So let me explain my end of things as it relates to PS4 and XB1 development.
The ID@Xbox team is fantastic. I got my test kit in a little under two months, and the team seems a bit more put together and I feel are very communicative. Sony's side is considerably busier, and a harder platform to get on. But I'm finally on both now, just awaiting PS4/Vita kits soon.
My situation is that the engine I use, GM Studio, only supports PS4/PS Vita export on the console side. XB1 support is coming "soon," sometime later this year it seems. Right now I'm studying up on PS development docs and getting ready for a potential port of my current game, but mainly its for getting my next unannounced game ready for console releases.
It is completely out of my hands that I'll be developing for PS4 first, despite the fact that I've had a XB1 kit longer and much, much earlier. By the time XB1 export support gets here, I should be well versed in the functionality of PS4 and deploying to that platform. In essence I should be ready for PS4 submission of my current game, which is just in time as I'll be ready to jump into my next game as the artwork side should be done in a few months. Then once I get another lull in development on my new game, XB1 export support should be available and I should be able to publish my previous game to that system during that time.
...theoretically, that's how it would work. Instead, I have to make the decision of delaying the PS4 version to some unforeseen time when I'll have XB1 export support and knowledge on how to publish on that platform sometime next year. And I'm not about to do that. My game isn't a big enough one to get a free pass from MS. I'm half tempted to announce my game for both platforms, with the XB1 version coming in at a later date, just to see if MS would have enough gall to cancel it. If they do, they can have their dev kit back.
The ID@Xbox team are great people. MS has grown leaps and bounds from where they were on the indie scene a year back. Phil has the power to get rid of the one stupid development hurdle, and he very clearly doesn't give a fuck what I think or any other indie dev thinks. And that's a real damn shame, because at the end of the day my game will literally be on every single major platform except XB1, and I have a XB1 development kit right in front of me. Now, if I told all this to Phil, showing him how completely out of my hands all of this is, he might give me a free pass. I don't want a free pass. I want this stupid rule to be knocked down.