I think the problem is more mainstream users leaving consoles. That why MGS can still do well with core users, but WE doesn't.I really thought WE would have a bigger first-day sellthrough. Japanese people is not believing in Konami, anymore, it seems.
GamesMaya Report
First Day Top 3 (all versions)
1. Yoru no Nai Kuni
2. Tokyo Xanadu
3. Winning Eleven 2016
Today Friday, GamesMaya has a retailer meeting with Nintendo.
They probably will talk about Paper Mario X Mario & Luigi release date, and maybe Mario Tennis.
Great to see Tokyo Xanadu doing well, Yoru no Nai Kuni also did fine. Shame they didn't have a Vita version for Arslan Senki, probably cause of the limited hardware, not sure if it would do any better on Vita though.
-------------------------------------------------------
| Model | This Week | Week (%) | FY 2015 | FY (%) |
-------------------------------------------------------
| 3DS | 215.591 | 38.40% | 7.898.688 | 52.90% |
| Vita | 123.851 | 22.00% | 2.020.099 | 13.50% |
| Wii U | 91.627 | 16.30% | 1.733.286 | 11.60% |
| PS4 | 63.890 | 11.40% | 1.765.849 | 11.80% |
| PS3 | 63.502 | 11.30% | 1.391.993 | 9.30% |
| PSP | 2.595 | 0.50% | 96.909 | 0.60% |
| XB1 | 796 | 0.10% | 33.120 | 0.20% |
-------------------------------------------------------
| Total | 561.852 | 100.00% | 14.939.944 | 100.00% |
-------------------------------------------------------
------------------------------------------------------
| Model | This Week | Week (%) | FY 2015 | FY (%) |
------------------------------------------------------
| 3DS | 29.191 | 39.60% | 737.482 | 38.00% |
| Wii U | 18.678 | 25.30% | 323.919 | 16.70% |
| Vita | 18.347 | 24.90% | 352.119 | 18.10% |
| PS4 | 5.055 | 6.80% | 448.802 | 23.10% |
| PS3 | 2.373 | 3.20% | 73.854 | 3.80% |
| XB1 | 161 | 0.20% | 5.792 | 0.30% |
------------------------------------------------------
| Total | 73.805 | 100.00% | 1.941.968 | 100.00% |
------------------------------------------------------
Is Tokyo Xanadu doing well? 90% sell-through in the first 2 days is good but what were expectations? By Personifying the IP, I do think Falcom was expecting a bit more than a <100k result.
You're trying too hard at this point, stop.
Hmm... read the previous pages, and didn't see that one mentioned...
Pokémon Rumble World is getting a retail release on November 19th. That's... one way to fill up a line-up, I guess.
This is the f2p game?
That's a really good performance for both games.
The Wii U is getting games, it SHOULD have gotten in 2012, towards what will almost certainly be the end of its life. Hoepfully, they won't make THAT mistake again.
This is the f2p game?
Off topic - Does anyone know why Nintendo aren't releasing the 3rd Brain Training game here in PAL land. (Concentration training: Dr Kawashima's Devilish Brain Training) or something like that anyway. UK website says TBD and has been that way for a long time. I emailed Nintendo about it, they couldn't comment.
PS - Didn't think a thread was necessary and the media create posters are usually well informed.
Likely because that market is non-existent on anything other than mobile it seems. Don't think it really did anything in Japan and NA.
Off topic - Does anyone know why Nintendo aren't releasing the 3rd Brain Training game here in PAL land. (Concentration training: Dr Kawashima's Devilish Brain Training) or something like that anyway. UK website says TBD and has been that way for a long time. I emailed Nintendo about it, they couldn't comment.
PS - Didn't think a thread was necessary and the media create posters are usually well informed.
Imagine if XBone numbers this year are actually DOWN YoY. That'd be amazing.Media Create Monthly Hardware Sales 2015
Code:+-------+----------+----------+----------+----------+----------+----------+----------+ | Month | 3DS | PSV | PS4 | WiiU | PS3 | XB One | Total | +-------+----------+----------+----------+----------+----------+----------+----------+ |January| 326.739| 125.809| 107.999| 63.623| 48.930| 1.981| 675.081| | Feb. | 168.806| 82.453| 111.015| 26.200| 27.845| 2.513| 418.832| | March | 125.971| 89.763| 159.420| 28.726| 27.870| 1.346| 433.096| | April | 130.845| 89.803| 99.936| 50.572| 22.343| 1.852| 395.311| | May | 75.340| 53.883| 51.849| 42.889| 13.011| 1.165| 238.137| | June | 100.082| 59.044| 50.917| 65.364| 10.929| 772| 287.108| | July | 166.908| 71.087| 94.612| 57.784| 14.524| 1.023| 405.938| | August| 158.454| 56.260| 66.156| 52.657| 11.135| 723| 345.385| | Sept. | 118.434| 61.266| 85.495| 65.180| 10.486| 1.356| 342.217| |October| | | | | | | | | Nov. | | | | | | | | | Dec. | | | | | | | | +-------+----------+----------+----------+----------+----------+----------+----------+ | Total | 1.371.579| 689.368| 827.399| 452.995| 187.073| 12.722| 3.541.136| +-------+----------+----------+----------+----------+----------+----------+----------+
Media Create Hardware Sales 2014
Code:+-------+----------+----------+----------+----------+----------+----------+----------+ | Month | 3DS | PSV | PS4 | WiiU | PS3 | XB One | Total | +-------+----------+----------+----------+----------+----------+----------+----------+ |January| 359.838| 179.915| -| 93.296| 95.633| -| 728.682| | Feb. | 158.188| 77.994| 374.839| 32.573| 43.604| -| 687.198| | March | 174.150| 141.999| 118.499| 38.435| 58.839| -| 531.925| | April | 149.153| 119.383| 65.029| 32.467| 40.622| -| 406.654| | May | 106.500| 61.528| 29.323| 42.665| 29.510| -| 269.526| | June | 117.040| 65.678| 32.929| 47.383| 26.944| -| 289.974| | July | 203.875| 133.293| 32.758| 45.903| 36.443| -| 452.272| | August| 166.056| 77.905| 24.808| 49.328| 23.017| -| 341.114| | Sept. | 143.155| 57.072| 47.894| 32.757| 24.326| 31.116| 336.320| |October| 563.864| 57.552| 44.941| 28.376| 25.302| 3.811| 723.846| | Nov. | 339.588| 70.605| 51.534| 40.900| 19.061| 4.771| 526.459| | Dec. | 695.148| 125.646| 148.113| 134.067| 36.016| 3.569| 1.142.559| +-------+----------+----------+----------+----------+----------+----------+----------+ | Total | 3.176.525| 1.168.570| 970.667| 618.150| 459.317| 43.267| 6.436.496| +-------+----------+----------+----------+----------+----------+----------+----------+
I have always had the impression that the aim of Tokyo Xanadu was to attract Atlus fanbase - which is quite active on PSV at the moment. The game didn't do spectacularly well in preorders (which is not too promising for a game targeted towards an hardcore audience) so I wa wondering what Falcom expectations actually are. If they are expecting results in line with the last Ys entries then the project looks a bit more ambitious. What's your take on this?
I have always had the impression that the aim of Tokyo Xanadu was to attract Atlus fanbase - which is quite active on PSV at the moment. The game didn't do spectacularly well in preorders (which is not too promising for a game targeted towards an hardcore audience) so I wa wondering what Falcom expectations actually are. If they are expecting results in line with the last Ys entries then the project looks a bit more ambitious. What's your take on this?
A 90% sell-through in the first 2 days guarantees (at least) a second shipment and probably beats retailers expectations.
No need to downplay the performance of the title for now because you don't know the numbers, you don't know Falcom's expectations and you're throwing assumptions with no base at all (Why do you think Falcom is trying to attract Atlus fanbase with this title? uh?)
I made a prediction on the previous thread, considering the sellthrough it could be better than that but I still expect it to sell a bit less than Yoru no nai Kuni (all SKU combined).
The game is a reboot of an old IP with no relevance anymore and doesn't share much connections with it anyway (the name itself was just used to remind old Falcom fans that it's indeed a Falcom game), it's without a doubt used as a gap title between the release of two Kiseki games (Sen no Kiseki 2 2014 - New Kiseki 2016) using the same engine and trying to do an Action RPG with it.
Marketing around the game was very scarce and I think we only saw a decent trailer only a few weeks before release, which implied that either they weren't confident about showing the game in the state it was before release, either they just didn't believe much in its sales potential anyway (I think it was more about the former than the latter, but I could be wrong)
Sales expectations should in no way be close to the latest Kiseki entries (200-250k with both SKU with the PSV one leading with 120-150k) and being an exclusive Vita title 100k LTD would be a very good result already,
With a 90% sellthrough there is absolutely no way to spin that into a mixed or bad result anyway, it already surpassed retailers expectations and considering how the game was treated by Falcom before release they should at least be fine with it too.
I was just replying to someone who wrote "Great to see Tokyo Xanadu doing well" - 90% doesn't mean much at the moment (perhaps the shipment was super-low; e.g. COMGnet preorders weren't that high) and therefore I wasn't trying to downplay anything; of course, if I cannot say anything about the performance of the game, this must be true for those who are saying it's doing well.
As for Atlus fanbase, the game always screamed "Persona wannabe" in terms of aesthetics and how the game was marketed.
Retailers expectations might have been pretty low to begin with, and we know this happens quite often.
To me, Tokyo Xanadu seemed an attempt to reach a larger userbase than, say, Ys and maybe getting closer the Kiseki series (of course not aiming at 200-250k). As for the marketing, it didn't seem too far from other Falcom games - it received a lot of coverage on magazines (it was even teased à la SMTIV back in May 2012), and had a quite sizeable presence during TGS through a music group, and other initiatives.
I was just replying to someone who wrote "Great to see Tokyo Xanadu doing well" - 90% doesn't mean much at the moment (perhaps the shipment was super-low; e.g. COMGnet preorders weren't that high) and therefore I wasn't trying to downplay anything; of course, if I cannot say anything about the performance of the game, this must be true for those who are saying it's doing well.
As for Atlus fanbase, the game always screamed "Persona wannabe" in terms of aesthetics and how the game was marketed.
Retailers expectations might have been pretty low to begin with, and we know this happens quite often.
To me, Tokyo Xanadu seemed an attempt to reach a larger userbase than, say, Ys and maybe getting closer the Kiseki series (of course not aiming at 200-250k). As for the marketing, it didn't seem too far from other Falcom games - it received a lot of coverage on magazines (it was even teased à la SMTIV back in May 2012), and had a quite sizeable presence during TGS through a music group, and other initiatives.
Anything special come out of previous meetings?
Seems like it's still due on November 12th.
Hmm... read the previous pages, and didn't see that one mentioned...
Pokémon Rumble World is getting a retail release on November 19th. That's... one way to fill up a line-up, I guess.
To me, that's the explanation for the Persona-esque ideas. They're letting younger developers shape the direction of it, a group of developers who probably were influenced by playing Persona 3 or 4, 8-9 years ago. That doesn't really say anything about what sales bracket they're trying to reach.
Is Tokyo Xanadu doing well? 90% sell-through in the first 2 days is good but what were expectations? By Personifying the IP, I do think Falcom was expecting a bit more than a <100k result.
I have always had the impression that the aim of Tokyo Xanadu was to attract Atlus fanbase - which is quite active on PSV at the moment. The game didn't do spectacularly well in preorders (which is not too promising for a game targeted towards an hardcore audience) so I wa wondering what Falcom expectations actually are. If they are expecting results in line with the last Ys entries then the project looks a bit more ambitious. What's your take on this?
Similarly I had to laugh a lot when the director of Star Ocean 5 went on and on about how he wanted to make the main protagonist an older character, and he managed to barter up to 23 (while noting he wanted even higher than that), because the idea of a JRPG starring someone who is even a young adult in 2015 is considered a crazy anomaly given the current culture.
As for JRPG genre yeah I agree that protag being 23 would be something to be called out both from publishers and users (for being too "old"). IMHO you can sat the JRPG character setting is somewhat comparable to standard Shonen-Jump comics.
Edit: Or to put it bluntly, Shonen-Jump still has huge influence to various subcultures including games.
You don't pursue the aesthetics of one of the most popular JRPG IPs around just because. This is completely fine: companies are trying all the time to follow the leaders hoping to get some of the cake; this is called imitation and you can find plenty of examples in the video game industry, even outside the best-sellers environment (Persona is a quite important IP but not a huge one).
Thank you hiska-kun, personally if I was to choose between the two it's a tough choice. My bundle came with the Wii-Wheel does the Japan bundle also come with one?
You're trying too hard at this point, stop.
yea certain people always have high expectations for ps titles so they can say it didn't do that great and vice versa for nintendo titles that it is probably best to just ignore them at this point. it is actually amazing to see the lengths they go either way to prove they are right.... sometimes it doesn't matter if the publisher thinks it is a success and continues to make games for that platform they continue to make arguments for how it could be better on another platform!
-------------------------------------------------------
| Model | This Week | Week (%) | FY 2015 | FY (%) |
-------------------------------------------------------
| 3DS | 215.591 | 38.40% | 7.898.688 | 52.90% |
| Vita | 123.851 | 22.00% | 2.020.099 | 13.50% |
| Wii U | 91.627 | 16.30% | 1.733.286 | 11.60% |
| PS4 | 63.890 | 11.40% | 1.765.849 | 11.80% |
| PS3 | 63.502 | 11.30% | 1.391.993 | 9.30% |
| PSP | 2.595 | 0.50% | 96.909 | 0.60% |
| XB1 | 796 | 0.10% | 33.120 | 0.20% |
-------------------------------------------------------
| Total | 561.852 | 100.00% | 14.939.944 | 100.00% |
-------------------------------------------------------
That yoru no nai cover art is disgusting.This week's releases
{2015.09.30}
[PSV] Tokyo Xanadu # <RPG> (Nihon Falcom) (¥6.998)
{2015.10.01}
[PSV] [PS4] [PS3] Yoru no Nai Kuni # <RPG> (Koei Tecmo) (¥6.264)
[PS4] [PS3] Winning Eleven 2016 <SPT> (Konami) (¥8.208)
[3DS] Picross 3D 2 <PZL> (Nintendo) (¥3.240)
[PS4] [PS3] Arslan: The Warriors of Legend # <ACT> (Koei Tecmo) (¥8.424)
[PSV] Tokyo Ghoul: Jail <ADV> (Bandai Namco Games) (¥6.145)
This is a thread about numbers, not about persecution complexes.
Code:------------------------------------------------------- | Model | This Week | Week (%) | FY 2015 | FY (%) | ------------------------------------------------------- | 3DS | 215.591 | 38.40% | 7.898.688 | 52.90% | | Vita | 123.851 | 22.00% | 2.020.099 | 13.50% | | Wii U | 91.627 | 16.30% | 1.733.286 | 11.60% | | PS4 | 63.890 | 11.40% | 1.765.849 | 11.80% | | PS3 | 63.502 | 11.30% | 1.391.993 | 9.30% | | PSP | 2.595 | 0.50% | 96.909 | 0.60% | | XB1 | 796 | 0.10% | 33.120 | 0.20% | ------------------------------------------------------- | Total | 561.852 | 100.00% | 14.939.944 | 100.00% | -------------------------------------------------------
This breakdown of software is depressing. Four software releases are nearly third.
While I fully agree (I just became a member here but I have been reading over these threads for a while now), it is best to just leave it alone as you said. Those people are not going to stop. So long as the devs and pubs see a reason to keep doing what they are doing, it doesn't matter what people on the internet want to do with numbers.yea certain people always have high expectations for ps titles so they can say it didn't do that great and vice versa for nintendo titles that it is probably best to just ignore them at this point. it is actually amazing to see the lengths they go either way to prove they are right.... sometimes it doesn't matter if the publisher thinks it is a success and continues to make games for that platform they continue to make arguments for how it could be better on another platform!
But the MK8 bundle offers a better value, since it includes a Wii remote plus and the Sensor Bar, while the Mario Maker doesn't.
And apparently NX speculation ;-).
and it's cheaper than Mario Maker bundle
Wii U, the only system with a new bundle that is more expensive than the previous one...
seriously, I remember someone showed how Wii U bundles always had a price increase with every new release...
WiiU Mario Kart 8 Set Bundle is sold out and discounted in Bic Camera and Yodobashi Camera (Shinjuku and Ikebukuro).
But there's still copies of the MK8 Bundle in Yamada Denki. I guess they will run out of copies the following two weeks.
Obviously the attention now is focused on Mario Maker. But the MK8 bundle offers a better value, since it includes a Wii remote plus and the Sensor Bar, while the Mario Maker doesn't.
Is Tokyo Xanadu doing well? 90% sell-through in the first 2 days is good but what were expectations? By Personifying the IP, I do think Falcom was expecting a bit more than a <100k result.
and it's cheaper than Mario Maker bundle
Wii U, the only system with a new bundle that is more expensive than the previous one...
seriously, I remember someone showed how Wii U bundles always had a price increase with every new release...