Mostlypainless
Member
A poor selling game isn't getting ported , regardless of quality of game or removal of parity clause.
Let me walk you through this again.
If a developer does not have the resources, bureaucratic or financial, to launch simultaneously on multiple platforms, it won't happen. Nobody is going to bankrupt themselves just to make sure they hit Xbone as part of the launch window. A staggered release allows a developer to monetize their game from the jump using the resources available to make the best possible game they can. Once it hits the market, the monetization of that initial release allows them to eat, pay bills and work on ports to other platforms. This is why we've seen so many Steam/PC -> PS4 and PS4 -> Steam/PC releases over the last year.
This policy takes none of that into account, and the fact that it can be waived under "certain circumstances" proves that it's not necessary.
Ah, but there is evidence of 1000 indies being licensed or actively developing for PS4, in comparison to one-third of that for Xbone. Your anecdotes don't mean anything.
I've run an independent studio before. It's fucking hard. You're squeezed on all sides and finding the financial and mental wherewithal to work on your own dream game is exhausting at the best of times.
If a platform holder is putting up artificial barriers that clearly benefit them and not me...
If that same platform's market position is significantly behind their competition (in this case, PC and PS4)...
If I observe that platform holder making exceptions on this artificial barrier for other developers based on their popularity...
Why on earth would I bother developing for that platform?
So let me explain my end of things as it relates to PS4 and XB1 development.
The ID@Xbox team is fantastic. I got my test kit in a little under two months, and the team seems a bit more put together and I feel are very communicative. Sony's side is considerably busier, and a harder platform to get on. But I'm finally on both now, just awaiting PS4/Vita kits soon.
My situation is that the engine I use, GM Studio, only supports PS4/PS Vita export on the console side. XB1 support is coming "soon," sometime later this year it seems. Right now I'm studying up on PS development docs and getting ready for a potential port of my current game, but mainly its for getting my next unannounced game ready for console releases.
It is completely out of my hands that I'll be developing for PS4 first, despite the fact that I've had a XB1 kit longer and much, much earlier. By the time XB1 export support gets here, I should be well versed in the functionality of PS4 and deploying to that platform. In essence I should be ready for PS4 submission of my current game, which is just in time as I'll be ready to jump into my next game as the artwork side should be done in a few months. Then once I get another lull in development on my new game, XB1 export support should be available and I should be able to publish my previous game to that system during that time.
...theoretically, that's how it would work. Instead, I have to make the decision of delaying the PS4 version to some unforeseen time when I'll have XB1 export support and knowledge on how to publish on that platform sometime next year. And I'm not about to do that. My game isn't a big enough one to get a free pass from MS. I'm half tempted to announce my game for both platforms, with the XB1 version coming in at a later date, just to see if MS would have enough gall to cancel it. If they do, they can have their dev kit back.
The ID@Xbox team are great people. MS has grown leaps and bounds from where they were on the indie scene a year back. Phil has the power to get rid of the one stupid development hurdle, and he very clearly doesn't give a fuck what I think or any other indie dev thinks. And that's a real damn shame, because at the end of the day my game will literally be on every single major platform except XB1, and I have a XB1 development kit right in front of me. Now, if I told all this to Phil, showing him how completely out of my hands all of this is, he might give me a free pass. I don't want a free pass. I want this stupid rule to be knocked down.
So let me explain my end of things as it relates to PS4 and XB1 development.
The ID@Xbox team is fantastic. I got my test kit in a little under two months, and the team seems a bit more put together and I feel are very communicative. Sony's side is considerably busier, and a harder platform to get on. But I'm finally on both now, just awaiting PS4/Vita kits soon.
My situation is that the engine I use, GM Studio, only supports PS4/PS Vita export on the console side. XB1 support is coming "soon," sometime later this year it seems. Right now I'm studying up on PS development docs and getting ready for a potential port of my current game, but mainly its for getting my next unannounced game ready for console releases.
It is completely out of my hands that I'll be developing for PS4 first, despite the fact that I've had a XB1 kit longer and much, much earlier. By the time XB1 export support gets here, I should be well versed in the functionality of PS4 and deploying to that platform. In essence I should be ready for PS4 submission of my current game, which is just in time as I'll be ready to jump into my next game as the artwork side should be done in a few months. Then once I get another lull in development on my new game, XB1 export support should be available and I should be able to publish my previous game to that system during that time.
...theoretically, that's how it would work. Instead, I have to make the decision of delaying the PS4 version to some unforeseen time when I'll have XB1 export support and knowledge on how to publish on that platform sometime next year. And I'm not about to do that. My game isn't a big enough one to get a free pass from MS. I'm half tempted to announce my game for both platforms, with the XB1 version coming in at a later date, just to see if MS would have enough gall to cancel it. If they do, they can have their dev kit back.
The ID@Xbox team are great people. MS has grown leaps and bounds from where they were on the indie scene a year back. Phil has the power to get rid of the one stupid development hurdle, and he very clearly doesn't give a fuck what I think or any other indie dev thinks. And that's a real damn shame, because at the end of the day my game will literally be on every single major platform except XB1, and I have a XB1 development kit right in front of me. Now, if I told all this to Phil, showing him how completely out of my hands all of this is, he might give me a free pass. I don't want a free pass. I want this stupid rule to be knocked down.
Sigh...because If roles were reversed, jumping on the PS4 first wouldnt make financial sense...even with a parity clause. Point being I dont see the parity clause as a significant hurdle for there being as many indie games available for 1 vs the other. Not really that hard when you read what was being responded to....
Now do I think the parity clause is helping the Xbox platform? I don't know, but I certainly see no evidence suggesting it's being harmed by these rules.
So let me explain my end of things as it relates to PS4 and XB1 development.
The ID@Xbox team is fantastic. I got my test kit in a little under two months, and the team seems a bit more put together and I feel are very communicative. Sony's side is considerably busier, and a harder platform to get on. But I'm finally on both now, just awaiting PS4/Vita kits soon.
My situation is that the engine I use, GM Studio, only supports PS4/PS Vita export on the console side. XB1 support is coming "soon," sometime later this year it seems. Right now I'm studying up on PS development docs and getting ready for a potential port of my current game, but mainly its for getting my next unannounced game ready for console releases.
It is completely out of my hands that I'll be developing for PS4 first, despite the fact that I've had a XB1 kit longer and much, much earlier. By the time XB1 export support gets here, I should be well versed in the functionality of PS4 and deploying to that platform. In essence I should be ready for PS4 submission of my current game, which is just in time as I'll be ready to jump into my next game as the artwork side should be done in a few months. Then once I get another lull in development on my new game, XB1 export support should be available and I should be able to publish my previous game to that system during that time.
...theoretically, that's how it would work. Instead, I have to make the decision of delaying the PS4 version to some unforeseen time when I'll have XB1 export support and knowledge on how to publish on that platform sometime next year. And I'm not about to do that. My game isn't a big enough one to get a free pass from MS. I'm half tempted to announce my game for both platforms, with the XB1 version coming in at a later date, just to see if MS would have enough gall to cancel it. If they do, they can have their dev kit back.
The ID@Xbox team are great people. MS has grown leaps and bounds from where they were on the indie scene a year back. Phil has the power to get rid of the one stupid development hurdle, and he very clearly doesn't give a fuck what I think or any other indie dev thinks. And that's a real damn shame, because at the end of the day my game will literally be on every single major platform except XB1, and I have a XB1 development kit right in front of me. Now, if I told all this to Phil, showing him how completely out of my hands all of this is, he might give me a free pass. I don't want a free pass. I want this stupid rule to be knocked down.
This is an awesome post thank you for writing it. Wondering if I have the guts to send Phil a copy.
Unless they absolutely need said install base, why would they bother with a risk that could potentially cost them everything?Because it doesn't make sense for an independent developer to forgo a legitimate install base if they think there's a chance they'll come out of the ordeal in the green. At least no legitimate business reason.
Hollow words. Remember when he said that Xbox, Screenshot was on the list of features they want to add to X1?
http://www.neogaf.com/forum/showthread.php?t=827248
Nearly four months and counting and it's apparently not coming now until next year.
Expecting anything from Phil is pointless, he will say exactly what he thinks you want to hear and that's pretty much it.
Hollow words, hollow man.
At the last count there were 255 Indie developers making games for the XB1 and 1000 Indie developers making games for the PS4. How is the parity clause helping XB1 consumers?
There's no business reason to take a chance on that when the terms dictated mean either leading development on the platform with the much smaller install base OR bankrupting the company to hit multiple platforms at once.
That's not good business. Multiple developers have already stated why it's a shitty policy. If reality doesn't fit the narrative, it's not reality's fault.
I dont want even know what do you think of Sony related to the suspend/resume feature.
Now do I think the parity clause is helping the Xbox platform? I don't know, but I certainly see no evidence suggesting it's being harmed by these rules.
There's way more than 255 now, just saying![]()
Now do I think the parity clause is helping the Xbox platform? I don't know, but I certainly see no evidence suggesting it's being harmed by these rules.
You do not understand what a free market is. What you are advocating is private property rights.
Are you being serious? Buying everything under the sun and running it into the ground, while gutting/hamstinging/disbanding your own internal development, is a large part of the reason Microsoft's Xbox division is backed into the corner fighting for it's survival now.
So your solution is to.. keep doing the same thing? Why stop there? Perhaps you should put a clause in there that for developers to utilize Unity all titles developed on it must come to Microsoft's platform first?
This is an awesome post thank you for writing it. Wondering if I have the guts to send Phil a copy.
Here's some more developer quotes about parity.
Hyper Light Drifter creator Alex Preston.
Drinkbox Studios co-founder Ryan MacLean
Tyrone Rodriguez, Nicalis.
Dave Lang, CEO of Iron Galaxy.
MS earlier in the year.
Paints a few different pictures and MS continue to say the same thing.
So let me explain my end of things as it relates to PS4 and XB1 development.
The ID@Xbox team is fantastic. I got my test kit in a little under two months, and the team seems a bit more put together and I feel are very communicative. Sony's side is considerably busier, and a harder platform to get on. But I'm finally on both now, just awaiting PS4/Vita kits soon.
My situation is that the engine I use, GM Studio, only supports PS4/PS Vita export on the console side. XB1 support is coming "soon," sometime later this year it seems. Right now I'm studying up on PS development docs and getting ready for a potential port of my current game, but mainly its for getting my next unannounced game ready for console releases.
It is completely out of my hands that I'll be developing for PS4 first, despite the fact that I've had a XB1 kit longer and much, much earlier. By the time XB1 export support gets here, I should be well versed in the functionality of PS4 and deploying to that platform. In essence I should be ready for PS4 submission of my current game, which is just in time as I'll be ready to jump into my next game as the artwork side should be done in a few months. Then once I get another lull in development on my new game, XB1 export support should be available and I should be able to publish my previous game to that system during that time.
...theoretically, that's how it would work. Instead, I have to make the decision of delaying the PS4 version to some unforeseen time when I'll have XB1 export support and knowledge on how to publish on that platform sometime next year. And I'm not about to do that. My game isn't a big enough one to get a free pass from MS. I'm half tempted to announce my game for both platforms, with the XB1 version coming in at a later date, just to see if MS would have enough gall to cancel it. If they do, they can have their dev kit back.
The ID@Xbox team are great people. MS has grown leaps and bounds from where they were on the indie scene a year back. Phil has the power to get rid of the one stupid development hurdle, and he very clearly doesn't give a fuck what I think or any other indie dev thinks. And that's a real damn shame, because at the end of the day my game will literally be on every single major platform except XB1, and I have a XB1 development kit right in front of me. Now, if I told all this to Phil, showing him how completely out of my hands all of this is, he might give me a free pass. I don't want a free pass. I want this stupid rule to be knocked down.
The platform is receiving significantly less indie games than the competition.Now do I think the parity clause is helping the Xbox platform? I don't know, but I certainly see no evidence suggesting it's being harmed by these rules.
It's better (and as a platform holder they can do whatever they want) but when compared to the competition, it's still coming up short. Still a huge improvement over the current situation.What if they changed it to say "Free dev kits, unity and highest level of support in exchange for launch date parity, OR pay for your dev kits at the same price as Sony, get 2nd tier (but still good) support, and have release date freedom"? Would that be an acceptable compromise, GAF?
What if they changed it to say "Free dev kits, unity and highest level of support in exchange for launch date parity, OR pay for your dev kits at the same price as Sony, get 2nd tier (but still good) support, and have release date freedom"? Would that be an acceptable compromise, GAF?
Looks like he's reading this thread (see twitter)... Maybe @ him on there and save me from a sacking ;-)
Looks like he's reading this thread (see twitter)... Maybe @ him on there and save me from a sacking ;-)Please do! Tell him I'm registered under Vertigo Gaming Inc, and that I'm an ID@Xbox dev, and I want nothing more than to develop games for Xbox, and that the ID@Xbox team is a fantastic group of people that are great to deal with. Ask him why he's making things for me as complicated as possible.
Trying to get to the motivation behind this. As ever I am posting personal opinion not employer.
Let's imagine MS ditch the parity clause.
With no other changes it's easy to see how that will instantly become "Ps4 = the indies-first console, xbo = the port console".
So, is this a case of MS balancing "being the second choice and second to market" (a potentially damaging narrative) against the cost of bad publicity and missing out on some games altogether - on the hope/expectation that the xbox market is too big to ignore?
What if they changed it to say "Free dev kits, unity and highest level of support in exchange for launch date parity, OR pay for your dev kits at the same price as Sony, get 2nd tier (but still good) support, and have release date freedom"? Would that be an acceptable compromise, GAF?
IMO MS should be courting indie devs like crazy so that when Win10 launches with its unified store, we get massive benefit on both Windows and xbox.
With no other changes it's easy to see how that will instantly become "Ps4 = the indies-first console, xbo = the port console".
HI PHIL!!! U LIKE GAF? ARE YOU NTKRNL???
I never said that.That's not what you said though. You said in a scenario where a developer would seemingly be willing to release their game for the XB1 if it weren't for the parity clause, but is given an exception by Microsoft, why should that developer release their game for the XB1.
How would it be coming up short if it's basically same price & release clause as Sony, and still good support (reflecting that ms' best support appears to be slightly better than sony's best support)? Genuine question, not being argumentative.It's better (and as a platform holder they can do whatever they want) but when compared to the competition, it's still coming up short. Still a huge improvement over the current situation.
Sony wins. They get de facto console exclusivity for a ton of indie games through Microsoft's hard work.Really, when you read this, who is benefitting in the end? I don't even think Microsoft benefits from their own policy, let alone consumers of their marketplace. It's just bad business.
Trying to get to the motivation behind this. As ever I am posting personal opinion not employer.
Let's imagine MS ditch the parity clause.
With no other changes it's easy to see how that will instantly become "Ps4 = the indies-first console, xbo = the port console".
So, is this a case of MS balancing "being the second choice and second to market" (a potentially damaging narrative) against the cost of bad publicity and missing out on some games altogether - on the hope/expectation that the xbox market is too big to ignore?
What if they changed it to say "Free dev kits, unity and highest level of support in exchange for launch date parity, OR pay for your dev kits at the same price as Sony, get 2nd tier (but still good) support, and have release date freedom"? Would that be an acceptable compromise, GAF?
IMO MS should be courting indie devs like crazy so that when Win10 launches with its unified store, we get massive benefit on both Windows and xbox.
I never said that.
Buying Unity Technologies doesn't imply to halt the development of internal tools or stop developing games with other engines. Far from it. If MS buys it is because is a widely used engine in the indie scene, they can provide a better set of tools for the development of Xbox One games taking full advantage of the hardware and improving performance, ease of development and integration. This would mean more and better games.
Looking at 2nd Tier support from MS vs 1st Tier support from Sony. All other things being equal, of course.How would it be coming up short if it's basically same price & release clause as Sony, and still good support (reflecting that ms' best support appears to be slightly better than sony's best support)? Genuine question, not being argumentative.
Either way, as an Xbox One gamer, I couldn't give a shit if a few people on the internet label it the port console, i'll be too busy playing the games.
The platform is receiving significantly less indie games than the competition.
Developers are publicly stating that the parity clause is keeping them from bringing games to that platform.
What else do you need, exactly?
Oh, you were trying to speak a little more broadly than just for yourself, "as a consumer". And the point was that what you may want as a single platform owner is entirely irrelevant to what you clearly _accepted_. No amount of wanting is going to change the reality of your tradeoff.I'm speaking for MYSELF. I did say "IMO" as a single platform holder I wouldn't want titles to come out 6 - 12 months after other consoles ( which is true ) . A s multi-platform holder, I would want choice on which platform i could get a game.
Really? So I guess all your arguing with others in this thread about their opinions isn't because you think they're wrong or anything...right?I don't know about you, but I can't be wrong when its my opinion.
I just don't see the outrage in this thread matching up with the facts before us. That's what I entered this discussion asking. What is this outrage about?
Do we see XB1 owners with pitchforks in hand saying "we need more indies"? Do we see people saying "Man, I'd like to buy an XB1, but that lack of indies."?
I see a lot of very angry people in this thread, but I don't see a connection to anyone who actually owns the console.
I don't know, but I certainly see no evidence suggesting it's being harmed by these rules.
Then you're willfully ignoring the developers who are unhappy they can't stagger their releases on Xbone like every other platform. Full stop.I just don't see the outrage in this thread matching up with the facts before us. That's what I entered this discussion asking. What is this outrage about?
Do we see XB1 owners with pitchforks in hand saying "we need more indies"? Do we see people saying "Man, I'd like to buy an XB1, but that lack of indies."?
I see a lot of very angry people in this thread, but I don't see a connection to anyone who actually owns the console.
How are you making anyone feel first class when your policy is keeping you from getting certain indie games?
This is so fucking backwards. lol
That's cool, I am just wary of text comms that can come across wrong.Looking at 2nd Tier support from MS vs 1st Tier support from Sony. All other things being equal, of course.
All of your questions are genuine as far as I'm concerned. Dev-bros, remember?
How would it be coming up short if it's basically same price & release clause as Sony, and still good support (reflecting that ms' best support appears to be slightly better than sony's best support)? Genuine question, not being argumentative.
That's cool, I am just wary of text comms that can come across wrong.
By 2nd tier support I meant something akin to what chubbigans described as being sony's support - slightly busier, etc. So still v good as 2nd tier - but just simply 48h query response time vs. 24h response time, nothing drastically different.
I just don't see the outrage in this thread matching up with the facts before us. That's what I entered this discussion asking. What is this outrage about?
Do we see XB1 owners with pitchforks in hand saying "we need more indies"? Do we see people saying "Man, I'd like to buy an XB1, but that lack of indies."?
I see a lot of very angry people in this thread, but I don't see a connection to anyone who actually owns the console.
Then it's a much more equal proposition and one that I can get behind 100%.That's cool, I am just wary of text comms that can come across wrong.
By 2nd tier support I meant something akin to what chubbigans described as being sony's support - slightly busier, etc. So still v good as 2nd tier - but just simply 48h query response time vs. 24h response time, nothing drastically different.
I just don't see the outrage in this thread matching up with the facts before us. That's what I entered this discussion asking. What is this outrage about?
Do we see XB1 owners with pitchforks in hand saying "we need more indies"? Do we see people saying "Man, I'd like to buy an XB1, but that lack of indies."?
I see a lot of very angry people in this thread, but I don't see a connection to anyone who actually owns the console.