Yeah and Sony makes money with each Blu-Ray drive on Xbox One.
lol no
Yeah and Sony makes money with each Blu-Ray drive on Xbox One.
You must have missed Tim Dog's tweets.
Let's loosen up a little friends. It's Friday.
Gonna sew up that Renderware tech!Next on checklist:
- Microsoft buys EA
maybe
I can see this pains you greatlyReally looking for that angle huh?
So Neil Druckman is making a game that is putting money in Microsofts pockets.
Quora said:Drew Thaler, I make things fast at Naughty Dog
390 Views Upvoted by Miguel Paraz
There's no prescription people can use whatever they like as long as it gets the job done.
Builds are driven by makefiles and the command line, so you can edit however you like.
Visual Studio 2013 is installed everywhere since that's where Sony's PS4 debugging and profiling tools live, and a lot of people just use that. But Sublime Text is also popular, and a handful of programmers use emacs.
lol no
Luckily, Microsoft, like most other publicly-traded companies, really likes money. This will change little.
Gonna sew up that Renderware tech!
I can see this pains you greatly
Cloud, halolens and royalties.
-people like to try to make a big deal over something thats pure business related.
I can see this pains you greatly
Hololens halo limited edition confirmed?
So Neil Druckman is making a game that is putting money in Microsofts pockets.
Holy crap guys, Sony doesn't own bluray. They are on the bluray association, which Microsoft is now on too.
https://en.m.wikipedia.org/wiki/Blu-ray_Disc_Association
they should buy NaturalMotion off Zynga (seriously, why did they buy it?). Makes me sad we don't see that more in games and instead get floppy ragdolls from the 90s
Nah (speaking as a programmer myself), there's no sense in incorporating Havok into the DirectX API. DirectX provides rendering capabilities (or multimedia rather), Havok provides physics. In-house engines license things like Havok and incorporate the engine/library into their game engine. Game engines have a whole bunch of middleware and/or in-house stuff, some make their own physics engines, some prefer to license one out and incoporate. Engines use rendering APIs like DirectX or OpenGL for in the simplest explanation - graphics/multimedia. There's no sense in incorporating that into DirectX, architecturally it doesn't make sense. Physics engines/libraries are incorporated into existing engines. There's plenty of third party middleware that is licensed, Havok is just another one of them. For example, a lot of games license Scaleform from Autodesk which is commonly used in user interfaces, this middleware is incorporated into the engine. Same goes with audio middleware such as FMOD. You also get more gameplay related middleware such as PathEngine for pathfinding that some games use instead of writing their own. Basically, architecturally and from a very technical programming standpoint, it's a bad idea to incorporate a physics engine into a graphics API because it doesn't make sense and is unnecessary maintainability.
They /could/ say you can only use Havok if you use DirectX 12 as a licensing term, but actual implementation into the DirectX API makes no sense on a technical level. They could also make their own game engine like Unity or Unreal esque and stop licensing and incorporate Havok into the engine for example. However I don't see Microsoft making their own engine, they abandoned XNA game framework a long time ago too, I'd expect them to buy a tech company like Unity instead. Regardless, I just think they want Havok for licensing money and Intel probably no longer wanted to maintain and improve it.
I can only imagine what was going through Sataya's mind.I'm sure they will like the money, but the driver for the purchase would be control.
Sounds like they want to use it for cloud based physics. Either they had to create an engine from scratch or acquire one. (if they just licensed it themselves, they wouldn't be able to control the direction of any future development of the engine.)
I can only imagine what was going through Sataya's mind.
"Let's buy this very successful physics company which earn all their revenue by licencing, make it propitiatory; loose all the revenue, but keep control"
Come on.
I feel so betrayed right now.They already were. Visual Studio is used across Naughty Dog: https://www.quora.com/What-IDE-does-Naughty-Dog-use
This just made life a lot harder for any gamer that ever uttered the phrase, "I'll never give a cent to Microsoft after what they did...".
I feel so betrayed right now.
I'm sure they will like the money, but the driver for the purchase would be control.
Sounds like they want to use it for cloud based physics. Either they had to create an engine from scratch or acquire one. (if they just licensed it themselves, they wouldn't be able to control the direction of any future development of the engine.)
R* created their own engine RAGE iirc.
Wha?? Why?
No one said they owned blu-ray but all don't all part of the association get small royalties from it including Sony?
Would this be any different than Sony owning Blu Ray and Microsoft using it in their system?
So Neil Druckman is making a game that is putting money in Microsofts pockets.
So technically Microsoft owns a part of the last guardian?
You guys know what this means right?
Absolutely nothing.
Why would some companies stop using it?Some companies will probably stop using it, though. But this buy could mean a number of things.
Means a lot for their cloud computing efforts and maybe even DX12 integration.
I am confused by what is meant by dx12 integration... havok always already had a GPU physx component.
I am not really sure much will change on that front...