Betta Lines
Member
I think this is a very very bad idea.
The HoloLens version would be unplayable. Imagine walking around your house and suddenly having stuff appear then quickly vanish in your peripheral (holo) vision. Or opening a closet door and having something jump at you. 'Thafukouttahere with that stuff.
Someone is gonna have a heart attack
Indeed.Until the first report of it actually killing someone.
The HoloLens version would be unplayable. Imagine walking around your house and suddenly having stuff appear then quickly vanish in your peripheral (holo) vision. Or opening a closet door and having something jump at you. 'Thafukouttahere with that stuff.
People who played The Kitchen seemed to have enjoyed it.I continue saying this in a lot of threads, but you don't want horror content in VR. Trust me.
Doubt it. I think it's more likely that horror will be detrimental to VR's acceptance. I also don't think devs will want to make the content, particularly after the first incident.VR is going to be the savior of Horror.
Horror is the FUCKING WORST THING EVER in VR. Well, let me rephrase that. If you like being scared it's the best but...man fuck that, lol. I've "noped" out of damn near every horror demo I've tried and they didn't even have insane production values or anything. VR just makes things more believable and horror mixed with heightened believability is terrifying.
But that sells VR! Donning a headset can fuck people up is a great selling point haha!
Honestly PT in VR would probably cause PTSD. Not even from the jump scares, but from transporting you into that atmospheric world. The world building and sound somehow elevated that to an immersive experience on a tv screen. Playing in VR, actually knowing what ti feels like to be in that space, would seriously give you nightmares and start fucking up your waking thoughts. I'd be scared of the dark again.
I continue saying this in a lot of threads, but you don't want horror content in VR. Trust me.
People who played The Kitchen seemed to have enjoyed it.
pfft That'll make it sell even faster.This seems like it could really be a system seller and move VR units on name brand alone.
Edit: Until the first report of it actually killing someone.
Seems like a better mixed reality hololens experience being able to integrate with your real room.
Did I land in some bizarro alternate dimension where everyone thinks that Paranormal Activity movies were even remotely scary?
Jump scares are scares too.
Well, then either it wasn't very good horror (good as in legitimately upsetting), or it wasn't very good VR, or the trade show setting reduces its impact, or the people were all exceedingly hard-boiled. Or any combination of thosePeople who played The Kitchen seemed to have enjoyed it.
This gets funnier the longer you watch it.So this in VR:
Well it was demoed on Morpheus, which is by all accounts less convincing than the latest headsets from HTC and Oculus. And even if it was on the Vive or Rift consumer versions, at highest fidelity, in a more suitable environment, this is just the beginning of where VR wants to go. Those launch headsets will still have many hardware and software hurdles to overcome, and some of these hard-boiled 'I love horror' people will still latch on to those issues and missing elements to remain chilled about the whole thing. But everyone has a limit, and it will be crossed - then it's game over.This. Not sure what to make of it since I haven't experienced horror in VR but is there a chance that we are overestimating its impact?
This seems like it could really be a system seller and move VR units on name brand alone.
Edit: Until the first report of it actually killing someone.
I continue saying this in a lot of threads, but you don't want horror content in VR. Trust me.
Ahh, the Four Loko effect.pfft That'll make it sell even faster.
Well, unless it gets banned.
How many pairs of underpants so you own?Why is that? Legitimately curious.
You're all just fucking around, right?
Paranormal Activity as a franchise has become one of the most awful, cheesy pieces of shit when it comes to "found footage" as a genre, let alone horror. The first movie, more or less, seemed like a lucky shot after the next 4 (with Paranormal Activity 6 coming later this year)
This will just be some shitty jump scares with a shoed in cult plot.
Once a high level of presence is achieved (my guess is within the next 10 years), VR has the potential to affect someone in exactly the same way that real-world occurrences affect people. Consider how you'd be terrified if someone was actually about to murder you - that feeling is going to be achievable in VR. It's possible that someone could be physically hurt, i.e. from a heart attack, but it's the mental side of things that is the bigger danger, imo. PTSD seems to be a very real possibility, but I suspect it will be self-regulating to some degree - the developers will not want to make the content once a certain threshold is reached.Why is that? Legitimately curious.
How many pairs of underpants so you own?