Can you tell the difference between CPU and GPU?
Just out of curiosity.
Do you know what unoptimized means?
Just out of curiosity.
Can you tell the difference between CPU and GPU?
Just out of curiosity.
You're just pulling stuff out of your ass, purely based on a clock value for the XB1 CPU.
The rest is just not based on anything. And contradicts what devs posting here have to say on the topic, like Matt and Fafalada. But sure, carry on.
Irrelevant.. right now I don't need to upgrade the disk of my PS4. All I need is included in the 400usd price.
Between this and COD:AW, i'm beginning to wonder if I made the right decision in selling my Xbone and keeping my PS4 because it was the more powerful/capable of the two.
If multiplats keep turning up best on Xbone, I may need to make a switch.
Let's pretend like you can't run the same code on different platforms without bothering much more than which flags can you use on the compiler for each.
Do you know what unoptimized means?
Just out of curiosity.
Xbox or PS4 being the lead platform makes no difference. They are running the same code. So everything that you code for one will run mostly the same or better on the other.
Where you all say there is unused GPU resources used on PS4, I clearly see a system struggling to hold 30 FPS even on cutscenes, and performing better than Xbox at the same time. Maybe your expectations are unrealistic.
Minor CPU advantage on Xbox is a fact. And analysis on AC4 makes sense with things we know about both consoles.
What this chart indicates is that the gamecode is fully cpu-reliant and is in no way leveraging GPGPU to offload anything from the CPU.
Again, the game is an unoptimized piece of crap. It's not like the NPCs are smart. They are hordes of do nothings with repetitive animations.
So, they work in this hardware for 4 years and just the last month to say 'oups,we aimed too high'. Very competent.There is always more thing you can do with a later deadline. Unity has been in development (not saying full production) for 4 years. Console specs have been known since 2012, Ubisoft had the time to exploit the hardware, based on the data we have I suspect they aimed too high for those consoles.
According to him optimization doesn't matter because it's the same code:
So code magically works across platforms "mostly the same or better" performance.
Simply put there are not enough face palm GIFs on the Internet to demonstrate the fail.
So, they work in this hardware for 4 years and just the last month to say 'oups,we aimed too high'.
According to him optimization doesn't matter because it's the same code:
So code magically works across platforms "mostly the same or better" performance.
Simply put there are not enough face palm GIFs on the Internet to demonstrate the fail.
Don't worry. Once they see how there are a lot more sales for the PS4 version of this game than on the Xbox One version, Ubisoft will think twice before making the Xbox One version of their games the lead platform.
Can you tell the difference between CPU and GPU?
Just out of curiosity.
According to him optimization doesn't matter because it's the same code:
So code magically works across platforms "mostly the same or better" performance.
Simply put there are not enough face palm GIFs on the Internet to demonstrate the fail.
Yep, now do you know the meaning of "There is nothing about the XBO that allows it to do anything over the PS4" and "In essentially every way, the PS4's hardware is more powerful than the XBO's."?
Just out of curiosity.
You need to compare multiple GPU's at a constant CPU speed to see an impact which is meaningful.
http://www.gamersnexus.net/game-bench/1692-assassins-creed-unity-gpu-benchmark
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That hobby you have of being always late have a term for sure, I will check it. Later, so you can get it in time.
Tell me how would you manage to make a given architecture with such gflop and many gddr5 run worse a given code than same architecture with DDR3 and M$ logos all over it.
Yep, now do you know the meaning of "There is nothing about the XBO that allows it to do anything over the PS4" and "In essentially every way, the PS4's hardware is more powerful than the XBO's."?
Just out of curiosity.
I would be more than happy with a steady 24 FPS in this game.in 24 frames like cinema we trust
Well why would an SQL query with sub selects be slower than a query that gives you the same result set but uses joins with indexed tables? The simple answer is that there is often more than a single way to get from a -> b and the fastest way in API 1 might not be the fastest way in API 2 even when running on the same hardware.
Thread name:
Virtual testing of PS4 and XBO GPUs prove PS4 has bigger grafix numbers :
I fully agree with that quote in that context.
Now keep talking about CPU. Show me where does he, or any other dev, say that Xbox's CPU is worse essentially in every way.
So Sony's fault for a lackluster API regarding it's ability as AC:U player.
Lazy Sony![]()
So Sony's fault for a lackluster API regarding it's ability as AC:U player.
Lazy Sony![]()
Mark Cerny am cry.
All that time, devising the super-duper-turbo-charged-system with the GDDR rams and the additional ROPS and ACE units and for what?
MS overclocks their CPU by 10% a couple of weeks before launch and BAM. They have won the gen.
I now understand the true meaning behind the infamous Albert P post. We really do owe him an apology.
I don't think it's the CPU. If it was, the PS4 could move up to 1080p since a higher resolution shouldn't have an affect in a CPU limited game. The relatively small difference in CPU capabilities alone doesn't explain the wide performance gap we saw in the DF video. A member of the AI team even stated that the AI isn't using a lot of processing power. It looks like most of them just go through canned animations, and the people in the background don't have a lot of detail or behavior. The only people that you interact with are the ones you are pushing out of the way.The way the game is coded is to heavily rely on the CPU, of which X1's CPU has a minor 150 mhz advantage--all else being equal. Both of these machines, PS4 especially, have been designed to offload tasks like hordes of brainless NPCs from the CPU. With the bug-riddled, unoptimized state of the game (it even performs like shit on high end PCs), it is likely that Ubisoft did not properly leverage GPGPU Compute in crowd scenarios. If they had, the performance gulf would likely be significantly in the PS4's favor.
That's why you have a verified 3rd party dev Matt in this very thread being surprised, saying, "Wow." He also commented that he was tempted to say that there wasn't an excuse for this but he changed his comment since he wasn't actually there at Ubisoft to see the particular scenario encountered.
Still waiting for some dev to come here and tell us all than PS4's CPU performs better than Xbox one. Not that the console is better overall, that is a thing clear enough. Can you tell the difference?
Thread name:
Virtual testing of PS4 and XBO GPUs prove PS4 has bigger grafix numbers :
I fully agree with that quote in that context.
Now keep talking about CPU. Show me where does he, or any other dev, say that Xbox's CPU is worse essentially in every way.
I wont speak on matters I know nothing about but for people who believe you cant run AI algorithms on the GPU, you would be very very very wrong.
Well I hope they will find to shift more work to the GPU.
Nvidia have something called GAI :
http://www.geeks3d.com/20100606/gpu-computing-nvidia-gpu-artificial-intelligence-technology-preview/:
"This technology preview is a snapshot of some internal research we have been working on and talking about at various conferences for the past couple years. The level of interest in GPU-accelerated AI has continued to grow, so we are making this (unsupported) snapshot available for developers who would like to experiment with the technology."
You need to compare multiple GPU's at a constant CPU speed to see an impact which is meaningful.
http://www.gamersnexus.net/game-bench/1692-assassins-creed-unity-gpu-benchmark
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For a GPU benchmark to be relevant, one has to make sure the CPU is out of the way. You want to know how various cards stack up against each other.
With CPU and GPU benchmarks you can find easily how "average" hardware does in a game. Look at what a measle I3 achieves in such a CPU bound game, pair it with a mid-range GPU and you can get a very solid 30fps at 1080p, along with more effects than consoles.
This video is amazing.
Sony cannot affort to loose Ubisoft as well has Ubisoft cannot afford to loose the PS4.
This video is amazing.
Dude, common man I'm not trying to start a seperate debate but right now I'm looking at at a k-means clustering algorithm that has been optimized to run on a pretty average GPU and seeing hell of performance increase.
Right now, infront of me. Please do not tell me that AI type algorithms arnt suited to GPU use.
I dont get what you trying to show me, I'm saying AI is very well suited to GPU use???
GPUs are very good at embarrasingly parallel algorithms, that have minimal branching (I.e. decision making). AI code is basically all decision making, it is the absolute worst sort of thing you could ask a GPU to do unless it is disruptively trivialised.
Incidentally, doing k-means on a GPU is probably a bad idea too and could be done more effectively on a CPU.
But the PS4s RAM is much faster and less complex than that of the XBOs move engines and edram setup. Its more likely the xbone was simply the lead platform in montreal and was there for optimized a bit better.
Quoting you as I could quote anyone else overreacting against my posts with insults and stupidity.
Basically, PS4 is the 1st pure unified memory design. There were previous approaches before with N64 or 360, but both of them had private pools of memory (EDRAM or DMEM). This was possible thanks to the huge BW provided by the GDDR5, we know. But every design have its own downsides.
When people see 176Gb/s they think they have 156Gb/s for the CPU and 20Gb/s for the CPU, but that doesn't work that way. Everytime memory have to change its electric state, it loses cycles. Every time you change the job to do, you lose cycles. Everytime you can't repeat a pattern, you lose efficiency. And, of course, GPGPU isn't free as many people in this thread argue.
Both components hammering the same pool of ram just decrease its overall perfomance. This doesn't matter as much on GPU, but it hinders greatly on CPU.
In the way One is designed, CPU have more efficiency over the already higher clock. It's not like I'm saying that the One have better architecture than the Four. Just like some scenarios favour it, and this is one of those.
The sooner you can accept this, the less preorders you will have to cancel.
Not when you offset the compute intensive parts of the algorithm to the GPU. it's MUCH faster
It's more complicated yes, because you of speed that GPU and CPU communicate is considerably slower. But even that time cost of that is offset by the speed gains of using GPU compute.
May I ask why you think GPU Compute could be done more efficiently on CPU only?
GPU Compute is is also good for decision making algorithms, I'm heading out of work but will edit this or respond shortly.
Are you kidding me? Are even reading these comments I linked? "In essentially every way" means virtually and non virtually.
His other comment (which I also linked) was in "Sniper Elite 3 Digital Foundry Face-Off", do you see "virtual" in the title?
And FFS! Why are you ignoring that he said right in this thread that there is no excuse for this?
No one is arguing that PS4 CPU is more powerful, only you twisting what we're saying so it fits your narrative.
You're like those people that say if God was real, he would drop a million dollars out of the sky right then and there. And when it doesn't happen, you use that as proof that you were right all along.Tell me how would you manage to make a given architecture with such gflop and many gddr5 run worse a given code than same architecture with DDR3 and M$ logos all over it.
Oh, wait, moneyhats.
Some day Sony fanbase will stop to blame devs for everything that goes wrong. That day isn't close.
Still waiting for some dev to come here and tell us all than PS4's CPU performs better than Xbox one. Not that the console is better overall, that is a thing clear enough. Can you tell the difference?
So Sony's fault for a lackluster API regarding it's ability as AC:U player.
Lazy Sony![]()
TotalBiscuit about the PC version:
https://www.youtube.com/watch?v=SgpzT5V5Mgs
He usually do the "Let's not play" with terrible and unplayable games. Usually indie garbage pre-alpha.
Just consider, that he has an Amazing PC rig. If he is having problems with that....
And people blaming Sony/MS for this.