Commercials with Eminem music and Ryu/Ken running around dodging missiles confirmed.
I get what you're saying, but it's also really hard for me to pretend that I don't see a cancel w/ the v-trigger state, when that clearly looks like a cancel by going into v-trigger state. The game's got a ways to go but I'd figure the main game mechanics are set in stone. They have to be, for the amount of work that goes into balancing the characters and not to mention doing the character models, stage designs, music etc.The game is 10% complete at the moment of this video. Everything can change at a moments notice. 2nd, v-trigger affects everyone differently. Which was stated by Ono. So sorry you are incorrect. Thirdly, this is a theory craft video. At one point I thought gaurd crush was in the game but it's not. It's just an affect that Ryu's v-trigger does and that can be different by the time the game is finished.
Kids have no place in SF. Leave that stuff in GG (not knocking GG, I love that series. But I don't want to see Ryu get his ass kicked by a 12-year old lolita).obviously by young players, he meant kid fighter, character that kids can relate to.![]()
It's not a black and white flowchart like this. All of these elements can affect each other.
as for footsies, it's all about space control, with timing playing into it regarding punishing whiffed moves. it's not execution based though, no one needs to practice their execution on a low forward.
Not sure how they can get younger players interested to he honest. It's not like players online play to have fun, they play to win so people will just use the same fighters over and over again just to win.
What is going to happen is these young players are going to absolutely wrecked playing online and stop playing.
Happened to me as well and I have been playing street fighter forever. Got old having people turtle or just use Ken and ryu the whole time.
Make the controls more accessible to new players using default controllers.
Make the controls more accessible to new players using default controllers.
Want to appeal to younger players? Stick it on 3DS.
With a good connection, otherwise your characters are warping all over the place and you're never sure what's going on.
These are the things we know.I'm confused! Is this game being funded by SCE or is it a moneyhat? It doesn't matter to me either way since I have a PS4, but the details keep changing regarding the development of the game.
I get what you're saying, but it's also really hard for me to pretend that I don't see a cancel w/ the v-trigger state, when that clearly looks like a cancel by going into v-trigger state. The game's got a ways to go but I'd figure the main game mechanics are set in stone. They have to be, for the amount of work that goes into balancing the characters and not to mention doing the character models, stage designs, music etc.
Yes it's known v-trigger works differently per-character but it's not too hard to imagine that they could have at least one trait in common among all characters. That's the point of those videos anyway; to discern what's there and what could be there, and how they might work. Especially if they're done by a pro player (like that vid was), they're maybe at least somewhere on the right path.
Yeah, this.
Footsies is knowledge and spacing. I don't think it has anything to do with execution. Daigo could probably beat me doing nothing but pokes. I don't consider that execution.
Define this "fun" for me, since apparently playing to win isn't "fun." If winning isn't "fun," shouldn't these young players have tons of fun losing? Your post reads like somebody bitter they can't beat scrubby ken and ryus.
Edit: lol, yeah. Didn't see the last line.
Kids have no place in SF. Leave that stuff in GG (not knocking GG, I love that series. But I don't want to see Ryu get his ass kicked by a 12-year old lolita).
When I played this years ago against my friends and brother we used to always pick different fighters after every match. It was enjoyable for me.
I played street fighter anniversary for the Xbox years ago and did well. I was in the top 5 or 10 overall and beat the top ranked person a few times as well. Problem was even though I was winning I was not really having fun playing people that just turtle or just use the same fighters over and over. Winning does not necessarily mean having fun.
Good for Capcom for trying to get new blood into the franchise but since this game has been out so long new players are going to have a rough time competing.
Hope this game is link heavy and deep like SF4's system.
Nobody needs that Smash 4 simpleness in my SF breh
is the netcode in SxT noticeably better than SF4
We'll see. The fact he's citing SFxT's netcode is encouraging, so long as they don't repeat the same mistakes they did on SFxT's initial release (which I don't think they even can).
Yes, very much so.... not that the bar is really high to begin with though, I've always felt SF4's notched was pretty atrocious.
Of course if you have a bad connection, it doesn't matter if the dev puts in the best netcode ever created in the history of the Earth... it'll suck. And - at least in the US - a very small number of people have a good connection to begin with (sadly, myself not included, my ISP is ass in my current place).
In regards to rollback, that's part of what gave SFxT its bad rap - rollback can be really bad in bad connections, whereas bad connections will still "look" stable in SF4 despite getting like 4 seconds of input lag. Overall though, SFxT's online, on a good connection, is really good and the closest to feeling "offline" I've played, sans SCV and BB.
That said... SFxT PC's netcode is hot fucking garbage that Capcom should forever be ashamed of. Hell, Spectator mode is completely broken and almost always desyncs, for example, and they've no plans to do anything about it, amongst other things.
"Your blanket statement is wrong, submit to my superior blanket statement because I say so."For you. For others, absolutely it does. Fun isn't some blanket thing that applies to everybody.
"Your blanket statement is wrong, submit to my superior blanket statement because I say so."
Just seemed like you were making a blanket statement there, sorry if I misread it.What?
Exactly how do you teach someone how to play competitive Street Fighter without having them actually play someone? This is a serious question, as I haven't the slightest idea. I suppose they could teach link timing and some aspects of zoning, but all of that goes out the window when you face an actual human opponent that is adapting to you. For instance, they could teach you how to ALWAYS hold a charge when playing Guile(example), but how do they teach you to counteract the fact that a competent human will actively attempt to break your charge times in a deceptive way?
I just want an understanding of what it is everyone expects. Killer Instinct has an awesome training mode, but it's only really useful to those who understand fighting mechanics. I believe, anyway. How do they go about actually teaching you without some sort of online support group?
Just seemed like you were making a blanket statement there, sorry if I misread it.
PC SFxT doesn't even have all of the dlc.![]()
What is... Sakura?
Exactly how do you teach someone how to play competitive Street Fighter without having them actually play someone? This is a serious question, as I haven't the slightest idea. I suppose they could teach link timing and some aspects of zoning, but all of that goes out the window when you face an actual human opponent that is adapting to you. For instance, they could teach you how to ALWAYS hold a charge when playing Guile(example), but how do they teach you to counteract the fact that a competent human will actively attempt to break your charge times in a deceptive way?
I just want an understanding of what it is everyone expects. Killer Instinct has an awesome training mode, but it's only really useful to those who understand fighting mechanics. I believe, anyway. How do they go about actually teaching you without some sort of online support group?
Was she 25 during the Alpha series, though?like 25 but wears school uniform for good luck
shoulda went with Ingrid, homie.
Fixed & you dont.Exactly how do you teach someone how to play competitive Street Fighter without having them actually play someone(s) good?
Let's attract new players! Let's grow the brand!
...Makes it exclusive to one console. Good job.
like 25 but wears school uniform for good luck
You probably mean smartphones.
Yet sf2 series were it was simple is arguably the best eraHope this game is link heavy and deep like SF4's system.
Nobody needs that Smash 4 simpleness in my SF breh
Yet sf2 series were it was simple is arguably the best era
Does that make alarms go off in anyone else's head besides mine?
Having cross-play MORE than makes up for that. One community.
Yet sf2 series were it was simple is arguably the best era
Exactly how do you teach someone how to play competitive Street Fighter without having them actually play someone? This is a serious question, as I haven't the slightest idea. I suppose they could teach link timing and some aspects of zoning, but all of that goes out the window when you face an actual human opponent that is adapting to you. For instance, they could teach you how to ALWAYS hold a charge when playing Guile(example), but how do they teach you to counteract the fact that a competent human will actively attempt to break your charge times in a deceptive way?
I just want an understanding of what it is everyone expects. Killer Instinct has an awesome training mode, but it's only really useful to those who understand fighting mechanics. I believe, anyway. How do they go about actually teaching you without some sort of online support group?
She's 16 in Alpha/Zero.
Probably 15 in Rival Schools?
Either way, she's the "kid" character for Street Fighter.
Yeah, I think this is very important. They need to have a lot of meat to the single player. And not just the story mode. They need something like the Challenge Tower as well. It can't just be a game that's built around playing against others.