Impulsor
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Sitting at 86 Meta right now
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I share your excitement, but dude, calm down.
Sitting at 86 Meta right now
Fuck all the haters and the hate
Can't fucking wait to jump back in
I thought the same thing about the game world. And it might just be me but I swear all the trailers I've seen so far, the game world doesn't look bland or bleak. This was my number one complaint from the first game. Between this and the loot boxes it's going to be a pass.
Not to judge your decision-making but why would anyone nowadays but a game on release when you have no intention to play immediately? In the age of games that drop HARD after the firsts week/s it makes no sense to buy something you are not going to play immediately.
Right in the money.
I read the IGN and Game Informer reviews and they way they just hand-wave it is depressing. The very fact a free-to-play money-grabbing gambling scheme exists in a $60 game is reason enough to get upset, but they're perfectly fine waving the "optional" flag. This is how this garbage gets normalized.
From what I'm reading, you also have a way of earning them with in-game currency that one review called 'abundant'.So much hyperbole about those microtransactions by people who haven't even played the game.
It was my biggest fear before I started: that the game would heavily rely on loot boxes and 'punish' players who didn't invest in them. But after hours of play, I haven't opened a loot box since I just checked them out once in the beginning. They are absolutely tacked on and unnecaisarry, an don't detract from the experience at all. Reviewers don't mention it's optional because they are 'afraid to piss off publishers', but because it's a simple truth: you don't need those lootboxes to enjoy SoW, and you can easily ignore them alltogether.
If a game balances it's experience with loot boxes in mind, it's worthy of blasting them to kingdom come. But when, like here, it's just a totally optional and ignorable extra possible form of income that doesn't hurt the gameplay at all, there is no need to dunk some points from the score (Shadow of War has other problems to warrant that imo)
The last negative sounds far more impactful than the 3 positives.
The last negative sounds far more impactful than the 3 positives.
Sitting at 86 Meta right now
Fuck all the haters and the hate
Can't fucking wait to jump back in
Gaf hate cant stop the 🚂. This is game has the most preorders of any WB game, and is reviewing great. The fact that the loot boxes are completely optional makes it all the better.
The big issue is how the game design is tied into it. In order to conscript orc captains, you need to be the same level as them or they need to be lower. If they're of a higher level, which they usually are you need to shame them first, which reduces their level. Then you have to hunt them down all over again.
It's here that the microtransactions come in. And it's something we call out. But the bigger problem is the padding in design that allows for it in the first place. Shaming an orc captain seems unnecessary.
Wow the first games World was bleak and bland. I thought theyd be able to rectify this with a more varied environment they looked to be going at. But that was one of the main issues with the original. Which doesnt sound promising.
Sitting at 86 Meta right now
Fuck all the haters and the hate
Can't fucking wait to jump back in
So much hyperbole about those microtransactions by people who haven't even played the game.
It was my biggest fear before I started: that the game would heavily rely on loot boxes and 'punish' players who didn't invest in them. But after hours of play, I haven't opened a loot box since I just checked them out once in the beginning. They are absolutely tacked on and unnecaisarry, an don't detract from the experience at all. Reviewers don't mention it's optional because they are 'afraid to piss off publishers', but because it's a simple truth: you don't need those lootboxes to enjoy SoW, and you can easily ignore them alltogether.
Are you 12?Sitting at 86 Meta right now
Fuck all the haters and the hate
Can't fucking wait to jump back in
Confirmation biasWhy is that single bullet point in that image representing a non-existent consensus that the game world is 'bleak and bland'?
Normally I have some degree of trust in reviewers. But after experiencing how horrible SoM was for myself, these numbers are completely meaningless.
Sitting at 86 Meta right now
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Has anyone played it on a harder difficulty to see if it's less of a cakewalk? I read Eurogamer's review and they made it sound even easier than the first game.
WutSitting at 86 Meta right now
Fuck all the haters and the hate
Can't fucking wait to jump back in
Sitting at 86 Meta right now
Fuck all the haters and the hate
Can't fucking wait to jump back in
Not to judge your decision-making but why would anyone nowadays but a game on release when you have no intention to play immediately? In the age of games that drop HARD after the firsts week/s it makes no sense to buy something you are not going to play immediately.
In the game's actual final act, you cycle through the four fortresses you explored previously for a total of 20 more defending siege battles. If you haven't upgraded the Orcs you met early in the game--and up until this point, there was no reason to--you have to replace and upgrade your entire retinue of Orcs to match this more powerful invading force. The enemies you face level up with each encounter, so you're also forced into upgrading each castle over and over again, either by building up your current Orc army or finding new fighters and replacing the old. This Sisyphean quest has no corresponding significant characters to keep you company or explain why it's important to tackle the defense missions in the order you do. It's not even clear, exactly, why you want to do them at all.
More than once I felt like giving up on this quest thinking I'd stumbled onto some optional side content that was clearly only made for obsessed completionists. But enduring on, I found that finishing every stage unlocks the final cutscene and credits. It did not feel worth it.
It's an entire section that should have been cut or severely truncated, and playing through the repetitious levels felt like padding meant only to make the game last longer. But although the game's final act is the most egregious, there are several other systems that Shadow of War fails to justify.
Normally I have some degree of trust in reviewers. But after experiencing how horrible SoM was for myself, these numbers are completely meaningless.
That said I do love a good redemption story so I'm always willing to give it a shot down the road when it's much cheaper.
From what I'm reading, you also have a way of earning them with in-game currency that one review called 'abundant'.
I do it to support the kind of games I want to see more of in the future. More recently I bought Uncharted: The Last Legacy and Horizon Zero Dawn at full price because I enjoy solid single player experiences and don't want my only options to be games as a service and multiplayer only games. I'll probably do it for the new Wolfenstein as well. I'm voting with my wallet.
Worse than I thought. Will pick it up for $20, just like the last.
That's like the least satisfying opening for a mechanic of its type I've ever seen too.The game laughing at you when you buy a loot-chest is a nice touch : )
https://youtu.be/HAlCVDIFqDQ?t=1m9s
Sitting at 86 Meta right now
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Yeah, sounds about what I expected.
Bloated end game just to justify bullshit loot crates. No thanks, I'll pick it up on a deep sale sometime
Bleak and bland world is worrying.
The first game's biggest weakness was that exactly.
edit: SPOILER ALERT - the Gamespot video review seems to show the last battle and what comes after the ending...
Sitting at 86 Meta right now
Fuck all the haters and the hate
Can't fucking wait to jump back in