Dual Screen was the best part ( and also available in the excellent MH3 Ultimate for WiiU) but didnt make up for all the bad you had to eat by playing on 3DS
- Bad controls
- Bad Online
- Bad Visuals
- Lack of features
- Lack of performance (MHX dropped the bar here and was no long 60fps)
Controls/ controller layout are a personal preference, so I sympathize with you having to play on a controller you don't like.
I've never really had connection issues playing 4U and Generations online, and the interface is such a huge improvement over what it was in 1, Tri, and 3U. One of my friends used to have consistent connection issues, but those turned out to be caused by one of those aluminum covers he had on his system.
You've already been very clear many, many times about how you think the graphics "make your eyes bleed" and how big of a point against games that is for you. Personally, I quite like the visuals, but that's because I generally care more about art and animation than resolution and detail. However, you certainly have the right to your own opinions about what you find visually appealing.
I can only think of two features that were cut in transitioning the main series to portable: free chat during hunts and the larger city hubs from the online modes. I miss both of those, but I feel like you're thinking of something else.
In truth, the previous two 3DS games have abnormally high performance for the series. All of the previous games were always 30fps. I'd like the return of 60fps too, but it's not exactly compromising on the series.
And lets talk content. No one would argue that MHX and MH4 were jampacked with great content
Alright, I really don't know what you're getting at here. You're going to have to elaborate if you expect me to understand this.
But what about Scope? THey had to mostly and very clever take things sideways with improvements because the limited hardware.... like seriously limited
Therefore regardless of how creative the team gets there is a hard ceiling to how far they can push the game beyond its basic framework
I applaud the team for what they are able to achieve with the limited resources they are given but im going to keep calling out the effect those limits have on the MH experience
THey get more pronounced over these LONG lifecycles and repeated runs of the content
Are you talking about how it's had the same framework the whole time with the quests and zones and stuff? It's fine if you're getting tired of the formula, but don't call that a compromise if the only thing it's compromising from is the game that only exists in your imagination.