No, he said it after the famous June SDK
http://www.neogaf.com/forum/showpost.php?p=121958788&postcount=203
And you're ignoring that he said in this thread that there's no excuse for this?
Psst...don't let facts get in the way of a good story.
This poor optimized mess of a game has opened the floodgates for everyone waiting for a chance to bash the ps4, for once. Vindication or some shit. The fact that even DF, of all places, was surprised this was not a win for ps4 says it all.
Yesterday I was wondering the same thing many posters said today, and even commented it with my gf. Maybe the ps4 is so easy to program that the devs reach their target with relative ease, and then spend more time on the x1 version until it surpasses the shitty target they've set on ps4. This isn't proof that the ps4 is less powerful than the x1. It proves that if you settle for a low bar on ps4 and then spend more time polishing the other version you will reach it as well and then surpass it, even if only slightly.
Maybe the same happened with gta V on ps3. I bought it fully expecting it to be outclassed by the 360 version, like it had happened prior (GTA IV and RDR) and yet, ps3 was the better version. Rockstar clearly spent more time optimizing for the most difficult platform, adapting to the cell's quirks. If they had spent an equal amount of time on both versions the 360 would have probably performed better. One can be a PS fan and still see things for what they are. I think the same happened here. PS4 is more capable, yet that made them lazy. Easy enough to reach their target, get it over with and then jump to the rescue of the other version. It really looks like they gave up halfway "fuck it, it's good enough, let's focus on the other version till it ships" and called it a day.
I'm aware that this seems a console version of this
but this ease of development may be a two edged sword, especially for lazy/over ambitious/ bat shit insane devs with unrealistic expectations on what these consoles can or cannot handle properly.