If havok was so profitable why would Intel sell?
iirc Havok usage has been reducing lately in favour of other solutions like Physx. More so though Havok is likely going to be a useful foundation for Microsoft's cloud physic sim efforts, rather than going off their own solutions from scratch. Intel likely don't have as much use for it vs Microsoft.
Doesn't UE4 use physx for it's physics? I'm very curious as to how Source 2 will do of all things. Source 1's physics were based of Havok and were pretty great, but the engine was middling to use and didn't really see much adoption. Now Source 2 will use something made from scratch called Rubikon, but since Source 2 is modular, it could be adopted by any engine at no cost other than publishing on Steam along with whatever else. Remembering how great Source physics were at the time, I wonder what new stuff might show up
Love some of the intense physics tech we have seen recently for all kinds of material sim