the whole one massive seamless world aspect constant.
one example of this pvp problem is the trading system where you can send cargo to other city’s where there is a chance it will be raided by players. This can be interesting and challenging in a pvp mode as it is already, however many players won’t like the idea of getting their precious trailers smashed and their loot stolen. I would prefer if this systems were to be allowed to players who strictly wanted it this way, perhaps only for players which enabled pk mode.
another aspect is the mount killing system, which they have changed since CBT1, where now players can kill other players mounts but the mount will re-spawn and you will lose the equipment that you had on your mount. This will be especially distressing to many people who prefer to keep their hard work with them. Perhaps we could let only players in pk mode have their mounts killed and looted by other people in pk mode, while they themselves are allowed to loot and pillage other players who are in pk mode.
another pvp oriented system i would like to bring up is the siege battles, it is shown that in siege battles that all players who die leave behind loot, and i’m not sure if it’s their whole inventory or a few random items but i know they also lost their upgrading crystals and lose the weapon durability. The loss of weapon durability seems fair as long as the repairing costs aren’t over priced, however the loss of their loot and upgrading crystals might seems a little unfair for many players. Perhaps if we incorporated a system where only players that had bad karma or were in pk mode could lose there gear but only to players also in pk mode for which you could lose your gear at the chance of gaining high gear from your enemy. And players with red names couldn’t get out of pk mode until they got rid of their bad karma. As you can see this system can be distressing to many people who have advanced their crafting and have created high lvl gear that high upgraded stats which you can’t find from npc’s and who still want to have the thrill of a massive siege battle with hundreds of players with out the worry of losing their equipment.
I would also like to point out that their should be a dueling system to those who want to fight other players in the open world, just challenge the player to a duel and when the losing player loses all his/her hp then the they do not die or lose their gear but only lose the duel. This option should be available so you can challenge multiple people at the same time such as 1v2 or 2v2 but don’t have more than a 3v3 battle or else it will become a siege.For the players who want to have a dueling scenario but still want the chance of dying and losing your equipment for the chance for the chance of getting gear from your fallen enemies; i recommend an arena systems such as the ones shown in some of the trailers where you can have the same 1v2, 2v3, 3v3, or combinations of the above, but still have the chance of losing/gaining equipment.
The last scenario that i wanted to bring to you was the open world boss systems, since their are no dungeons bosses spawn in certain areas of the open world. Now this system is fine by me because it gives the sense of adventure when you can be exploring in the woods and randomly come across a massive giant or world boss as shown in some of the videos or happen to come across a siege battle in the wild. However when it comes to the boss battles it can be very annoying if you with an elite party of 4 people and were going to try and take on a boss when a massive guild comes along and steals your kill. Especially if its a rival guild and you get your ass kicked and die right there losing all your gear. I’m actually not sure how we can change this system because i love the fact that this game is a fully open world with no dungeons and don’t want that aspect to change, however it would be nice if you were at a boss first only you were able to tank it or perhaps if the drops were soul bound for a boss and only you could see the high lvl gear that the boss dropped regardless of who kills it.
so overall i would like a mixture of both pvp and pve in one server i don’t like the fact that half the games population is stuck in a different server where it ruins the whole ONE world concept. but i guess it all depends on how the publishers want it…
sillyfish
I’m not familiar with Western gaming market, so I don’t know which is better for NA or EU…However, according to what I know about Japanese mmo player base, I have to vote “no”. At least in Japan, if you have two different server types, that means PVP servers become empty.
The problem is, not only “carebears” avoid PVP servers, but players who are neutral to open world PVP would also do so. Because they think there is no reason to take risks if they can gain same return PVE, or simply think PVE servers are better because they tend to be more crowded. Thus, only hardcore pvpers would remain on PVP servers.
BDO isn’t a game based on sports PVP, it focuses more on political and economic elements. PVE, crafting and trading make the reasons to PVP. Therefore, PVP servers with small population who only care fighting with other players won’t work well. Also, players in PVE servers lose whole PVP contents and even some PVE features would become pointless. That decrease the depth of the game, and in my opinion, will shorten its lifespan.