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Media Create Sales: Week 33, 2016 (Aug 15 - Aug 21)

Orgen

Member
Vesperia and Graces ports aren't exactly the same game and probably had many double dippers, so there is no reason to combine them.

I'm not saying Berseria sales aren't disappointing, but the series has known worse (despite not being on Sony platforms) and it didn't kill the series. With Berseria being well received, maybe if the next ps4 Tales looks appealing, the sales can bounce back once again, who knows.

I'm not saying that Tales is dead (as it's been said is going back to the 200-300K fanbase that was there always) but that's some spinning that you did with you comment and the versions lol If you want to play the spinning game then I'm pretty sure that Berseria PS3+PS4 costed more money to Namco than Vesperia 360, Graces Wii, Hearts or Innocence, soooo... ;D

Anyway, I'm sad because I love the Tales games but if Namco wants to keep it alive something should change in the games (and they should be multiplatform at least with PC... I don't think any exclusive Tales PS4 could reach Xillia or Destiny II numbers).
 

Takao

Banned
He's right though (unless he meant Berseria FW sold more than all of these games LTD) :
Code:
NDS	Tales of Innocence	106,733		246,420		Bandai Namco	2007-12-06
360	Tales of Vesperia	101,272		204,305		Bandai Namco	2008-08-07
NDS	Tales of Hearts		141,610		261,751		Bandai Namco	2008-12-18
WII	Tales of Graces		143,309		225,620		Bandai Namco	2009-12-10
PS3	Tales of Vesperia	227,506		466,171		Bandai Namco	2009-09-17
PS3	Tales of Graces F	219,921		359,511		Bandai Namco	2010-12-02

It's not that he's wrong, it's that it's kind of irrelevant. All of those games were re-released on another platform in some form. Three of those four games resulted in Bandai Namco ceasing Tales releases on those platforms. Congrats Tales of Berseria, you've outsold the mothership failures! You're still the worst debut of a new Tales on a PlayStation console!

Actually, I guess Berseria does have a bit in common with Innocence. Both followed an extremely poorly received entry in the series and a followup was on the way regardless of its performance.
 

Fisico

Member
Ōkami;214844922 said:
PlayStation Store Rankings (August 15th – August 21st)

PS4
01/01. Battlefield 4 (85% OFF) (Electronic Arts) – {22/02/2014} (¥432)
02/02. Battlefield: Hardline (EA Best Hits) (77% OFF) (Electronic Arts) – {21/04/2016} (¥432)
03/NEW. Salt and Sanctuary (Ska Studios) – {18/08/2016} (¥1.780)
04/NEW. Tales of Berseria (Bandai Namco) – {18/08/2016} (¥8.856)

Yeah that will probably not be a good digital ratio for Berseria.

And Berseria sold more than episodes that had dissapointing sales on consoles which never saw another Tales of afterwards, shocking news !
 

3Kaze

Member
I'm not saying that Tales is dead (as it's been said is going back to the 200-300K fanbase that was there always) but that's some spinning that you did with you comment and the versions lol If you want to play the spinning game then I'm pretty sure that Berseria PS3+PS4 costed more money to Namco than Vesperia 360, Graces Wii, Hearts or Innocence, soooo... ;D

Anyway, I'm sad because I love the Tales games but if Namco wants to keep it alive something should change in the games (and they should be multiplatform at least with PC... I don't think any exclusive Tales PS4 could reach Xillia or Destiny II numbers).

?????
You're comparing games that has been released two times on different platforms to a game with 2 SKU. It doesn't work that way. You might as well combine all the Phantasia ports and say the game sold over 1 million.
 

kewlmyc

Member
Damn, Zestiria really did a number on the sales of Berseria. Even the anime couldn't help sales out. Apparently Berseria is actually a good game too, so that's sad to hear.
 

Shahed

Member
I feel like Persona 5 is almost too lucky. First FFXV gets delayed and now the cheaper PS4 slim supposedly is releasing mere days before the game.

I think it will be bigger than many anticipated, especially if it has a good word of mouth.
It also luckily got delayed nearly 2 years :p
 

MacTag

Banned
Vesperia and Graces ports aren't exactly the same game and probably had many double dippers, so there is no reason to combine them.

I'm not saying Berseria sales aren't disappointing, but the series has known worse (despite not being on Sony platforms) and it didn't kill the series. With Berseria being well received, maybe if the next ps4 Tales looks appealing, the sales can bounce back once again, who knows.
Vesperia, Graces and Hearts didn't kill the series, but they did kill the series on those platforms and their successors. So where does Tales go now?
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
PS4, PC and NX.... This could be enough for solid sales if NX ends up the successful handheld the market needs.

Next Tales of games better be impressive coming after Persona 5, FF XV and Ninokuni 2.
Hearts was the only Tales Studio made mothership on DS. Was Tempest really trying?
Tempest was straight up garbage and Innocence was a subpar 3D Tales of games on a system with limited 3D capabilities.
 
Hearts was the only Tales Studio made mothership on DS. Was Tempest really trying?
Even Innocence was pretty half-assed. Hearts was the only real Tales effort on DS and unfortunately it came after two games that poisoned the well (especially Tempest which is just the worst).
 

Man God

Non-Canon Member
Tales is JRPG fast food and has been for most of its life as a series. I kinda want to see how far down this path it can continue.
 

jrcbandit

Member
Tales of Zestiria was seriously hated by the Japanese audience due to lack of Alicia, it's not surprising that Bestiria had that big of drop. Tons of 1 star reviews due to the "betrayal" of not having Alicia as the main Waifu since she was so heavily promoted in the pre-release materials. However, Bestiria could have much better long-term sales than Zestiria due to good word of mouth and no Waifu betrayals.
 
Tales need to break away from PS3 and reinvent it's self like with xilla .
Of course even xilla had problems and every tales afterwards.
Which just made things worst , i hope the series can get back there .
 

sense

Member
I found always amusing that despite being all regulars here on M-C threads (ones more than others) almost nobody has the balls to directly mention Chris when they want to contradict/mock him.What did you do to them Chrissssssssssss??? hahaha



Perspective: Berseria was released on 2 Sony platforms. And if you add Vesperia X360+PS3 and Graces Wii+PS3 launches then they don't apply to your rule ;D

isn't it more amusing that you don't really need to anymore because people usually catch on anyways?
 
Yeah, I'd say something between the 80k to 90k. The market is not made for home consoles to do 100k aside release day, imho.

PS Vita 2000 launched with no price cut and no new big releases and sold 60k units first week (previous week was 3.5k). PS4 Slim will come with big game and with price cut. I could see 100k barrier being broken. Especially if there is Limited edition console SKU with Persona (or if the price cut is 10k yens instead of 5k).
 

Kasumin

Member
Tales of Zestiria was seriously hated by the Japanese audience due to lack of Alicia, it's not surprising that Bestiria had that big of drop. Tons of 1 star reviews due to the "betrayal" of not having Alicia as the main Waifu since she was so heavily promoted in the pre-release materials. However, Bestiria could have much better long-term sales than Zestiria due to good word of mouth and no Waifu betrayals.

I can't believe this narrative is still being thoughtlessly parroted after all this time.

Yes, a ton of fans were pissed about Alisha.

But more than that, Zestiria had a ton of technical issues that impacted gameplay. Its story also had issues with consistency and (arguably) characterization. The latter is a bit subjective, but the game was pretty rough in some areas gameplay-wise. The game was hyped a ton by Bamco as the 20th anniversary title celebrating the series. They themselves set up high expectations for the game that the actual product could not deliver.

Pretty sure people mad about waifus aren't even a large enough group to account for how much Zestiria was sold back to stores in Japan. Hideo Baba has noted in the past that Tales actually has a lot of female fans. So where does your "waifu" explanation fall, there?

In any case, I get the sense that the declining console market in Japan is also playing a big role in ToB's sales being lower.

It's great that Bamco got Tales back on track with Berseria, but honestly, they are late. IMO, the problem started with Xillia. That was also hyped as the 15th anniversary title, and then they released a game that was rushed. So much potential wasted. I'm not surprised that Xillia 2 didn't meet sales expectations. I'm still flummoxed that they thought they could match Xillia's sales with a mostly copy-pasted sequel thrown together in a year.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
So, we went from "PS4 doesn't have shortages" to "If it does, the impact is minimal". Amusing.

All things considering the impact is small..its not a DS Lite situation and the Slim will be here soon so those sales arent going anywhere. It just depends on your perspective if a couple thousand units less per week now are substantial enough when we know the Slim launch will compensate for those missing sales.

Unless people think PS4 would sell 40k weekly right now.
 

kennyamr

Member
I have always played all the Tales games but Zestiria was a big pain for me.
I quit playing it but I came back and finished it only because the other game I was playing had an issue and was returned so this was the only game I had during those days.

I know a lot of people didn't like Xillia but I really enjoyed that one, Part 2 was really bad but the original Xillia was very good in my opinion.
Zestiria however, it was just very bad.

I have no idea if Zestiria is the reason why this new Tales game is doing that bad. This was just my experience with it.

I will buy the next Tales game anyway on day 1 because I still have hope for the series.
I'll just wait and see.
 

horuhe

Member
PS Vita 2000 launched with no price cut and no new big releases and sold 60k units first week (previous week was 3.5k). PS4 Slim will come with big game and with price cut. I could see 100k barrier being broken. Especially if there is Limited edition console SKU with Persona (or if the price cut is 10k yens instead of 5k).

Well, I sholud have made it clear. I was talking about first models, not revisions or new versions. If you use Vita, it should be Vita 1000. Anyway, I was taking about hombe consoles, that aside from launch week, now, it's impossible to see a home console doing more than 100k. (Yeah, Wii U, 2014, but that was on Christmas holidays).

Sorry for my bad wording.
 

Ryng_tolu

Banned
3DS is so much disappoint.

Pokèmon GO effect in Japan is nowhere close to USA and Europe.

In USA Pokèmon ORAS alone sold something like ~160K in the month of July, which is ~40k per week (and of course some weeks are better than others, which mean some weeks are probabily 50/60k), in Japan the peak was 10k.

Not to mention XY too did a lot great, while in Japan are death.


3DS hardware boost is insignificant too, and was also helped a bit by holidays, USA did 182K in July which is ~45,500 avg, and again, since some weeks are better than others, last weeks of July were most likely 50/60k, in Japan it's barely 30k or even under that...


I expected more from 3DS in Japan. WAY more.
 
Well, I sholud have made it clear. I was talking about first models, not revisions or new versions. If you use Vita, it should be Vita 1000. Anyway, I was taking about hombe consoles, that aside from launch week, now, it's impossible to see a home console doing more than 100k. (Yeah, Wii U, 2014, but that was on Christmas holidays).

Sorry for my bad wording.

Well I was talking about Slim launch (which is revision) and that is why I used another console that has had disappointing sales overall and has had revision (PS Vita). I guess we shall see.

3DS is so much disappoint.

Pokèmon GO effect in Japan is nowhere close to USA and Europe.

In USA Pokèmon ORAS alone sold something like ~160K in the month of July, which is ~40k per week (and of course some weeks are better than others, which mean some weeks are probabily 50/60k), in Japan the peak was 10k.

Not to mention XY too did a lot great, while in Japan are death.


3DS hardware boost is insignificant too, and was also helped a bit by holidays, USA did 182K in July which is ~45,500 avg, and again, since some weeks are better than others, last weeks of July were most likely 50/60k, in Japan it's barely 30k or even under that...


I expected more from 3DS in Japan. WAY more.

Well it makes sense when you think about the overall performance of 3DS in Japan and in west this gen. In Japan it's closing in to its saturation point so it makes sense that Pokemon boost wont be similar. In west there is way more room for growth considering the overall disappointing performance of 3DS compared to its predecessors.
 

Aostia

El Capitan Todd
3DS is so much disappoint.

Pokèmon GO effect in Japan is nowhere close to USA and Europe.

In USA Pokèmon ORAS alone sold something like ~160K in the month of July, which is ~40k per week (and of course some weeks are better than others, which mean some weeks are probabily 50/60k), in Japan the peak was 10k.

Not to mention XY too did a lot great, while in Japan are death.


3DS hardware boost is insignificant too, and was also helped a bit by holidays, USA did 182K in July which is ~45,500 avg, and again, since some weeks are better than others, last weeks of July were most likely 50/60k, in Japan it's barely 30k or even under that...


I expected more from 3DS in Japan. WAY more.


me, not. I mean, 3ds was already doing simply greatly in japan, already being the most successfull console on the market, with an already very high ltd, and always on the top of both hw and sw charts. both 3ds and pokemon brand awarness and sales were hot in japan prior to the GO release.
comparatevly in the west the hw wasn't the hot item anymore since the NEW release and the GO effect had a gap to fill, unlike japan

in japan we will evaluate GO's impact with SUN|MOON release imho
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Ryng_tolu,

3DS has much more untapped potential in the US since the sales has been more or less lackluster for the last two years were the system was always the Top Selling hardware in Japan. 3DS has already multiple Mio Software sellers in Japan - why would you expect to have Pokemon Go to have a larger impact than all the big 3DS games released so far in Japan ?
It's funny that everyone on Earth already assume Persona 5 will be a great game.

Nothing funny about that tbh. The last games were great and Atlus has been handling all of their mayor IPs quite well - they would delay it again before dropping a turd.
 
All things considering the impact is small..its not a DS Lite situation and the Slim will be here soon so those sales arent going anywhere. It just depends on your perspective if a couple thousand units less per week now are substantial enough when we know the Slim launch will compensate for those missing sales.

Unless people think PS4 would sell 40k weekly right now.
Agreed.

I just find the unwillingness to acknowledge the shortages amusing.

It's funny that everyone on Earth already assume Persona 5 will be a great game.
I guarantee it will be great!
 

Chris1964

Sales-Age Genius
Famitsu Sales: Week 34, 2016 (Aug 15 - Aug 21)

01./00. [PS4] Tales of Berseria <RPG> (Bandai Namco Games) {2016.08.18} (¥8.200) - 160.040 / NEW <80-100%>
02./01. [3DS] Yo-Kai Watch 3: Sushi / Tempura <RPG> (Level 5) {2016.07.16} (¥4.800) - 74.388 / 1.048.475 <60-80%> (-24%)
03./00. [PS3] Tales of Berseria <RPG> (Bandai Namco Games) {2016.08.18} (¥8.200) - 74.052 / NEW <80-100%>
04./03. [3DS] Puzzle & Dragons X: God Chapter / Dragon Chapter <RPG> (GungHo Online Entertainment) {2016.07.28} (¥4.800) - 20.951 / 169.124 <60-80%> (-11%)
05./02. [3DS] Dragon Ball: Fusions # <RPG> (Bandai Namco Games) {2016.08.04} (¥5.700) - 13.198 / 122.735 <80-100%> (-53%)
06./06. [3DS] Kirby: Planet Robobot <ACT> (Nintendo) {2016.04.28} (¥4.700) - 11.232 / 389.117 <80-100%> (-9%)
07./07. [WIU] Minecraft: Wii U Edition <ADV> (Microsoft Game Studios) {2016.06.23} (¥3.600) - 10.021 / 99.149 <80-100%> (-5%)
08./00. [PSV] Collar x Malice # <ADV> (Idea Factory) {2016.08.18} (¥6.300) - 9.406 / NEW <80-100%>
09./10. [3DS] Pokemon Omega Ruby / Alpha Sapphire # <RPG> (Pokemon Co.) {2014.11.21} (¥4.571) - 8.811 / 3.062.775 <80-100%> (-7%)
10./11. [WIU] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.06.23} (¥5.700) - 7.508 / 92.361 <80-100%> (-18%)
11./12. [3DS] Mario & Sonic at the Rio 2016 Olympic Games <SPT> (Nintendo) {2016.02.18} (¥4.700) - 7.042 / 226.089 <80-100%> (-22%)
12./09. [3DS] Pokemon Red / Green / Blue / Yellow _3DS Virtual Console Version_ |DL| (Dedicated Download Card Special) <RPG> (Pokemon Co.) {2016.02.27} (¥1.389) - 6.583 / 256.159 <80-100%> (-35%)
13./04. [PS4] Ratchet & Clank # <ACT> (Sony Interactive Entertainment) {2016.08.09} (¥5.900) - 6.322 / 27.015 <60-80%> (-69%)
14./08. [PSV] Toukiden 2 # <ACT> (Koei Tecmo) {2016.07.28} (¥6.800) - 6.308 / 96.261 <80-100%> (-38%)
15./17. [WIU] Splatoon # <ACT> (Nintendo) {2015.05.28} (¥5.700) - 5.452 / 1.389.788 <80-100%> (+10%)
16./16. [PSV] Minecraft: PlayStation Vita Edition <ADV> (Sony Computer Entertainment) {2015.03.19} (¥2.400) - 5.009 / 755.777 <80-100%> (-9%)
17./13. [PS4] Toukiden 2 # <ACT> (Koei Tecmo) {2016.07.28} (¥7.800) - 4.221 / 79.735 <80-100%> (-43%)
18./05. [3DS] Etrian Odyssey V: The End of the Long Myth # <RPG> (Atlus) {2016.08.04} (¥6.480) - 4.148 / 104.775 <80-100%> (-70%)
19./15. [3DS] Sumikko Gurashi: Mura o Tsukurundesu <ETC> (Nippon Columbia) {2016.07.21} (¥4.800) - 4.110 / 39.406 <60-80%> (-29%)
20./14. [3DS] 12-Sai. Koisuru Diary <ADV> (Happinet) {2016.08.04} (¥5.815) - 3.990 / 24.557 <60-80%> (-33%)
21./20. [3DS] Animal Crossing: New Leaf [Nintendo Selects] <ETC> (Nintendo) {2016.03.17} (¥2.700) - 3.875 / 84.783 <80-100%> (+8%)
22./18. [3DS] Taiko no Tatsujin: Don Don! Mystery Adventure <ACT> (Bandai Namco Games) {2016.06.16} (¥4.800) - 3.461 / 91.247 <60-80%> (-13%)
23./25. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.571) - 2.730 / 2.571.376 <80-100%> (+7%)
24./22. [3DS] Story of Seasons: Trio of Towns <SLG> (Marvelous) {2016.06.23} (¥4.980) - 2.713 / 180.572 <80-100%> (-15%)
25./27. [WIU] Mario Kart 8 # <RCE> (Nintendo) {2014.05.29} (¥5.700) - 2.506 / 1.238.036 <80-100%> (+9%)
26./00. [PS4] Grand Theft Auto V [New Price Edition] <ACT> (Take-Two Interactive Japan) {2015.10.08} (¥4.990) - 2.505 / 115.201 <80-100%>
27./00. [PS4] Tom Clancy's Rainbow Six: Siege <ACT> (Ubisoft) {2015.12.10} (¥8.400) - 2.493 / 119.449 <80-100%>
28./28. [PS4] Overwatch <ACT> (Square Enix) {2016.05.24} (¥7.800) - 2.264 / 125.792 <80-100%> (+6%)
29./24. [PSV] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥6.980) - 2.216 / 138.932 <80-100%> (-18%)
30./00. [PS4] Minecraft: PlayStation 4 Edition <ADV> (Sony Computer Entertainment) {2015.12.03} (¥2.400) - 2.008 / 105.640 <80-100%>

Top 30

3DS - 14
PS4 - 7
PSV - 4
WIU - 4
PS3 - 1

HARDWARE
Code:
+-------+------------+------------+------------+------------+------------+-------------+
|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |     LTD     |
+-------+------------+------------+------------+------------+------------+-------------+
| 3DS # |     26.735 |     31.695 |     29.023 |    863.994 |  1.202.614 |  20.900.950 |
|  PS4  |     19.053 |     17.482 |     13.525 |    875.902 |    662.336 |   3.006.635 |
| PSV # |     11.086 |     12.407 |     10.934 |    622.350 |    602.498 |   5.004.767 |
|  WIU  |      5.623 |      5.770 |     11.632 |    274.597 |    379.770 |   3.218.184 |
|  PS3  |        944 |        811 |      2.190 |     39.436 |    154.338 |  10.246.177 |
|  XB1  |         40 |         38 |        140 |      3.607 |     11.750 |      67.658 |
+-------+------------+------------+------------+------------+------------+-------------+
|  ALL  |     63.481 |     68.203 |     67.444 |  2.679.886 |  3.013.306 |  42.444.371 |
+-------+------------+------------+------------+------------+------------+-------------+
 

Chris1964

Sales-Age Genius
Plot twist: Since we are on a japanese market thread, all we here think we are japanese, so being so direct can be considered rude... It has nothing to do with Chris, lol.

Nah, I just have a special relationship with some members of Sony Defense Force. Now that we are done with Nintendo Force it's their time.
 

Fisico

Member
Roghly it is at 60 millions, split almost similarly among the three main regions

but many other users will give you better details

I don't have the exact numbers, but 3DS more or less sold 40m consoles outside Japan while the DS sold 120m.
 

Ryng_tolu

Banned
why would you expect to have Pokemon Go to have a larger impact than all the big 3DS games released so far in Japan ?

Where i said i expect a bigger impact? :-/

I don't even said i expect a similar boost, i'm just saying is disappoint, cause 3DS hardware is well down YOY, and doesn't seem is doing much better than before Pokémon GO, if you considering that the last weeks were part of obon and next week will drop even more (let's say 25k), Pokémon GO effect in Japan was pretty much low, very low.

DS and GameBoy sold over 30 million, now you can say those millions users are now on mobile but the reason of Pokémon GO is attract some of those users, so saturation is a fair point cause 3DS in Japan has yes sold very good, but not that good

What's the US ltd for 3DS by comparison?

3DS sold 17.4 million in USA lifetime (65 months).

For a comparation, DS sold 40.4 million in 65 months, and 54 million lifetime.
 

Sandfox

Member
I think the argument was Xillia poisoned the well and it's never recovered since. Zestiria just compounded the damage.
Xillia was rushed and it it killed off the hype, especially when followed up by mediocre games and Namco being scummy.
 
That Pokemon Go boost may keep the 3DS above PS4 sales the rest of the year. Funny how a mobile game can have that effect on a system that doesn't even play the game.
 

Orgen

Member
?????
You're comparing games that has been released two times on different platforms to a game with 2 SKU. It doesn't work that way. You might as well combine all the Phantasia ports and say the game sold over 1 million.

So it's fairer to compare 2 skus released on Sony platforms to 1 sku released on a Microsoft console? Really?

As I told you is a flawed comparison no matter which side you take. For me Vesperia PS3 and Graces F could be considered as another sku of the main game (despite having more characters, costumes, bosses and a new arc in the case of Graces F) because I highly doubt that for a game like Graces (full of glitches and bugs in the Wii version) would've been a lot of double dippers like you said. And that game had a 363.000 launch week (combined), more than 100.000 copies than Berseria did. If you think that there were many double dippers then I want to see the receipts :p

If you think that they should be 2 different versions and not combined... then I agree to disagree. But the fact remains: Berseria sales are pretty disappointing (Not to kill the brand but enough to reconsider the next game).

isn't it more amusing that you don't really need to anymore because people usually catch on anyways?

Nahhhh... I find even more amusing that he's almost always (*) right and this case is no exception ;D So the snarky comments without mentioning him become funnier hahaha

(*) He is going to be wrong with Brain Training numbers and he knows it!!!! :p
 

noshten

Member
3DS is so much disappoint.

Pokèmon GO effect in Japan is nowhere close to USA and Europe.

In USA Pokèmon ORAS alone sold something like ~160K in the month of July, which is ~40k per week (and of course some weeks are better than others, which mean some weeks are probabily 50/60k), in Japan the peak was 10k.

Not to mention XY too did a lot great, while in Japan are death.


3DS hardware boost is insignificant too, and was also helped a bit by holidays, USA did 182K in July which is ~45,500 avg, and again, since some weeks are better than others, last weeks of July were most likely 50/60k, in Japan it's barely 30k or even under that...


I expected more from 3DS in Japan. WAY more.

3DS in Japan has simply reached a saturation point, there is simply not that many young kids being bought their first 3DS. Even for those new sales Nintendo needs to beat out competition from smart devices. Nintendo is simply going to have to concentrating on getting the maximum number of people to upgrade to NX from the 3DS. I don't see how their sales can expand in Japan unless they are able to expand the demographics and bring more women and older people into the fold.

What interests me - how much is Pokemon Go is doing in terms of generating capital in Japan. It's 4th despite the fact that there haven't actually been any notable updates to keep interest going. Depending on how updates are handled it's probably the greatest area of expansion for Nintendo. It is definetly interesting how their next mobile games will fair and who will be the target demographic. Since this will give me a better idea about their long term strategy in Japan and the World. Miitomo is supposed to be integrated with the NX and new Nintendo ecosystem, so we shall see what type of updates are implemented there in the upcoming months.
 
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