45% of XBO? Which stage of grief is this now? Delusion? Must be an extra stage for Nintendo diehards. lolz
Read on.
Xbone's GPU - 1.31 TFLOPS, Switch - 393 GFLOPS docked. That's exactly 30%.
Xbone's CPU - 8 (but only 6 for games) Jaguars clocked at 1.75 GHz vs. 4 A57 clocked at 1 GHz.
How do you end up from this to 45% ?
XB360 is 240gflops with the ancient AMD architecture from 2005. Wii U is 176gflops with the ancient AMD architecture from 2008.
Yet []quote[]"Some of the developers we spoke to indicated to us that the console will have 50% more processing power compared to the PlayStation 3 or Xbox 360. This is yet to be confirmed by Nintendo."[/quote]
XB1 is 1330gflops with the ancient GCN architecture from 2011. Wii U's 176gflops is only worth about 128gflops of GCN. putting XB1 at about 10x the Wii U's performance.
enjoy Now for the next part, Maxwell and Pascal have identical flop performance, this is also true of GCN and Polaris (GCN 4.0) which is lucky for us because we can then match up the GTX 1060 and the RX 480 to find that flop for flop, the 4.3tflop GTX 1060 is
40% faster than the 5.8tflop RX 480 on average.
393+40%= 550+ this is just to match the architecture differences. There is always going to be outliners, but this is true among the largest samples. XB1 at launch was 1228gflops, -55% is 552gflops, putting
Switch's performance over 45%. XB1 currently is 1330gflops, -58.5% is 552gflops,
putting Switch's performance over 41.5% XB1. XB1s is 1400gflops -61% = 546gflops,
putting Switch's performance over 39% XB1s
Again without any new features or mixed precision.
We've been talking about jaguar cores vs A57 cores, I'd compare that to PS4 rather than XB1, but it isn't far off the mark for XB1 either as cores are only clocked ~9% higher.
Right. And we can disregard the RAM bandwidth, RAM amount, CPU core count etc.?
A system's ability ain't just the floating point operations numbers, yeah?
All about context, I'm only talking about the graphical capabilities.