Mass Effect 3 MP team strikes again !
I would totally pay full price for a stand alone MP Horde mode made by them.
It is.
Went through trailer and screencapped relevant data out of it. Weapons, skills, hazard system...
- Combat: http://imgur.com/a/uqJG4
- Biotics: http://imgur.com/a/BZJ19
- Tech: http://imgur.com/a/6VMyD
- Profiles: http://imgur.com/a/VkwSo
- Weapons: http://imgur.com/a/5xz8D
- Enemies: http://imgur.com/a/3hPPe
- Hazard system: http://imgur.com/a/w8DjV
- Misc: http://imgur.com/a/TzCk6
Well balance is sort of a different issue all together, it's not like adding jetpacks and dodging mechanics somehow makes balance more...balanced? That's kind of what I'm sayin here, although I will acknowledge that ME1 wasn't perfect by any means, but the series has obviously decided to go in a different direction that didn't fit with the original intended vision.It didn't feel anything like that, not even slightly. Pop ME1 and play the game again sometime. It's had some horrendously janky levels/enemy set ups, ability and combat systems. I played the game for the first time only a few years ago and the whole game is incredibly poorly balanced. Even games like Kotor 1 which I played afterwards were better balanced despite being much older.
Mass Effect 3 MP team strikes again !
I would totally pay full price for a stand alone MP Horde mode made by them.
I wonder if the MP Characters have static abilities like in ME3, or whether they are customizable like this SP video showed. The custom loadouts seem great for SP, but for MP, I am kind of hoping for the former, as I feel like custom MP classes would probably limit replayability as I would settle on the skills I like and not experiment with different combos that are forced on you with static characters/classes.
Exactly what I hoped someone would do, thanksWent through trailer and screencapped relevant data out of it. Weapons, skills, hazard system...
- Combat: http://imgur.com/a/uqJG4
- Biotics: http://imgur.com/a/BZJ19
- Tech: http://imgur.com/a/6VMyD
- Profiles: http://imgur.com/a/VkwSo
- Weapons: http://imgur.com/a/5xz8D
- Enemies: http://imgur.com/a/3hPPe
- Hazard system: http://imgur.com/a/w8DjV
- Misc: http://imgur.com/a/TzCk6
Hahahaha you just reminded me of that lol, yeah, I forgot to add a point about ME1 not being terribly difficult either and have many gameplay breaking abilities.
All in all, if you took away the dodging, the jetpack and the absurb actiony melee attacks, I wouldn't think it looked so cheesy and would be genuinely interested. However, all that stuff just doesn't feel like it ever integrated well with the Mass Effect universe.
Do the current GPUs offer HDR?
Nvidia
GeForce GTX 950
GeForce GTX 960
GeForce GTX 970
GeForce GTX 980
GeForce GTX 980 Ti
GeForce GTX Titan X
GeForce GTX 1050
GeForce GTX 1060
GeForce GTX 1070
GeForce GTX 1080
Titan X Pascal
AMD
Radeon R9 390X
Radeon RX 460
Radeon RX 470
Radeon RX 480
Can i run this 1080p60 ultra settings with my GTX 1070?
Thank you for doing this!Went through trailer and screencapped relevant data out of it. Weapons, skills, hazard system...
- Combat: http://imgur.com/a/uqJG4
- Biotics: http://imgur.com/a/BZJ19
- Tech: http://imgur.com/a/6VMyD
- Profiles: http://imgur.com/a/VkwSo
- Weapons: http://imgur.com/a/5xz8D
- Enemies: http://imgur.com/a/3hPPe
- Hazard system: http://imgur.com/a/w8DjV
- Misc: http://imgur.com/a/TzCk6
Well balance is sort of a different issue all together, it's not like adding jetpacks and dodging mechanics somehow makes balance more...balanced? That's kind of what I'm sayin here, although I will acknowledge that ME1 wasn't perfect by any means, but the series has obviously decided to go in a different direction.
Oh don't worry, people are still complaining.First Mass Effect Andromeda thread where people aren't complaining.
yup, as always, Mass Effect has terrible gameplay
The gunplay in ME1 was pretty bad, but I really dislike the introduction of thermal clips in ME2 and beyond. The first game had a very good, lore based reason for why the mass driver weapons didn't have limited "ammunition" in the traditional sense, and the following games did away with that with no explanation.ME1 is the least strategic game in the series. Remember Immunity? You could literally activate it and just run up in melee and shoot things with your infinite heat sink sniper rifle point blank without any danger of going down.
First Mass Effect Andromeda thread where people aren't complaining.
That looks really not jank.
I'm impressed.
The gunplay in ME1 was pretty bad, but I really dislike the introduction of thermal clips in ME2 and beyond. The first game had a very good, lore based reason for why the mass driver weapons didn't have limited "ammunition" in the traditional sense, and the following games did away with that with no explanation.
Can i run this 1080p60 ultra settings with my GTX 1070?
MP abilities were customisable in ME3 multi. They just had limited load outs. I imagine it's the same here as even singleplayer Shepard had access to far more abilities in a chosen spec than any individual multi character
Face animations dou.
Went through trailer and screencapped relevant data out of it. Weapons, skills, hazard system...
- Combat: http://imgur.com/a/uqJG4
- Biotics: http://imgur.com/a/BZJ19
- Tech: http://imgur.com/a/6VMyD
- Profiles: http://imgur.com/a/VkwSo
- Weapons: http://imgur.com/a/5xz8D
- Enemies: http://imgur.com/a/3hPPe
- Hazard system: http://imgur.com/a/w8DjV
- Misc: http://imgur.com/a/TzCk6
The gunplay in ME1 was pretty bad, but I really dislike the introduction of thermal clips in ME2 and beyond. The first game had a very good, lore based reason for why the mass driver weapons didn't have limited "ammunition" in the traditional sense, and the following games did away with that with no explanation.
First Mass Effect Andromeda thread where people aren't complaining.
Oh don't worry, people are still complaining.
Which is dumb, because in game it took only seconds for most weapons to cool down, and firing in bursts largely removed that problem. A ME1 gun could fire after a few seconds of cooldown. A ME2 gun without thermal clips wouldn't be able to fire at all.The explanation was that swapping heatsinks was faster than waiting for it to cool down.
The gunplay in ME1 was pretty bad, but I really dislike the introduction of thermal clips in ME2 and beyond. The first game had a very good, lore based reason for why the mass driver weapons didn't have limited "ammunition" in the traditional sense, and the following games did away with that with no explanation.
Maybe I'm remembering wrong, but for example, the Krogan Vanguard had three set skills, you could upgrade those skills however you liked, and invest your 20 level points in the chosen skills, but you couldn't choose skills. I hope it's the same here.
Went through trailer and screencapped relevant data out of it. Weapons, skills, hazard system...
- Combat: http://imgur.com/a/uqJG4
- Biotics: http://imgur.com/a/BZJ19
- Tech: http://imgur.com/a/6VMyD
- Profiles: http://imgur.com/a/VkwSo
- Weapons: http://imgur.com/a/5xz8D
- Enemies: http://imgur.com/a/3hPPe
- Hazard system: http://imgur.com/a/w8DjV
- Misc: http://imgur.com/a/TzCk6
Which is dumb, because in game it took only seconds for most weapons to cool down, and firing in bursts largely removed that problem. A ME1 gun could fire after a few seconds of cooldown. A ME2 gun without thermal clips wouldn't be able to fire at all.
This is what the combat in the previous Mass Effect series should have been. Not that it was bad, but this just puts it in a whole other scale. Phenomenal video. The best out of all the video's released.
Only 32 days left before we can play this. Goes by faster than I thought.
Interesting. Seems like console version have 60fps gameplay and 30fps cutscenes like Mirrors Edge.
Interesting. Seems like console version have 60fps gameplay and 30fps cutscenes like Mirrors Edge.